protected override void OnLayout() { // m_settings, m_meshes.Meshes m_meshes.SetRoot(State.ExportRoot, default); }
protected override void OnLayout() { // m_settings, m_meshes.Meshes m_meshes.SetRoot(State.ExportRoot, m_settings.MeshExportSettings, new DefualtBlendShapeExportFilter()); }
protected override void OnLayout() { m_meshes.SetRoot(State.ExportRoot, m_settings.MeshExportSettings, new VRMBlendShapeExportFilter(State.ExportRoot, m_settings)); }