Example #1
0
    IEnumerator NodeMove()
    {
        while (Input.GetMouseButton(1))
        {
            gameObject.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition) + new Vector3(0f, 0f, 9f);
            yield return(null);
        }

        foreach (CountryNode node in parentCC.nodes)
        {
            if (node == this)
            {
                continue;
            }
            if (MeshMaker.GetDistance(node.gameObject.transform.position, gameObject.transform.position) <= nodeSize)
            {
                country.MergeInto(node.country);
                break;
            }
        }
    }
Example #2
0
 float LinkDist()
 {
     return(MeshMaker.GetDistance(nodes [0].transform.position, nodes [1].transform.position));
 }