Example #1
0
        void Update()
        {
            if (_CurrentState == MeshDrawerState.Nothing)
            {
                return;
            }
            ;

            _CurrentMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            if (Input.GetMouseButtonDown(0))
            {
                var currentContour = _CurrentState == MeshDrawerState.DrawContour ? _Contour : _CurrentHole;
                if (currentContour.Count > 1 && Vector2.Distance(currentContour[0], _CurrentMousePosition) < _ContourLockRadius)
                {
                    if (_CurrentState == MeshDrawerState.DrawHole)
                    {
                        _Holes.Add(_CurrentHole);
                        _CurrentHole = null;
                    }
                    _CurrentState = MeshDrawerState.Nothing;
                }
                else
                {
                    currentContour.Add(_CurrentMousePosition);
                }
            }
        }
Example #2
0
 public void StartDrawHole()
 {
     if (_CurrentState != MeshDrawerState.Nothing)
     {
         return;
     }
     _CurrentState = MeshDrawerState.DrawHole;
     _CurrentHole  = new List <Vector2>();
 }
Example #3
0
 public void StartDrawContour()
 {
     if (_CurrentState != MeshDrawerState.Nothing)
     {
         return;
     }
     Clear();
     _CurrentState = MeshDrawerState.DrawContour;
 }
Example #4
0
        void Update()
        {
            if (_CurrentState == MeshDrawerState.Nothing)
            {
                return;
            }

            _CurrentMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            if (Input.GetMouseButtonDown(0))
            {
                var currentContour = _Contour;

                if (currentContour.Count > 1 && Vector2.Distance(currentContour[0], _CurrentMousePosition) < _ContourLockRadius)
                {
                    _CurrentState = MeshDrawerState.Nothing;
                }
                else
                {
                    currentContour.Add(_CurrentMousePosition);

                    print(string.Format("CurrenContour = {0}", currentContour.Count));
                }
            }
        }