public void Update() { // If the touch event results from a button press it is ignored. if (!mButtonPressed) { // If finger is removed from screen. if (Input.GetMouseButtonUp(0)) { // If menu is not rendered. if (mMenuToShow == MenuMode.MENU_OFF) { // Show menu. mMenuToShow = MenuMode.MENU_CAMERA_OPTIONS; } // If menu is already open. else { // Close menu mMenuToShow = MenuMode.MENU_OFF; } } } else { mButtonPressed = false; } }
public void Die() { MenuMode = MenuMode.Dead; Game1.GameMode = GameModes.Menu; TransFrame = 1f; Level = Level.Dead; TransType = Trans.All; }
public MenuViewModel(MenuMode mode) { if(mode != MenuMode.AtHome) { var messenger = Mvx.Resolve<IMvxMessenger>(); _token = messenger.Subscribe<ContentReceivedMessage>(message => { HasReceivedNotifications = true; RaisePropertyChanged(() => HasReceivedNotifications); }); } HomeCommand = new MvxCommand(HomeCommandAction, () => mode != MenuMode.AtHome); SettingsCommand = new MvxCommand(SettingsCommandAction, () => mode != MenuMode.AtSettings); AddContactCommand = new MvxCommand(AddContactCommandAction, () => mode != MenuMode.AtAddContact); }
void CreditsGui() { GUILayout.BeginHorizontal(); var spacerWidth = (Screen.width - 227.0f) / 2.0f; GUILayout.Space(spacerWidth); GUILayout.BeginVertical(); GUILayout.Label(title); if (GUILayout.Button("Back", GUILayout.Width(title.width))) { mode = MenuMode.Title; } GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.BeginVertical(); GUILayout.Label("Music:"); GUILayout.Label(" Winter Reflections - Kevin Macleod (incompetech.com)", GUILayout.ExpandWidth(true)); GUILayout.Label(" Plans in Motion - Kevin Macleod (incompetech.com)", GUILayout.ExpandWidth(true)); GUILayout.Label("Artwork:"); GUILayout.BeginHorizontal(); GUILayout.Label(" Nova texture - ", GUILayout.ExpandWidth(false)); if (GUILayout.Button("Poe Tatum", GUILayout.ExpandWidth(false))) { Application.OpenURL("http://www.flickr.com/photos/poetatum/3418291075/"); } GUILayout.EndHorizontal(); GUILayout.Label(" Ship - Logan Barnett"); GUILayout.Label(" Navigation Ring - Logan Barnett"); GUILayout.BeginHorizontal(); GUILayout.Label(" Planetary textures - James Hastings-Trew ", GUILayout.ExpandWidth(false)); if (GUILayout.Button("Planet Pixel Emporium", GUILayout.ExpandWidth(false))) { Application.OpenURL("http://planetpixelemporium.com/planets.html"); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Kevin Macloed's music is distributed under the ", GUILayout.ExpandWidth(false)); if (GUILayout.Button("Creative Commons 3.0 license", GUILayout.ExpandWidth(false))) { Application.OpenURL(CreativeCommons30Url); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Poe Tatum's artwork is distributed under the "); if (GUILayout.Button("Creative Commons 3.0 non-commercial license", GUILayout.ExpandWidth(false))) { Application.OpenURL(CreativeCommons30NonCommercialUrl); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
Base ConstructFindGame() { Base FindGame = new Base(MainCanvas.GetCanvas()); FindGame.SetSize(300, 300); Label EnterIP = new Label(FindGame); EnterIP.AutoSizeToContents = true; EnterIP.SetText("Enter an IP:"); EnterIP.SetPosition(10, 10); TextBox IPAddress = new TextBox(FindGame); IPAddress.SetText("127.0.0.1"); IPAddress.SetPosition(10, 40); IPAddress.SetSize(260, 20); TextBox Port = new TextBox(FindGame); Port.SetText("54987"); Port.SetPosition(10, 70); Port.SetSize(260, 20); Button Connect = new Button(FindGame); Connect.SetText("Connect"); Connect.SetPosition(10, 200); Connect.SetSize(200, 20); Connect.Clicked += delegate(Base sender, ClickedEventArgs args) { Program.Connect(IPAddress.Text, Int32.Parse(Port.Text)); MainMenu.Hide(); FindGame.Hide(); Connecting.Show(); }; Button Back = new Button(FindGame); Back.SetText("Back"); Back.SetPosition(10, 225); Back.SetSize(200, 20); Back.Clicked += delegate(Base sender, ClickedEventArgs args) { Mode = MenuMode.MainMenu; MainMenu.Show(); FindGame.Hide(); }; return FindGame; }
public void Initialize(bool drawPushStart) { mode = MenuMode.Titlescreen; magicAlpha = 1f; magicAlphaDelta = 0f; deviceOkP1 = false; #if XBOX signInRequested = false; startPressed = drawPushStart ? false : true; startPressAlpha = 0.75f; startPressAlphaDelta = 0.01f; #else startPressed = true; startPressAlpha = 0f; startPressAlphaDelta = 0f; #endif this.fadeInOut = 1f; float ratio = TGPAContext.Instance.ScreenHeight / 768; src = new Rectangle(0, 0, 1024, 768); foreDst = new Rectangle(0, TGPAContext.Instance.ScreenHeight - (439 * (TGPAContext.Instance.ScreenHeight / 768)), 804 * (TGPAContext.Instance.ScreenWidth / 1024), 439 * (TGPAContext.Instance.ScreenHeight / 768)); foreSrc = new Rectangle(0, 0, 804, 439); dst = new Rectangle(0, 0, TGPAContext.Instance.ScreenWidth, TGPAContext.Instance.ScreenHeight); focus = MenuButtons.Play; buttonGo = new Rectangle(0, 0, 286, 113); buttonGoDst = buttonGo; buttonGoDst.X = 670; buttonGoDst.Y = 380; buttonOptions = new Rectangle(0, 130, 166, 117); buttonOptionsDst = buttonOptions; buttonOptionsDst.X = 720; buttonOptionsDst.Y = 480; buttonExit = new Rectangle(0, 256, 219, 118); buttonExitDst = buttonExit; buttonExitDst.X = 730; buttonExitDst.Y = 580; confirm = false; flyingStuff = new List<FlyingStuff>(); stuffCooldown = 1500f; stuffTimer = 0f; //Options //*********************************************************** InitializeOptions(); }
