Example #1
0
        static void ToggleLoot(string[] param, Menucontroller mc)
        {
            IEnumerable <IUpdatable> lootin = UpdateHook.updatables.Where(iup => iup is QOL.AutoLoot);

            if (lootin.Count() > 0)
            {
                UpdateHook.updatables.RemoveAll(iup => iup is QOL.AutoLoot);
                mc.sendChatMessage("Loot is now off");
            }
            else
            {
                UpdateHook.updatables.Add(new QOL.AutoLoot());
                mc.sendChatMessage("Loot is now on");
            }
        }
Example #2
0
        static void AddTrigger(string[] param, Menucontroller mc)
        {
            int trigger = 0;
            int slot    = 0;

            if (int.TryParse(param[1], out trigger) && int.TryParse(param[2], out slot))
            {
                UpdateHook.updatables.Add(new QOL.HealBelowHealth(trigger, slot));
                mc.sendChatMessage("Added " + param[2] + " to trigger when below " + param[1] + " Health");
            }
            else
            {
                mc.sendChatMessage("Command error");
            }
        }
Example #3
0
 public static void TrySendDebug(string message)
 {
     if (staticMC != null)
     {
         staticMC.sendChatMessage(message);
     }
 }
Example #4
0
        static void SetMaxDelay(string[] param, Menucontroller mc)
        {
            int amount = 0;

            if (int.TryParse(param[1], out amount))
            {
                Targets.TargetHandler.InteractTickDelayMax = amount;
            }
            mc.sendChatMessage("Max delay is now " + param[1]);
        }
Example #5
0
        static void SetChaserRadius(string[] param, Menucontroller mc)
        {
            float amount = 0.3f;

            if (float.TryParse(param[1], out amount))
            {
                Targets.TargetHandler.InteractChaserRadius = amount;
                mc.sendChatMessage("Waypoint radius: " + param[1]);
            }
        }
Example #6
0
 static void StartWP(string[] param, Menucontroller mc)
 {
     param[1] = param[1].Replace('_', ' ');
     Targets.ITarget setTo = new Targets.TargetWayPointChaserHarvest(param[1], Player, waypoints);
     foreach (IUpdatable iup in UpdateHook.updatables)
     {
         if (iup is Targets.TargetHandler)
         {
             ((Targets.TargetHandler)iup).SetTarget(setTo);
         }
     }
     mc.sendChatMessage("Started waypoint stack for " + param[1]);
 }
Example #7
0
        static void AddWP(string[] param, Menucontroller mc)
        {
            Vector3 wp = new Vector3(
                Player.transform.position.x,
                Player.transform.position.y,
                Player.transform.position.z
                );

            Targets.Waypoint waypoint = new Targets.Waypoint(wp);
            waypoint.MaxTickTime = 0f;
            if (param.Length > 2)
            {
                float amount = 0f;
                if (float.TryParse(param[1], out amount))
                {
                    waypoint.MaxTickTime = amount;
                }
            }
            waypoints.Push(new Targets.Waypoint(wp));
            mc.sendChatMessage("Waypoint added");
        }
Example #8
0
        static void SetTargetName(string[] param, Menucontroller mc)
        {
            Targets.ITarget setTo = null;
            param[1] = param[1].Replace('_', ' ');

            if (Utils.NearestHarvestTo(Player, param[1]) != null)
            {
                setTo = new Targets.TargetHarvest(param[1], Player);
            }
            else if (Utils.NearestNpcTo(Player, param[1]) != null)
            {
                setTo = new Targets.TargetEnemy(param[1], Player);
            }

            foreach (IUpdatable iup in UpdateHook.updatables)
            {
                if (iup is Targets.TargetHandler)
                {
                    ((Targets.TargetHandler)iup).SetTarget(setTo);
                }
            }
            mc.sendChatMessage("Target is now " + param[1]);
        }
Example #9
0
 static void ClearWP(string[] param, Menucontroller mc)
 {
     waypoints.Clear();
     mc.sendChatMessage("Waypoints cleared");
 }