public classes_stat.KeyFrame ReadFrames(int frameIndex, int currentIndex, List <string> inputString)
        {
            List <MeshFromBinary>   tempOutPutMesh = new List <MeshFromBinary>();
            List <CameraFromBinary> tempOutPutCam  = new List <CameraFromBinary>();

            for (int i = currentIndex + 3; i < inputString.Count(); i++)
            {
                if (inputString[i].StartsWith("meshes"))
                {
                    int count = strToInt(inputString[i]);
                    for (int x = 0; x < count; x++)
                    {
                        MeshFromBinary temp = ReadMeshes(i, inputString);
                        tempOutPutMesh.Add(temp);
                    }
                }
                if (inputString[i].StartsWith("cameras"))
                {
                    int count = strToInt(inputString[i]);
                    for (int x = 0; x < count; x++)
                    {
                        tempOutPutCam.Add(ReadCameras(i, inputString));
                    }
                }
                if (inputString[i].StartsWith("frame"))
                {
                    break;
                }
            }
            classes_stat.KeyFrame frame = new classes_stat.KeyFrame(frameIndex, tempOutPutMesh, tempOutPutCam);
            return(frame);
        }
        private MeshFromBinary ReadMeshes(int currentIndex, List <string> inputString)
        {
            int tempCurrentIndex = 0;
            List <classes_stat.MyOwnVertexFormat> temp = new List <classes_stat.MyOwnVertexFormat>();
            string         name;
            Texture2D      color            = ContentTextures.crateTexture;
            Texture2D      bump             = ContentTextures.crateTexture;
            double         bumpDepth        = 0;
            List <Vector3> tmpPos           = new List <Vector3>();
            List <Vector3> tmpNor           = new List <Vector3>();
            List <Vector3> tmpTan           = new List <Vector3>();
            List <Vector2> tmpUV            = new List <Vector2>();
            int            numberofvertices = 0;

            for (int i = currentIndex; i < inputString.Count(); i++)
            {
                if (inputString[i].StartsWith("name"))
                {
                    name = ReadStringValue(inputString[i]);
                }
                if (inputString[i].StartsWith("color"))
                {
                    string tmp = ReadStringValue(inputString[i]);
                    System.IO.FileStream stream = new System.IO.FileStream(tmp, System.IO.FileMode.Open);
                    color = Texture2D.FromStream(graphicsDevice, stream);
                    stream.Close();
                    stream.Dispose();
                    //temp.Add(ReadStringValue());
                }
                if (inputString[i].StartsWith("normalMap"))
                {
                    string tmp = ReadStringValue(inputString[i]);
                    System.IO.FileStream stream = new System.IO.FileStream(tmp, System.IO.FileMode.Open);
                    bump = Texture2D.FromStream(graphicsDevice, stream);
                    stream.Close();
                    stream.Dispose();
                }
                if (inputString[i].StartsWith("bumpDepth"))
                {
                    bumpDepth = strToDouble(inputString[i]);
                }
                if (inputString[i].StartsWith("vertices"))
                {
                    numberofvertices = strToInt(inputString[i]);
                }
                if (inputString[i].StartsWith("v"))
                {
                    tempCurrentIndex = (i - 1);
                    break;
                }
            }
            for (int i = tempCurrentIndex; i < inputString.Count(); i++)
            {
                if (inputString[i].StartsWith("v"))
                {
                    tmpPos.Add(ParseVector3(inputString[i]));
                }
                if (inputString[i].StartsWith("vn"))
                {
                    tmpNor.Add(ParseVector3(inputString[i]));
                }
                if (inputString[i].StartsWith("t"))
                {
                    tmpTan.Add(ParseVector3(inputString[i]));
                }
                if (inputString[i].StartsWith("vt"))
                {
                    tmpUV.Add(ParseVector2(inputString[i]));
                }
                if (inputString[i].StartsWith("cameras"))
                {
                    break;
                }
                if (inputString[i].StartsWith("name"))
                {
                    break;
                }
            }
            for (int i = 0; i < numberofvertices; i++)
            {
                temp.Add(new classes_stat.MyOwnVertexFormat(tmpPos[i], tmpNor[i], tmpTan[i], tmpUV[i]));
            }
            MeshFromBinary mMesh;

            return(mMesh = new MeshFromBinary(graphicsDevice, temp, color, bump, bumpDepth));
        }