void Start() { openMenu.gameObject.SetActive(false); closedMenu.gameObject.SetActive(false); raycastBlocker.SetActive(false); menuAnimation = new MenuSlideAnimation(); menuAnimation.SetCloseAnimation(Vector3.zero, new Vector3(0, 600, 0), 0.25f); menuAnimation.SetOpenAnimation(new Vector3(0, 600, 0), Vector3.zero, 0.25f); openMenu.Initialize(this); closedMenu.Initialize(this); }
void SetArtifactsAnimation() { menuSlideAnimation = new MenuSlideAnimation(); menuSlideAnimation.SetOpenAnimation(new Vector3(0, -585, 0), new Vector3(0, 0, 0), 0.25f); menuSlideAnimation.SetCloseAnimation(new Vector3(0, 0, 0), new Vector3(0, -585, 0), 0.25f); }