public override void LoadContent(ContentManager content) { var gameOverPassive = new MenuPassive(GameDatas.Theme.GameOverTexture); var gameOverItems = new List <MenuItem> { gameOverPassive }; _gameOverMenuState = new MenuState(gameOverItems, true); _gameOverMenuState.SetPositions(); }
protected override void LoadContent() { GameDatas.GameFocus = true; IsMouseVisible = true; _spriteBatch = new SpriteBatch(GraphicsDevice); _gameStates = new Stack <GameState>(); ////////////////////////////////////////////////////////// GameDatas.Theme = new Theme("PinkTheme", 10, 40, 17, 3, 28, 33, 5, 50, 48); GameDatas.Theme.Load(Content); ////////////////////////////////////////////////////////// _graphics.PreferredBackBufferWidth = GameDatas.Theme.GridTexture.Width * 2 + 50; _graphics.PreferredBackBufferHeight = GameDatas.Theme.GridTexture.Height + GameDatas.Theme.LogoTexture.Height + 50; _graphics.ApplyChanges(); GameDatas.WindowWidth = Window.ClientBounds.Width; GameDatas.WindowHeight = Window.ClientBounds.Height; ////////////////////////////////////////////////////////// var logo = new MenuPassive(GameDatas.Theme.LogoTexture); var comeBackButton = new MenuButton("Come Back :D"); // CREATION MENU CREATE GAME var createNameTextBox = new MenuTextBox("What's your name?"); var submitCreateGame = new MenuButton("Go !") { Click = CreateGame }; var createGameMenuItems = new List <MenuItem> { logo, createNameTextBox, submitCreateGame, comeBackButton }; var createGameMenuState = new MenuState(createGameMenuItems, true); createGameMenuState.SetPositions(); submitCreateGame.subMenu = createGameMenuState; // CREATION MENU JOIN GAME var joinNameTextBox = new MenuTextBox("What's your name?"); var serverIpTextBox = new MenuTextBox("IP Server :D"); var submitJoinGame = new MenuButton("Go !"); var joinGameMenuItems = new List <MenuItem> { logo, joinNameTextBox, serverIpTextBox, submitJoinGame, comeBackButton }; var joinGameMenuState = new MenuState(joinGameMenuItems, true); joinGameMenuState.SetPositions(); submitJoinGame.subMenu = joinGameMenuState; submitJoinGame.Click = JoinGame; comeBackButton.Click = _comeBack; // CREATION MENU ACCUEIL var createGameButton = new MenuButton("Create a Game"); var joinGameButton = new MenuButton("Join a Game"); createGameButton.subMenu = createGameMenuState; createGameButton.Click = _launchMenu; joinGameButton.subMenu = joinGameMenuState; joinGameButton.Click = _launchMenu; var homeMenuItems = new List <MenuItem> { logo, createGameButton, joinGameButton }; var homeMenuState = new MenuState(homeMenuItems, true); homeMenuState.SetPositions(); // FIN CREATION MENUS _gameStates.Push(homeMenuState); _gameStates.Peek().Initialize(); _gameStates.Peek().LoadContent(Content); }