private void ReloadChunkArrayFromStorage()
 {
     terrainChunks = terrainChunkStorage.Get2DArray(currentStoragePosition.x - GetTerrainDimCenter(), currentStoragePosition.y - GetTerrainDimCenter(), terrainDimension, terrainDimension);
     //string str = "";
     //for (int y = 0; y < terrainDimension; y++)
     //{
     //    for(int x = 0; x < terrainDimension; x++)
     //    {
     //        if (terrainChunks[x, y] == null)
     //            str += "[ ]";
     //        else
     //            str += "[X]";
     //    }
     //    str += "\n";
     //}
     //Debug.Log(str);
 }