Example #1
0
    private void HandleInput2()
    {
        Ray inputRay = Camera.main.ScreenPointToRay(Input.mousePosition);

        RaycastHit hit;

        if (Physics.Raycast(inputRay, out hit))
        {
            Mesh         deformingMesh = hit.collider.GetComponent <MeshFilter>().mesh;
            MeshDeformer deformer      = hit.collider.GetComponent <MeshDeformer>();
            if (deformingMesh)
            {
                Vector3 point = hit.point;           //useless for now
                point += hit.normal * forceOffset;   //useless for now


                deformer.AddSmoothing();
                Debug.Log("AddSmoothing function has been called !!!!");
            }
        }
        else
        {
            Debug.Log("Failed to find Ray collider to tooth. WTF ???????");
        }
    }