protected override void DoAfterLoad() { base.DoAfterLoad(); MenuTreeGenerator generator = GameObject.FindObjectOfType <MenuTreeGenerator>(); generator.StoryFolder = LanguageFolderPath; //This path is the full path generator.PathType = SerializationManager.SavePathType.FileNameOnly; }
public void Setup(HashSet <LargeCard> largeCards) { cards.Clear(); foreach (LargeCard lCard in largeCards) { cards.Add(lCard.GetCardData()); } //Need refence of the user/language folder that this card came from MenuTreeGenerator generator = GameObject.FindObjectOfType <MenuTreeGenerator>(); Folder = generator.StoryFolder; PathType = generator.PathType; }