public static void OnGenerateTrees(TreeGrowth treeGrowth) { Merlin.Dispatch(mod => mod.OnGenerateTrees(treeGrowth)); }
public static void OnGenerateFertileTiles(TerrainGen terrain) { Merlin.Dispatch(mod => mod.OnGenerateFertileTiles(terrain)); }
public static void GameStateStart(GameState self) { Merlin.LoadMods(); }
public static void OnGenerateWater(TerrainGen terrain) { Merlin.Dispatch(mod => mod.OnGenerateWater(terrain)); }