public void Update(GameTime gameTime) { prevKeyState = keyState; keyState = Keyboard.GetState(); if (!songStart) { MediaPlayer.Play(titleTheme); songStart = true; MediaPlayer.IsRepeating = true; } #region If Enter is Pressed if (PressedOnlyOnce(Keys.Enter)) { if (_menuMode == MenuMode.Default) { //MakeErrorrySound } else if (_menuMode == MenuMode.Continue) { //Not Yet Implemented } else if (_menuMode == MenuMode.NewGame) { game._GameMode = Game1.GameMode.Playing; this.SoundOff(); } else if (_menuMode == MenuMode.LoadGame) { //Not Yet Implemented } else if (_menuMode == MenuMode.Settings) { //Not Yet Implemented } else if (_menuMode == MenuMode.Quit) { game.Exit(); } } #endregion #region Up Scrolling else if (PressedOnlyOnce(Keys.S) || PressedOnlyOnce(Keys.Down) || PressedOnlyOnce(Keys.D) || PressedOnlyOnce(Keys.Right)) { if (_menuMode == MenuMode.Default) { _menuMode = MenuMode.Continue; _menuImage = menuImages[0]; gearTurn.Play(); } else if (_menuMode == MenuMode.Continue) { _menuMode = MenuMode.NewGame; _menuImage = menuImages[1]; gearTurn.Play(); } else if (_menuMode == MenuMode.NewGame) { _menuMode = MenuMode.LoadGame; _menuImage = menuImages[2]; gearTurn.Play(); } else if (_menuMode == MenuMode.LoadGame) { _menuMode = MenuMode.Settings; _menuImage = menuImages[3]; gearTurn.Play(); } else if (_menuMode == MenuMode.Settings) { _menuMode = MenuMode.Quit; _menuImage = menuImages[4]; } else if (_menuMode == MenuMode.Quit) { _menuMode = MenuMode.Continue; _menuImage = menuImages[0]; gearTurn.Play(); } } #endregion #region Down Scrolling else if (PressedOnlyOnce(Keys.W) || PressedOnlyOnce(Keys.Up) || PressedOnlyOnce(Keys.A) || PressedOnlyOnce(Keys.Left)) { if (_menuMode == MenuMode.Default) { _menuMode = MenuMode.Quit; _menuImage = menuImages[4]; gearTurn.Play(); } else if (_menuMode == MenuMode.Continue) { _menuMode = MenuMode.Quit; _menuImage = menuImages[4]; gearTurn.Play(); } else if (_menuMode == MenuMode.NewGame) { _menuMode = MenuMode.Continue; _menuImage = menuImages[0]; gearTurn.Play(); } else if (_menuMode == MenuMode.LoadGame) { _menuMode = MenuMode.NewGame; _menuImage = menuImages[1]; gearTurn.Play(); } else if (_menuMode == MenuMode.Settings) { _menuMode = MenuMode.LoadGame; _menuImage = menuImages[2]; gearTurn.Play(); } else if (_menuMode == MenuMode.Quit) { _menuMode = MenuMode.Settings; _menuImage = menuImages[3]; } } #endregion }
protected override void HandleGraphEvent(EventCode code, int p1, int p2) { switch (code) { case EventCode.DvdCurrentHmsfTime: byte[] ati = BitConverter.GetBytes(p1); _currentPosition = new TimeSpan(ati[0], ati[1], ati[2]); break; case EventCode.DvdDomChange: DvdDomain dom = (DvdDomain)p1; Logger.LogHeavyTrace("Currently in domain: {0}", dom); if (dom == DvdDomain.Title) { object comobj = null; dvdGraphBuilder.GetDvdInterface(typeof(IDvdInfo2).GUID, out comobj); dvdInfo = comobj as IDvdInfo2; DvdHMSFTimeCode timeCode; DvdTimeCodeFlags flags; dvdInfo.GetTotalTitleTime(out timeCode, out flags); _totalTime = new TimeSpan(timeCode.bHours, timeCode.bMinutes, timeCode.bSeconds); } break; case EventCode.DvdChaptStart: case EventCode.DvdTitleChange: case EventCode.DvdCmdStart: case EventCode.DvdCmdEnd: break; case EventCode.DvdStillOn: if (p1 == 0) menuMode = MenuMode.Buttons; else menuMode = MenuMode.Still; break; case EventCode.DvdStillOff: if (menuMode == MenuMode.Still) menuMode = MenuMode.No; break; case EventCode.DvdButtonChange: if (p1 <= 0) menuMode = MenuMode.No; else menuMode = MenuMode.Buttons; break; case EventCode.DvdNoFpPgc: if (dvdControl2 != null) { int hr = dvdControl2.PlayTitle(1, DvdCmdFlags.None, _lastCmd); DsError.ThrowExceptionForHR(hr); } break; } }
protected override void Update(GameTime gameTime) { inputState.Update(); gameTicksPerSecond = this.TargetElapsedTime.Milliseconds / 1000.0f; switch (currentState) { case GameState.SplashScreen: if (inputState.MenuCancel) { currentState = GameState.ExitScreen; } else { currentState = GameState.TitleScreen; } break; case GameState.TitleScreen: titleScreen.NextPosition(gameTicksPerSecond); if (inputState.MenuSelect || inputState.MenuCancel) { currentState = GameState.MainMenu; } break; case GameState.MainMenu: ResetGame(); if (inputState.MenuCancel) { currentState = GameState.TitleScreen; } if (inputState.MenuUp) { mainMenuMode--; if (mainMenuMode < MenuMode.SinglePlayer) { mainMenuMode = MenuMode.SinglePlayer; } } if (inputState.MenuDown) { mainMenuMode++; if (mainMenuMode > MenuMode.Exit) { mainMenuMode = MenuMode.Exit; } } if (inputState.MenuSelect) { switch (mainMenuMode) { case MenuMode.MultiPlayer: gameScreen.GameMode = GameMode.MultiPlayer; currentState = GameState.Running; break; case MenuMode.SinglePlayer: gameScreen.GameMode = GameMode.SinglePlayer; currentState = GameState.Running; break; case MenuMode.Option: currentState = GameState.SettingsMenu; break; case MenuMode.Exit: currentState = GameState.ExitScreen; break; } } break; case GameState.SettingsMenu: if (inputState.MenuCancel) { currentState = GameState.MainMenu; } if (inputState.MenuUp) { optionMenuMode--; if (optionMenuMode < OptionMode.AdjustScreen) { optionMenuMode = OptionMode.AdjustScreen; } } if (inputState.MenuDown) { optionMenuMode++; if (optionMenuMode > OptionMode.MainMenu) { optionMenuMode = OptionMode.MainMenu; } } if (inputState.MenuSelect) { switch (optionMenuMode) { case OptionMode.AdjustScreen: currentState = GameState.ScalingScreen; break; case OptionMode.MainMenu: currentState = GameState.MainMenu; break; } } break; case GameState.ScalingScreen: if (inputState.MenuCancel) { currentState = GameState.MainMenu; } if (inputState.DirectionUp) { screenOffset.Y--; } if (inputState.DirectionDown) { screenOffset.Y++; } if (inputState.DirectionLeft) { screenOffset.X--; } if (inputState.DirectionRight) { screenOffset.X++; } if (inputState.DirectionClick) { screenOffset = screenOffsetOrigin; } if (inputState.OtherDirectionUp) { scalingFactor -= .001f; } if (inputState.OtherDirectionDown) { scalingFactor += .001f; } if (inputState.OtherDirectionLeft) { scalingFactor -= .01f; } if (inputState.OtherDirectionRight) { scalingFactor += .01f; } if (inputState.OtherDirectionClick) { scalingFactor = scalingFactorOrigin; } if (inputState.MenuSelect) { pongConfig.ScalingFactor = scalingFactor; pongConfig.ScreenOffset = screenOffset; pongConfig.Save(GetStorageDevice()); currentState = GameState.MainMenu; } break; case GameState.Running: startedGame = true; if (inputState.PauseGame) { currentState = GameState.Paused; } if (GamePad.GetState(PlayerIndex.One).DPad.Up == ButtonState.Pressed #if !ZUNE || Keyboard.GetState().IsKeyDown(Keys.W) #endif ) { gameScreen.RedPaddleDirection = PaddleDirection.Up; } else if (GamePad.GetState(PlayerIndex.One).DPad.Down == ButtonState.Pressed #if !ZUNE || Keyboard.GetState().IsKeyDown(Keys.S) #endif ) { gameScreen.RedPaddleDirection = PaddleDirection.Down; } else { gameScreen.RedPaddleDirection = PaddleDirection.Stop; } if (GamePad.GetState(PlayerIndex.Two).DPad.Up == ButtonState.Pressed #if !ZUNE || Keyboard.GetState().IsKeyDown(Keys.Up) #endif ) { gameScreen.BluePaddleDirection = PaddleDirection.Up; } else if (GamePad.GetState(PlayerIndex.Two).DPad.Down == ButtonState.Pressed #if !ZUNE || Keyboard.GetState().IsKeyDown(Keys.Down) #endif ) { gameScreen.BluePaddleDirection = PaddleDirection.Down; } else { gameScreen.BluePaddleDirection = PaddleDirection.Stop; } gameScreen.NextPosition(gameTicksPerSecond); break; case GameState.GameOver: if (inputState.MenuCancel || inputState.MenuSelect) { currentState = GameState.MainMenu; } break; case GameState.Paused: if (inputState.MenuSelect) { currentState = GameState.Running; } if (inputState.MenuCancel) { currentState = GameState.MainMenu; } break; case GameState.ExitScreen: if (inputState.MenuCancel) { currentState = GameState.MainMenu; } if ( GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed #if ZUNE || inputState.MenuSelect #endif ) { this.Exit(); } break; } base.Update(gameTime); }
private void OnGUI() { var serializedObject = new SerializedObject(this); EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginVertical(); // Draw Top Help/Tutorial Boxes GUILayout.BeginHorizontal("box"); if (GUILayout.Button("Check Updates")) { Application.OpenURL("https://github.com/hooh-hooah/ModdingTool/tree/release/"); } if (GUILayout.Button("Tutorials")) { Application.OpenURL("https://hooh-hooah.github.io/"); } GUILayout.EndHorizontal(); TabSelector = (MenuMode)GUILayout.Toolbar((int)TabSelector, new[] { "Useful Macros", "Mod Setup", "Mod Integration" }, Style.ButtonTab); scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(0), GUILayout.Height(0)); { switch (TabSelector) { case MenuMode.ModSetup: DrawModSetup(serializedObject); DrawXMLGenerator(serializedObject); break; case MenuMode.ModIntegration: DrawThumbnailUtility(serializedObject); DrawXMLHelper(serializedObject); DrawModBuilder(serializedObject); break; case MenuMode.UnityMacro: DrawLightProbeSetting(serializedObject); DrawUnityUtility(serializedObject); break; default: throw new ArgumentOutOfRangeException(); } } EditorGUILayout.EndScrollView(); // End Scroll Positions EditorGUILayout.EndVertical(); var endChangeCheck = EditorGUI.EndChangeCheck(); try { _guiEventAction?.Invoke(); } catch (Exception e) { Debug.LogError(e); // ignored } finally { _guiEventAction = null; EditorUtility.ClearProgressBar(); } if (!endChangeCheck) { return; } serializedObject.ApplyModifiedProperties(); isDirty = true; }
void cancelRoomWaitChoice(bool b) { AppWarp.deleteCurrentRoom(); mode = MenuMode.MP_INIT; }
