Example #1
0
 public void MoveUp()
 {
     if (SelectedLevel > MenuUtil.CurrentLevel.Brinstar)
     {
         SelectedLevel--;
         _cursor.Position = new Vector2(_cursor.Position.X, (_cursor.Position.Y - 50));
     }
     else
     {
         SelectedLevel    = MenuUtil.CurrentLevel.TwoPlayerBrinstar;
         _cursor.Position = new Vector2(_cursor.Position.X, 250);
     }
 }
Example #2
0
 public void MoveDown()
 {
     if (SelectedLevel < MenuUtil.CurrentLevel.TwoPlayerBrinstar)
     {
         SelectedLevel++;
         _cursor.Position = new Vector2(_cursor.Position.X, (_cursor.Position.Y + 50));
     }
     else
     {
         SelectedLevel    = MenuUtil.CurrentLevel.Brinstar;
         _cursor.Position = new Vector2(_cursor.Position.X, 200);
     }
 }
Example #3
0
 public Menu()
 {
     _font         = FontManager.Instance.CreateNewDefaultFont();
     _cursor       = new Cursor(new Vector2(250, 200));
     SelectedLevel = MenuUtil.CurrentLevel.Brinstar;
 }