internal void QueueAssetRemoval()
        {
            if (volumeAsset == null)
            {
                return;
            }

#if UNITY_EDITOR
            brickGizmos?.Dispose();
            brickGizmos = null;
            cellGizmo?.Dispose();
            cellGizmo = null;

            m_PrevAsset = null;
#endif

            ProbeReferenceVolume.instance.AddPendingAssetRemoval(volumeAsset);
        }
        // TODO: We need to get rid of Handles.DrawWireCube to be able to have those at runtime as well.
        void OnDrawGizmos()
        {
            if (!enabled || !gameObject.activeSelf || !ProbeReferenceVolume.instance.isInitialized)
            {
                return;
            }

            var debugDisplay = ProbeReferenceVolume.instance.debugDisplay;

            if (debugDisplay.drawBricks)
            {
                var subdivColors = ProbeReferenceVolume.instance.subdivisionDebugColors;

                IEnumerable <ProbeBrickIndex.Brick> GetVisibleBricks()
                {
                    if (debugDisplay.realtimeSubdivision)
                    {
                        // realtime subdiv cells are already culled
                        foreach (var kp in realtimeSubdivisionInfo)
                        {
                            var cellVolume = kp.Key;

                            foreach (var brick in kp.Value)
                            {
                                yield return(brick);
                            }
                        }
                    }
                    else
                    {
                        foreach (var cell in ProbeReferenceVolume.instance.cells.Values)
                        {
                            if (ShouldCullCell(cell.position, ProbeReferenceVolume.instance.GetTransform().posWS))
                            {
                                continue;
                            }

                            if (cell.bricks == null)
                            {
                                continue;
                            }

                            foreach (var brick in cell.bricks)
                            {
                                yield return(brick);
                            }
                        }
                    }
                }

                if (brickGizmos == null)
                {
                    brickGizmos = new MeshGizmo((int)(Mathf.Pow(3, ProbeBrickIndex.kMaxSubdivisionLevels) * MeshGizmo.vertexCountPerCube));
                }

                brickGizmos.Clear();
                foreach (var brick in GetVisibleBricks())
                {
                    if (brick.subdivisionLevel < 0)
                    {
                        continue;
                    }

                    Vector3 scaledSize = Vector3.one * Mathf.Pow(3, brick.subdivisionLevel);
                    Vector3 scaledPos  = brick.position + scaledSize / 2;
                    brickGizmos.AddWireCube(scaledPos, scaledSize, subdivColors[brick.subdivisionLevel]);
                }

                brickGizmos.RenderWireframe(ProbeReferenceVolume.instance.GetRefSpaceToWS(), gizmoName: "Brick Gizmo Rendering");
            }

            if (debugDisplay.drawCells)
            {
                IEnumerable <Vector3> GetVisibleCellCenters()
                {
                    if (debugDisplay.realtimeSubdivision)
                    {
                        foreach (var kp in realtimeSubdivisionInfo)
                        {
                            kp.Key.CalculateCenterAndSize(out var center, out var _);
                            yield return(center);
                        }
                    }
                    else
                    {
                        foreach (var cell in ProbeReferenceVolume.instance.cells.Values)
                        {
                            if (ShouldCullCell(cell.position, ProbeReferenceVolume.instance.GetTransform().posWS))
                            {
                                continue;
                            }

                            var positionF = new Vector3(cell.position.x, cell.position.y, cell.position.z);
                            var center    = positionF * m_Profile.cellSizeInMeters + m_Profile.cellSizeInMeters * 0.5f * Vector3.one;
                            yield return(center);
                        }
                    }
                }

                Matrix4x4 trs = Matrix4x4.TRS(ProbeReferenceVolume.instance.GetTransform().posWS, ProbeReferenceVolume.instance.GetTransform().rot, Vector3.one);

                // For realtime subdivision, the matrix from ProbeReferenceVolume.instance can be wrong if the profile changed since the last bake
                if (debugDisplay.realtimeSubdivision)
                {
                    trs = Matrix4x4.TRS(transform.position, Quaternion.identity, Vector3.one);
                }

