Example #1
0
 public void Init()
 {
     controllerInput      = ControllerManager.GetControllerInput(1);
     lastButtonPressed    = ButtonTypes.None;
     repeatDelayCount     = 0f;
     menuActive           = false;
     lockedMenu           = false;
     isPlayerOne          = true;
     selectedSpriteActive = false;
     cpuSelectorActive    = false;
     canvas         = GameObject.FindWithTag("Canvas");
     playerSelector = Instantiate(Resources.Load <GameObject>("Prefabs/UI/P1 Selector"), canvas.transform);
     playerSelector.SetActive(false);
     cpuSelector = Instantiate(Resources.Load <GameObject>("Prefabs/UI/CPU Selector"), canvas.transform);
     cpuSelector.SetActive(false);
     unselectedSprite    = Resources.Load <Texture>("2D Images/Player 1");
     selectedSprite      = Resources.Load <Texture>("2D Images/Player 1 Selected");
     playerTwoNavigation = GetComponents <MenuNavigation>()[1];
     playerTwoNavigation.SecondPlayerInit();
 }