Example #1
0
 /// <summary>
 /// NONE FOR NO MENU
 /// </summary>
 /// <param name="type"></param>
 public void switchMenu(MenuSwitcherType type)
 {
     setInsideGameStatus(type);
     if (type == MenuSwitcherType.MAIN_MENU)
     {
         if (insideGame)
         {
             type = MenuSwitcherType.INGAME_MAIN_MENU;
         }
         else
         {
             type = MenuSwitcherType.OUTGAME_MAIN_MENU;
         }
     }
     setActiveMenues(type);
     if (type == MenuSwitcherType.NONE || type == MenuSwitcherType.NEW_GAME)
     {
         m_activeMenu   = null;
         Time.timeScale = 1;
         SceneController sceneCtrl = FindObjectOfType <SceneController>();
         insideGame = true;
         if (type == MenuSwitcherType.NEW_GAME)
         {
             SaveData.current.clearSaveFile();
             sceneCtrl.LoadStartingScene();
         }
     }
 }
Example #2
0
 private void setInsideGameStatus(MenuSwitcherType type)
 {
     if (m_activeMenu == null)
     {
         if (type == MenuSwitcherType.INGAME_MAIN_MENU)
         {
             insideGame = true;
         }
         else if (type == MenuSwitcherType.OUTGAME_MAIN_MENU)
         {
             insideGame = false;
         }
     }
 }
Example #3
0
 private void setActiveMenues(MenuSwitcherType type)
 {
     foreach (Menu mnu in m_menuArray)
     {
         if (mnu.m_menuType == type)
         {
             mnu.gameObject.SetActive(true);
             m_activeMenu = mnu;
         }
         else
         {
             mnu.gameObject.SetActive(false);
         }
     }
 }