                // Fetching this from components instead of from the reference volume allows the user to
                // preview how cells will look before they commit to a bake.
                Gizmos.color  = new Color(0, 1, 0.5f, 0.2f);
                Gizmos.matrix = trs;
                if (cellGizmo == null)
                {
                    cellGizmo = new MeshGizmo();
                }
                cellGizmo.Clear();
                foreach (var center in GetVisibleCellCenters())
                {
                    Gizmos.DrawCube(center, Vector3.one * m_Profile.cellSizeInMeters);
                    cellGizmo.AddWireCube(center, Vector3.one * m_Profile.cellSizeInMeters, new Color(0, 1, 0.5f, 1));
                }
                cellGizmo.RenderWireframe(Gizmos.matrix, gizmoName: "Brick Gizmo Rendering");
            }
        }
Example #3
0
        // TODO: We need to get rid of Handles.DrawWireCube to be able to have those at runtime as well.
        void OnDrawGizmos()
        {
            if (!enabled || !gameObject.activeSelf || !ProbeReferenceVolume.instance.isInitialized)
            {
                return;
            }

            var debugDisplay = ProbeReferenceVolume.instance.debugDisplay;

            if (debugDisplay.drawBricks)
            {
                var subdivColors = ProbeReferenceVolume.instance.subdivisionDebugColors;
                foreach (var cell in ProbeReferenceVolume.instance.cells.Values)
                {
                    if (ShouldCullCell(cell.position, ProbeReferenceVolume.instance.GetTransform().posWS))
                    {
                        continue;
                    }

                    if (cell.bricks == null)
                    {
                        continue;
                    }

                    if (!brickGizmos.TryGetValue(cell, out var meshGizmo))
                    {
                        meshGizmo = AddBrickGizmo(cell);
                    }

                    meshGizmo.RenderWireframe(ProbeReferenceVolume.instance.GetRefSpaceToWS(), gizmoName: "Brick Gizmo Rendering");

                    MeshGizmo AddBrickGizmo(ProbeReferenceVolume.Cell cell)
                    {
                        var meshGizmo = new MeshGizmo((int)(Mathf.Pow(3, ProbeBrickIndex.kMaxSubdivisionLevels) * MeshGizmo.vertexCountPerCube));

                        meshGizmo.Clear();
                        foreach (var brick in cell.bricks)
                        {
                            Vector3 scaledSize = Vector3.one * Mathf.Pow(3, brick.subdivisionLevel);
                            Vector3 scaledPos  = brick.position + scaledSize / 2;
                            meshGizmo.AddWireCube(scaledPos, scaledSize, subdivColors[brick.subdivisionLevel]);
                        }
                        brickGizmos[cell] = meshGizmo;
                        return(meshGizmo);
                    }
                }
            }

            if (debugDisplay.drawCells)
            {
                // Fetching this from components instead of from the reference volume allows the user to
                // preview how cells will look before they commit to a bake.
                Gizmos.color  = new Color(0, 1, 0.5f, 0.2f);
                Gizmos.matrix = Matrix4x4.TRS(ProbeReferenceVolume.instance.GetTransform().posWS, ProbeReferenceVolume.instance.GetTransform().rot, Vector3.one);
                if (cellGizmo == null)
                {
                    cellGizmo = new MeshGizmo();
                }
                cellGizmo.Clear();
                foreach (var cell in ProbeReferenceVolume.instance.cells.Values)
                {
                    if (ShouldCullCell(cell.position, transform.position))
                    {
                        continue;
                    }

                    var positionF = new Vector3(cell.position.x, cell.position.y, cell.position.z);
                    var center    = positionF * m_Profile.cellSize + m_Profile.cellSize * 0.5f * Vector3.one;
                    Gizmos.DrawCube(center, Vector3.one * m_Profile.cellSize);
                    cellGizmo.AddWireCube(center, Vector3.one * m_Profile.cellSize, new Color(0, 1, 0.5f, 1));
                }
                cellGizmo.RenderWireframe(Gizmos.matrix, gizmoName: "Brick Gizmo Rendering");
            }
        }