public void Update(Game1 game) { frame += Game1.FrameTime / 2f; if (frame > 6.28f) frame -= 6.28f; if (transFrame < 2f) { float pFrame = transFrame; transFrame += Game1.FrameTime; if (transType == Trans.Buttons) transFrame += Game1.FrameTime; if (pFrame < 1f && transFrame >= 1f) { levelSel[(int)level] = selItem; level = transGoal; selItem = levelSel[(int)level]; switch (level) { case Level.NewGame: game.NewGame(); break; case Level.ResumeGame: Game1.GameMode = Game1.GameModes.Playing; break; case Level.EndGame: menuMode = MenuMode.Main; level = Level.Main; break; case Level.Quit: game.Quit(); break; case Level.HostGame: Game1.NetPlay.NetConnect.Host(); break; case Level.JoinGame: Game1.NetPlay.NetConnect.Find(); break; case Level.NewArena: game.NewGame(true); Game1.NetPlay.NetConnect.NewGame(); break; } } } for (int i = 0; i < fog.Length; i++) { fog[i].X -= Game1.FrameTime * (50f + (float)(i % 20 + 2)); fog[i].Y += Game1.FrameTime * (float)(i % 14 + 5); if (fog[i].X < -150f) { fog[i].X = Game1.ScreenSize.X + Rand.GetRandomFloat(150f, 200f); fog[i].Y = Game1.ScreenSize.Y - Rand.GetRandomFloat(0f, 300f); } } for (int i = 0; i < optionFrame.Length; i++) { if (selItem == i) { if (optionFrame[i] < 1f) { optionFrame[i] += Game1.FrameTime * 7f; if (optionFrame[i] > 1f) optionFrame[i] = 1f; } } else { if (optionFrame[i] > 0f) { optionFrame[i] -= Game1.FrameTime * 4f; if (optionFrame[i] < 0f) optionFrame[i] = 0f; } } } PopulateOptions(); for (int i = 0; i < 4; i++) { GamePadState gs = GamePad.GetState((PlayerIndex)i); if (totalOptions > 0) { if ((gs.ThumbSticks.Left.Y > 0.3f && oldState[i].ThumbSticks.Left.Y <= 0.3f) || (gs.DPad.Up == ButtonState.Pressed && oldState[i].DPad.Up == ButtonState.Released)) { selItem = (selItem + (totalOptions - 1)) % totalOptions; } if ((gs.ThumbSticks.Left.Y < -0.3f && oldState[i].ThumbSticks.Left.Y >= -0.3f) || (gs.DPad.Down == ButtonState.Pressed && oldState[i].DPad.Down == ButtonState.Released)) { selItem = (selItem + 1) % totalOptions; } } if (option[0] == Option.AwaitingConnection) selItem = 1; bool ok = false; if (transFrame > 1.9f) { if (gs.Buttons.A == ButtonState.Pressed && oldState[i].Buttons.A == ButtonState.Released) ok = true; if (gs.Buttons.Start == ButtonState.Pressed && oldState[i].Buttons.Start == ButtonState.Released) { if (menuMode == MenuMode.Main || menuMode == MenuMode.Dead) ok = true; else { Transition(Level.ResumeGame, true); } } if (ok) { switch (level) { case Level.Main: switch (option[selItem]) { case Option.NewGame: Transition(Level.NewGame, true); break; case Option.ResumeGame: Transition(Level.ResumeGame, true); break; case Option.EndGame: Transition(Level.EndGame, true); break; case Option.Continue: break; case Option.Multiplayer: Transition(Level.Multiplayer); break; case Option.Options: Transition(Level.Options); break; case Option.Quit: Transition(Level.Quit, true); break; } break; case Level.Dead: switch (option[selItem]) { case Option.EndGame: Transition(Level.EndGame, true); break; case Option.Quit: Transition(Level.Quit, true); break; } break; case Level.Options: switch (option[selItem]) { case Option.Back: Transition(Level.Main); Game1.store.Write(Store.STORE_SETTINGS); break; case Option.RumbleOn: Game1.settings.Rumble = false; break; case Option.RumbleOff: Game1.settings.Rumble = true; break; } break; case Level.Multiplayer: switch (option[selItem]) { case Option.Back: Transition(Level.Main); break; case Option.HostGame: Transition(Level.HostGame); break; case Option.JoinGame: Transition(Level.JoinGame); break; } break; case Level.HostGame: switch (option[selItem]) { case Option.Cancel: Transition(Level.Main); Game1.NetPlay.NetConnect.Disconnect(); break; } break; case Level.JoinGame: switch (option[selItem]) { case Option.Cancel: Transition(Level.Main); Game1.NetPlay.NetConnect.Disconnect(); break; } break; } } else { switch (level) { case Level.JoinGame: if (Game1.NetPlay.Joined) Transition(Level.NewArena); break; case Level.HostGame: if (Game1.NetPlay.NetSession != null) { if (Game1.NetPlay.NetSession.AllGamers.Count == 2) Transition(Level.NewArena); } break; } } } oldState[i] = gs; } }
public void Update(Game1 game) { frame += Game1.FrameTime / 2f; if (frame > 6.28f) { frame -= 6.28f; } if (transFrame < 2f) { float pFrame = transFrame; transFrame += Game1.FrameTime; if (transType == Trans.Buttons) { transFrame += Game1.FrameTime; } if (pFrame < 1f && transFrame >= 1f) { levelSel[(int)level] = selItem; level = transGoal; selItem = levelSel[(int)level]; switch (level) { case Level.NewGame: game.NewGame(); break; case Level.ResumeGame: Game1.GameMode = Game1.GameModes.Playing; break; case Level.EndGame: menuMode = MenuMode.Main; level = Level.Main; break; case Level.Quit: game.Quit(); break; case Level.HostGame: Game1.NetPlay.NetConnect.Host(); break; case Level.JoinGame: Game1.NetPlay.NetConnect.Find(); break; case Level.NewArena: game.NewGame(true); Game1.NetPlay.NetConnect.NewGame(); break; } } } for (int i = 0; i < fog.Length; i++) { fog[i].X -= Game1.FrameTime * (50f + (float)(i % 20 + 2)); fog[i].Y += Game1.FrameTime * (float)(i % 14 + 5); if (fog[i].X < -150f) { fog[i].X = Game1.ScreenSize.X + Rand.GetRandomFloat(150f, 200f); fog[i].Y = Game1.ScreenSize.Y - Rand.GetRandomFloat(0f, 300f); } } for (int i = 0; i < optionFrame.Length; i++) { if (selItem == i) { if (optionFrame[i] < 1f) { optionFrame[i] += Game1.FrameTime * 7f; if (optionFrame[i] > 1f) { optionFrame[i] = 1f; } } } else { if (optionFrame[i] > 0f) { optionFrame[i] -= Game1.FrameTime * 4f; if (optionFrame[i] < 0f) { optionFrame[i] = 0f; } } } } PopulateOptions(); for (int i = 0; i < 4; i++) { GamePadState gs = GamePad.GetState((PlayerIndex)i); if (totalOptions > 0) { if ((gs.ThumbSticks.Left.Y > 0.3f && oldState[i].ThumbSticks.Left.Y <= 0.3f) || (gs.DPad.Up == ButtonState.Pressed && oldState[i].DPad.Up == ButtonState.Released)) { selItem = (selItem + (totalOptions - 1)) % totalOptions; } if ((gs.ThumbSticks.Left.Y < -0.3f && oldState[i].ThumbSticks.Left.Y >= -0.3f) || (gs.DPad.Down == ButtonState.Pressed && oldState[i].DPad.Down == ButtonState.Released)) { selItem = (selItem + 1) % totalOptions; } } if (option[0] == Option.AwaitingConnection) { selItem = 1; } bool ok = false; if (transFrame > 1.9f) { if (gs.Buttons.A == ButtonState.Pressed && oldState[i].Buttons.A == ButtonState.Released) { ok = true; } if (gs.Buttons.Start == ButtonState.Pressed && oldState[i].Buttons.Start == ButtonState.Released) { if (menuMode == MenuMode.Main || menuMode == MenuMode.Dead) { ok = true; } else { Transition(Level.ResumeGame, true); } } if (ok) { switch (level) { case Level.Main: switch (option[selItem]) { case Option.NewGame: Transition(Level.NewGame, true); break; case Option.ResumeGame: Transition(Level.ResumeGame, true); break; case Option.EndGame: Transition(Level.EndGame, true); break; case Option.Continue: break; case Option.Multiplayer: Transition(Level.Multiplayer); break; case Option.Options: Transition(Level.Options); break; case Option.Quit: Transition(Level.Quit, true); break; } break; case Level.Dead: switch (option[selItem]) { case Option.EndGame: Transition(Level.EndGame, true); break; case Option.Quit: Transition(Level.Quit, true); break; } break; case Level.Options: switch (option[selItem]) { case Option.Back: Transition(Level.Main); Game1.store.Write(Store.STORE_SETTINGS); break; case Option.RumbleOn: Game1.settings.Rumble = false; break; case Option.RumbleOff: Game1.settings.Rumble = true; break; } break; case Level.Multiplayer: switch (option[selItem]) { case Option.Back: Transition(Level.Main); break; case Option.HostGame: Transition(Level.HostGame); break; case Option.JoinGame: Transition(Level.JoinGame); break; } break; case Level.HostGame: switch (option[selItem]) { case Option.Cancel: Transition(Level.Main); Game1.NetPlay.NetConnect.Disconnect(); break; } break; case Level.JoinGame: switch (option[selItem]) { case Option.Cancel: Transition(Level.Main); Game1.NetPlay.NetConnect.Disconnect(); break; } break; } } else { switch (level) { case Level.JoinGame: if (Game1.NetPlay.Joined) { Transition(Level.NewArena); } break; case Level.HostGame: if (Game1.NetPlay.NetSession != null) { if (Game1.NetPlay.NetSession.AllGamers.Count == 2) { Transition(Level.NewArena); } } break; } } } oldState[i] = gs; } }
protected void SceneChangeDelay(MenuMode newMode, string scene) { InputDelegateController.instance.TriggerSceneChange(newMode, scene); }
// Draw menu to control camera device. private void DrawMenu() { computePosition(); // Setup style for buttons. GUIStyle buttonGroupStyle = new GUIStyle(GUI.skin.button); buttonGroupStyle.stretchWidth = true; buttonGroupStyle.stretchHeight = true; GUILayout.BeginArea(mAreaRect); GUILayout.BeginVertical(buttonGroupStyle); GUILayout.BeginHorizontal(buttonGroupStyle); // Turn flash on or off. if (GUILayout.Button("Toggle Flash", buttonGroupStyle)) { if (!mFlashEnabled) { // Turn on flash if it is currently disabled. CameraDevice.Instance.SetFlashTorchMode(true); mFlashEnabled = true; } else { // Turn off flash if it is currently enabled. CameraDevice.Instance.SetFlashTorchMode(false); mFlashEnabled = false; } mMenuToShow = MenuMode.MENU_OFF; mButtonPressed = true; } // Swap data sets. if (GUILayout.Button("Toggle Data Set", buttonGroupStyle)) { Debug.Log("Toggle data set"); ImageTracker imageTracker = (ImageTracker)TrackerManager.Instance.GetTracker(Tracker.Type.IMAGE_TRACKER); // Toggle between first two available data sets. if (imageTracker.GetNumDataSets() >= 2) { DataSet activeDataSet = imageTracker.GetActiveDataSet(); if (activeDataSet == imageTracker.GetDataSet(0)) { imageTracker.DeactivateDataSet(activeDataSet); imageTracker.ActivateDataSet(imageTracker.GetDataSet(1)); Debug.Log("swapping to dataset " + imageTracker.GetDataSet(1).Path); } else { imageTracker.DeactivateDataSet(activeDataSet); imageTracker.ActivateDataSet(imageTracker.GetDataSet(0)); Debug.Log("swapping to dataset " + imageTracker.GetDataSet(0).Path); } } else { Debug.LogWarning("Not enough data sets to toggle"); } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(buttonGroupStyle); // Triggers auto focus: if (GUILayout.Button("Trigger Autofocus", buttonGroupStyle)) { if (CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_TRIGGERAUTO)) mFocusMode = CameraDevice.FocusMode.FOCUS_MODE_TRIGGERAUTO; mMenuToShow = MenuMode.MENU_OFF; mButtonPressed = true; } // Choose focus mode. if (GUILayout.Button("Focus Modes", buttonGroupStyle)) { mMenuToShow = MenuMode.MENU_FOCUS_MODES; mButtonPressed = true; } GUILayout.EndHorizontal(); GUILayout.EndVertical(); GUILayout.EndArea(); }
private void SelectInstructionMenu_ModeChanged(object sender, ModeChangedEventArgs e) { _mode = e.Mode; _footMenu.GetComponent <FootMenuController>().ChangeMode(_mode); }
public ModeChangedEventArgs(MenuMode mode) { Mode = mode; }
//----------------------------------------------------- void Start() { m_curTool = EditTool.None; m_curMenuMode = MenuMode.ImageMode; m_displayLightSliders = false; }
