private void ReloadChunkArrayFromStorage() { terrainChunks = terrainChunkStorage.Get2DArray(currentStoragePosition.x - GetTerrainDimCenter(), currentStoragePosition.y - GetTerrainDimCenter(), terrainDimension, terrainDimension); //string str = ""; //for (int y = 0; y < terrainDimension; y++) //{ // for(int x = 0; x < terrainDimension; x++) // { // if (terrainChunks[x, y] == null) // str += "[ ]"; // else // str += "[X]"; // } // str += "\n"; //} //Debug.Log(str); }