public override void CreateCopyOfMesh(Vector3 aroundPoint, float radius)
 {
     base.CreateCopyOfMesh(aroundPoint, radius);
     if (MonsterState == MonsterState.Patrol)
     {
         meshFilter.mesh = PatrolMeshes.GetRandomMesh();
     }
     else
     {
         meshFilter.mesh = ChaseMeshes.GetRandomMesh();
     }
 }