//----------------------------------------------------- public void SetMenuMode(bool light) { if(light) m_curMenuMode = MenuMode.LightMode; else m_curMenuMode = MenuMode.ImageMode; }
private void changeModeAfterAlphaBlending(MenuMode newMode) { magicAlphaDelta = 0.1f; nextMode = newMode; }
public static UIWazaRenketsuMenu Create() => default; // 0x00D58A70-0x00D58C90 public static UIWazaRenketsuMenu CreateForWazaMain(MenuMode mode) => default; // 0x00D4D4A0-0x00D4D6C0
void Update() { int choice = 0; if (Input.GetKeyDown(KeyCode.Alpha1)) { choice = 1; } else if (Input.GetKeyDown(KeyCode.Alpha2)) { choice = 2; } else if (Input.GetKeyDown(KeyCode.Alpha3)) { choice = 3; } switch (mode) { case MenuMode.SP_SETUP: switch (choice) { case 1: debugSettings1 = new Dictionary <string, object>() { { "Lives", 5 }, { "First player first facility", (int)(WorldData.Facility.REDIRECTOR) }, { "Second player first facility", (int)(WorldData.Facility.SEISMOMETER) } }; matchParameters = debugSettings1; oppUsername = "******"; matchParameters.Add("First player", "true"); startGame(); break; case 2: debugSettings2 = new Dictionary <string, object>() { { "Lives", 10 }, { "First player first facility", (int)(WorldData.Facility.REDIRECTOR) }, { "Second player first facility", (int)(WorldData.Facility.SEISMOMETER) } }; matchParameters = debugSettings2; oppUsername = "******"; matchParameters.Add("First player", "false"); startGame(); break; case 3: Application.LoadLevel("Menu"); break; } break; case MenuMode.MP_INIT: switch (choice) { case 1: matchUp = false; mode = MenuMode.MP_INPUTROOMNAME; break; case 2: matchUp = true; AppWarp.roomFoundEvent += roomFoundEventHandler; roomName = AppWarp.MATCHUP_ROOM_NAME; AppWarp.getRoom(roomName); mode = MenuMode.MP_WAITING; break; case 3: AppWarp.exit(); Application.LoadLevel("Menu"); break; } break; case MenuMode.MP_INPUTROOMNAME: switch (choice) { case 1: roomName = "debugRoom1"; AppWarp.roomFoundEvent += roomFoundEventHandler; AppWarp.getRoom(roomName); mode = MenuMode.MP_WAITING; break; case 2: roomName = "debugRoom2"; AppWarp.roomFoundEvent += roomFoundEventHandler; AppWarp.getRoom(roomName); mode = MenuMode.MP_WAITING; break; case 3: mode = MenuMode.MP_INIT; break; } break; case MenuMode.MP_CREATEROOM: switch (choice) { case 1: debugSettings1 = new Dictionary <string, object>() { { "Lives", "5" } }; matchParameters = debugSettings1; AppWarp.oppJoinedEvent += oppJoinedEventHandler; AppWarp.createRoom(roomName, matchParameters); customChoice.message = "Room created, waiting for opponent"; customChoice.firstOption = "Cancel"; customChoice.onChoice = cancelRoomWaitChoice; mode = MenuMode.MP_MONO_CHOICE; break; case 2: debugSettings2 = new Dictionary <string, object>() { { "Lives", "10" } }; matchParameters = debugSettings2; AppWarp.oppJoinedEvent += oppJoinedEventHandler; AppWarp.createRoom(roomName, matchParameters); customChoice.message = "Room created, waiting for opponent"; customChoice.firstOption = "Cancel"; customChoice.onChoice = cancelRoomWaitChoice; mode = MenuMode.MP_MONO_CHOICE; break; case 3: mode = MenuMode.MP_INIT; break; } break; case MenuMode.MP_BIN_CHOICE: if (customChoice.onChoice != null) { switch (choice) { case 1: customChoice.onChoice(true); break; case 2: customChoice.onChoice(false); break; } } break; case MenuMode.MP_MONO_CHOICE: if (customChoice.onChoice != null) { switch (choice) { case 1: customChoice.onChoice(true); break; } } break; } }
public void CancelSubPBtnHandler(object sender, MouseEventArgs e) { MapScene.EnterMoveMode(); Mode = MenuMode.DEFAULT; CancelSubPBtn.Selected = false; PlayfieldPanel.Selected = true; }
private void SetPlayMode() { Current_State = Types.Play; MenuMode.DisableMenu(); }
public override void OnRender(Canvas canvas) { Rectangle PlayfieldRect = PlayfieldPanel.ClientArea; Rectangle SpriteRect = Rectangle.Empty; if (Map != null) { SpriteRect = Map.ToRectangle(); } switch (SCROLL) { case ScrollState.LEFT: SpriteRect.X = (int)(SpriteRect.X + 10); if (SpriteRect.Contains(PlayfieldRect)) { MapScene.Pan(10, 0); } break; case ScrollState.RIGHT: SpriteRect.X = (int)(SpriteRect.X - 10); if (SpriteRect.Contains(PlayfieldRect)) { MapScene.Pan(-10, 0); } break; case ScrollState.UP: SpriteRect.Y = (int)(SpriteRect.Y + 10); if (SpriteRect.Contains(PlayfieldRect)) { MapScene.Pan(0, 10); } break; case ScrollState.DOWN: SpriteRect.Y = (int)(SpriteRect.Y - 10); if (SpriteRect.Contains(PlayfieldRect)) { MapScene.Pan(0, -10); } break; } canvas.DrawFillRect(background, background_material); canvas.DrawFillRect(frame, frame_color_material); canvas.DrawRect(frame, border_color); canvas.DrawRect(PlayfieldPanel.ClientArea, Color.Green); canvas.DrawFillRect(score, score_color_material); canvas.DrawFillRect(information_rect, score_color_material); canvas.DrawFillTri(left_arrow, background_material, DIRECTION.LEFT); canvas.DrawFillTri(right_arrow, background_material, DIRECTION.RIGHT); canvas.DrawFillTri(up_arrow, background_material, DIRECTION.UP); canvas.DrawFillTri(down_arrow, background_material, DIRECTION.DOWN); if (MapScene.SelectionCount() == 0) { Mode = MenuMode.DEFAULT; } switch (Mode) { case MenuMode.DEFAULT: DrawMoveMode(canvas); break; case MenuMode.ATTACK: DrawAttackMode(canvas); break; case MenuMode.SUBPLATFORM: DrawSubPMode(canvas); break; } Fonts["Large"].DrawText(null, ScoreHeader, score, DrawTextFormat.VerticalCenter, Color.Yellow); if (!IsPaused) { Fonts["Large"].DrawText(null, Time, time_rect, DrawTextFormat.VerticalCenter, Color.Yellow); } else { Fonts["Large"].DrawText(null, "Paused", time_rect, DrawTextFormat.VerticalCenter, Color.Yellow); } base.OnRender(canvas); }
