Example #1
0
        void Update()
        {
            //Debug.Log(EventSystem.current.currentSelectedGameObject);
            if (!GameManager.InSuspendedState)
            {
                if (InputManager.GetButtonDown("Pause"))
                {
                    if (_currentState.Equals(MenuState.Inactive))
                    {
                        StateTransition(_currentState, MenuState.Pause);
                        GameManager.ShouldPause = true;
                    }
                    else if (_currentState.Equals(MenuState.Pause))
                    {
                        Pause _pause = (Pause)GetElement(typeof(Pause));
                        _pause.Resume();
                    }
                }
            }
            else if (GameManager.IsPaused)
            {
                if (InputManager.GetButtonDown("Pause"))
                {
                    if (_currentState.Equals(MenuState.Pause))
                    {
                        Pause _pause = (Pause)GetElement(typeof(Pause));
                        _pause.Resume();
                    }
                }
            }
            if (InputManager.GetButtonDown("Cancel") && _currentState != MenuState.Confirmation)
            {
                switch (_currentState)
                {
                case MenuState.Audio:
                    ((Audio)GetElement(typeof(Audio))).Back();
                    break;

                /*case MenuState.Confirmation:
                 *      ConfirmationWindow _w = GameObject.Find("ConfirmationWindow").GetComponent<ConfirmationWindow>();
                 *      _w.No();
                 *      break;*/
                case MenuState.Credits:
                    ((Credits)GetElement(typeof(Credits))).Back();
                    break;

                case MenuState.Pause:
                    ((Pause)GetElement(typeof(Pause))).Resume();
                    break;

                case MenuState.Settings:
                    ((Settings)GetElement(typeof(Settings))).Back();
                    break;

                case MenuState.Video:
                    ((Video)GetElement(typeof(Video))).Back();
                    break;
                }
            }
        }
 public void Draw(SpriteBatch spriteBatch)
 {
     if (menuState.Equals(MenuState.HOME))
     {
         this.menuHome.Draw(spriteBatch);
     }
     if (menuState.Equals(MenuState.GAME))
     {
         this.menuGame.Draw(spriteBatch);
     }
     if (menuState.Equals(MenuState.GO))
     {
         this.menuGO.Draw(spriteBatch);
     }
 }
Example #3
0
    public void back()
    {
        disableCanvas();
        switch (CurMenuState)
        {
        case MenuState.Credits:
            showMainMenu();
            break;

        case MenuState.Options:
            if (lastState.Equals(MenuState.Main))
            {
                showMainMenu();
            }
            else
            {
                showPause();
            }
            break;

        case MenuState.Pause:
            backToGame();
            break;
        }
    }
Example #4
0
        public static void StateTransition(MenuState _currState, MenuState _nextState)
        {
            if (!_currState.Equals(MenuState.NoStateOverride))
            {
                _previousState = _currState;
            }
            _currentState = _nextState;

            switch (_currentState)
            {
            case MenuState.Title:
                ActivateElement(typeof(Title));
                break;

            case MenuState.Settings:
                ActivateElement(typeof(Settings));
                break;

            case MenuState.Audio:
                ActivateElement(typeof(Audio));
                break;

            case MenuState.Video:
                ActivateElement(typeof(Video));
                break;

            case MenuState.Pause:
                ActivateElement(typeof(Pause));
                Cursor.lockState = CursorLockMode.None;
                Cursor.visible   = true;
                break;

            case MenuState.Credits:
                ActivateElement(typeof(Credits));
                break;

            case MenuState.Win:
                ActivateElement(typeof(Win));
                break;

            case MenuState.Lose:
                ActivateElement(typeof(Lose));
                break;

            case MenuState.Inactive:
                DeactivateAll();
                break;
            }
        }
Example #5
0
        public static void StateTransition(MenuState _currState, MenuState _nextState)
        {
            if(!_currState.Equals(MenuState.NoStateOverride)) _previousState = _currState;
            _currentState = _nextState;

            switch(_currentState)
            {
            case MenuState.Title:
                ActivateElement(typeof(Title));
                break;
            case MenuState.Settings:
                ActivateElement(typeof(Settings));
                break;
            case MenuState.Audio:
                ActivateElement(typeof(Audio));
                break;
            case MenuState.Video:
                ActivateElement(typeof(Video));
                break;
            case MenuState.Pause:
                ActivateElement(typeof(Pause));
                Cursor.lockState = CursorLockMode.None;
                Cursor.visible = true;
                break;
            case MenuState.Credits:
                ActivateElement(typeof(Credits));
                break;
            case MenuState.Win:
                ActivateElement(typeof(Win));
                break;
            case MenuState.Lose:
                ActivateElement(typeof(Lose));
                break;
            case MenuState.Inactive:
                DeactivateAll();
                break;
            }
        }