// When you click on secondary weapon in game // opens secondary weapon menu public void ClickSecondaryWeapon() { // Play menu sound SoundManager.instance.PlaySound(SoundEffect.menuSelect, GameData.menuSelectVolume); // set the text to say "Secondary Weapon" Text temp = GameObject.FindGameObjectWithTag("WeaponEditLabel").GetComponent<Text>(); temp.text = "Secondary Weapon"; // check the different menu modes switch (mode) { // if in the PrimaryWeapon menu case MenuMode.PrimaryWeapon: // update primary wepaon UpdateWeapon(PrimaryWeapon); // get the WeaponEditPanel componenets // set the primary weapon to false // load the secondary weapon transform.parent.transform.FindChild("WeaponEditPanel").GetComponent<WeaponDesignPanel>().isPrimary = false; transform.parent.transform.FindChild("WeaponEditPanel").GetComponent<WeaponDesignPanel>().LoadWeapon(SecondaryWeapon); // get the TestShip components // set shouldFireSecondary to true TestShip.GetComponent<TestShip>().shouldFireSecondary = true; // set the mode to SecondaryWeapon mode = MenuMode.SecondaryWeapon; break; // if in the SecondaryWeapon menu case MenuMode.SecondaryWeapon: break; // if in the Shield menu case MenuMode.Shield: break; } }
public void ShowCharacterSelection() { currentMode = MenuMode.Select; SwitchMenu(ref characterSelection); }
// Draw menu to let user choose a focus mode. private void DrawFocusModes() { CameraDevice.FocusMode newMode; newMode = EnumOptionList(mFocusMode); // We set the new value only if the mode has changed. if (newMode != mFocusMode) { if (CameraDevice.Instance.SetFocusMode(newMode)) mFocusMode = newMode; mMenuToShow = MenuMode.MENU_OFF; mButtonPressed = true; } }
protected override void HandleGraphEvent(EventCode code, int p1, int p2) { switch (code) { case EventCode.DvdCurrentHmsfTime: byte[] ati = BitConverter.GetBytes(p1); _currentPosition = new TimeSpan(ati[0], ati[1], ati[2]); break; case EventCode.DvdDomChange: DvdDomain dom = (DvdDomain)p1; Logger.LogTrace("Currently in domain: {0}", dom); if (dom == DvdDomain.Title) { object comobj = null; dvdGraphBuilder.GetDvdInterface(typeof(IDvdInfo2).GUID, out comobj); dvdInfo = comobj as IDvdInfo2; DvdHMSFTimeCode timeCode; DvdTimeCodeFlags flags; dvdInfo.GetTotalTitleTime(out timeCode, out flags); _totalTime = new TimeSpan(timeCode.bHours, timeCode.bMinutes, timeCode.bSeconds); } break; case EventCode.DvdChaptStart: case EventCode.DvdTitleChange: case EventCode.DvdCmdStart: case EventCode.DvdCmdEnd: break; case EventCode.DvdStillOn: if (p1 == 0) { menuMode = MenuMode.Buttons; } else { menuMode = MenuMode.Still; } break; case EventCode.DvdStillOff: if (menuMode == MenuMode.Still) { menuMode = MenuMode.No; } break; case EventCode.DvdButtonChange: if (p1 <= 0) { menuMode = MenuMode.No; } else { menuMode = MenuMode.Buttons; } break; case EventCode.DvdNoFpPgc: if (dvdControl2 != null) { int hr = dvdControl2.PlayTitle(1, DvdCmdFlags.None, _lastCmd); DsError.ThrowExceptionForHR(hr); } break; } }
public void ShowCredits() { currentMode = MenuMode.Credits; SwitchMenu(ref credits); }
public void Update(Game1 game) { _frame += Game1.FrameTime / 2f; if (_frame > 6.28f) { _frame -= 6.28f; } if (TransFrame < 2f) { var pFrame = TransFrame; TransFrame += Game1.FrameTime; if (TransType == Trans.Buttons) { TransFrame += Game1.FrameTime; } if (pFrame < 1f && TransFrame >= 1f) { _levelSel[(int)Level] = SelItem; Level = TransGoal; SelItem = _levelSel[(int)Level]; switch (Level) { case Level.NewGame: game.NewGame(); break; case Level.ResumeGame: Game1.GameMode = GameModes.Playing; break; case Level.EndGame: MenuMode = MenuMode.Main; Level = Level.Main; break; case Level.Quit: game.Quit(); break; } } } for (var i = 0; i < _fog.Length; i++) { _fog[i].X -= Game1.FrameTime * (50f + (i % 20 + 2)); _fog[i].Y += Game1.FrameTime * (i % 14 + 5); if (_fog[i].X < -150f) { _fog[i].X = Game1.ScreenSize.X + Rand.GetRandomFloat(150f, 200f); _fog[i].Y = Game1.ScreenSize.Y - Rand.GetRandomFloat(0f, 300f); } } for (var i = 0; i < _optionFrame.Length; i++) { if (SelItem == i) { if (_optionFrame[i] < 1f) { _optionFrame[i] += Game1.FrameTime * 7f; if (_optionFrame[i] > 1f) { _optionFrame[i] = 1f; } } } else { if (_optionFrame[i] > 0f) { _optionFrame[i] -= Game1.FrameTime * 4f; if (_optionFrame[i] < 0f) { _optionFrame[i] = 0f; } } } } PopulateOptions(); if (_totalOptions > 0) { if (ControlInput.KeyUpPressed) { SelItem = (SelItem + (_totalOptions - 1)) % _totalOptions; } else if (ControlInput.KeyDownPressed) { SelItem = (SelItem + 1) % _totalOptions; } } var ok = false; if (TransFrame > 1.9f) { if (ControlInput.KeyAttackPressed) { ok = true; } if (ControlInput.KeyStartPressed) { if (MenuMode == MenuMode.Main || MenuMode == MenuMode.Dead) { ok = true; } else { Transition(Level.ResumeGame, true); } } if (ok) { switch (Level) { case Level.Main: switch (_option[SelItem]) { case Option.NewGame: Transition(Level.NewGame, true); break; case Option.ResumeGame: Transition(Level.ResumeGame, true); break; case Option.EndGame: Transition(Level.EndGame, true); break; case Option.Continue: break; case Option.Options: Transition(Level.Options); break; case Option.Quit: Transition(Level.Quit, true); break; } break; case Level.Dead: switch (_option[SelItem]) { case Option.EndGame: Transition(Level.EndGame, true); break; case Option.Quit: Transition(Level.Quit, true); break; } break; case Level.Options: switch (_option[SelItem]) { case Option.Back: Transition(Level.Main); break; } break; } } } }
public void ShowMainMenu() { currentMode = MenuMode.Main; EventSystem.current.SetSelectedGameObject(mainMenu.GetComponentInChildren <UnityEngine.UI.Button>().gameObject); SwitchMenu(ref mainMenu); }
public void Die() { menuMode = MenuMode.Dead; RuinExplorersMain.GameMode = RuinExplorersMain.GameModes.Menu; transFrame = 1f; level = Level.Dead; transType = Trans.All; }
// Draw menu to control camera device. private void DrawMenu() { computePosition(); // Setup style for buttons. GUIStyle buttonGroupStyle = new GUIStyle(GUI.skin.button); buttonGroupStyle.stretchWidth = true; buttonGroupStyle.stretchHeight = true; GUILayout.BeginArea(mAreaRect); GUILayout.BeginHorizontal(buttonGroupStyle); // Turn flash on or off. if (GUILayout.Button("Toggle Flash", buttonGroupStyle)) { if (!mFlashEnabled) { // Turn on flash if it is currently disabled. CameraDevice.Instance.SetFlashTorchMode(true); mFlashEnabled = true; } else { // Turn off flash if it is currently enabled. CameraDevice.Instance.SetFlashTorchMode(false); mFlashEnabled = false; } mMenuToShow = MenuMode.MENU_OFF; mButtonPressed = true; } // Triggers auto focus: if (GUILayout.Button("Autofocus", buttonGroupStyle)) { if (CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_TRIGGERAUTO)) mFocusMode = CameraDevice.FocusMode.FOCUS_MODE_TRIGGERAUTO; mMenuToShow = MenuMode.MENU_OFF; mButtonPressed = true; } // Choose focus mode. if (GUILayout.Button("Focus Modes", buttonGroupStyle)) { mMenuToShow = MenuMode.MENU_FOCUS_MODES; mButtonPressed = true; } if (GUILayout.Button("Target", buttonGroupStyle)) { /*DataSetLoadBehaviour data = GetComponent<DataSetLoadBehaviour>(); //print("NUM="+data.TrackerList["FlakesBox"].img.GetNumDataSets()); if(data.DataSetToActivate == "Game") { DataSetLoadBehaviour.ImageTrackedStruct imageTracked = data.TrackerList["FlakesBox"]; imageTracked.img.ActivateDataSet(imageTracked.data); data.DataSetToActivate = "FlakesBox"; } else { DataSetLoadBehaviour.ImageTrackedStruct imageTracked = data.TrackerList["Game"]; imageTracked.img.ActivateDataSet(imageTracked.data); data.DataSetToActivate = "Game"; }*/ } GUILayout.EndHorizontal(); GUILayout.EndArea(); }
public void Pause() { menuMode = MenuMode.Pause; RuinExplorersMain.GameMode = RuinExplorersMain.GameModes.Menu; transFrame = 1f; level = Level.Main; transType = Trans.All; }
public MainMenu(Game1 sentGame) { _menuMode = MenuMode.Default; menuImages = new List<Texture2D>(); game = sentGame; }
public void Update(RuinExplorersMain game) { keyboardState = Keyboard.GetState(); frame += RuinExplorersMain.FrameTime / 2f; if (frame > 6.28f) frame -= 6.28f; if (transFrame < 2f) { float pFrame = transFrame; transFrame += RuinExplorersMain.FrameTime; if (transType == Trans.Buttons) transFrame += RuinExplorersMain.FrameTime; if (pFrame < 1f && transFrame >= 1f) { levelSelect[(int)level] = selectedItem; level = transGoal; selectedItem = levelSelect[(int)level]; switch (level) { case Level.NewGame: game.NewGame(); break; case Level.ResumeGame: RuinExplorersMain.GameMode = RuinExplorersMain.GameModes.Playing; break; case Level.EndGame: menuMode = MenuMode.Main; level = Level.Main; break; case Level.Quit: game.Quit(); break; case Level.HostGame: break; case Level.JoinGame: break; case Level.NewArena: break; } } } for (int i = 0; i < fog.Length; i++) { fog[i].X -= RuinExplorersMain.FrameTime * (50f + (float)(i % 20 + 2)); fog[i].Y += RuinExplorersMain.FrameTime * (float)(i % 14 + 5); if (fog[i].X < -150f) { fog[i].X = RuinExplorersMain.ScreenSize.X + RandomGenerator.GetRandomFloat(150f, 200f); fog[i].Y = RuinExplorersMain.ScreenSize.Y - RandomGenerator.GetRandomFloat(0f, 300f); } } for (int i = 0; i < optionFrames.Length; i++) { if (selectedItem == i) { if (optionFrames[i] < 1f) { optionFrames[i] += RuinExplorersMain.FrameTime * 7f; if (optionFrames[i] > 1f) optionFrames[i] = 1f; } } else { if (optionFrames[i] > 0f) { optionFrames[i] -= RuinExplorersMain.FrameTime * 4f; if (optionFrames[i] < 0f) optionFrames[i] = 0f; } } } PopulateOptions(); for (int i = 0; i < 4; i++) { GamePadState gs = GamePad.GetState((PlayerIndex)i); if (totalOptions > 0) { if ((gs.ThumbSticks.Left.Y > 0.3f && oldState[i].ThumbSticks.Left.Y <= 0.3f) || (gs.DPad.Up == ButtonState.Pressed && oldState[i].DPad.Up == ButtonState.Released) || oldKeyboardState.IsKeyDown(Keys.Down) && keyboardState.IsKeyUp(Keys.Down)) { selectedItem = (selectedItem + (totalOptions - 1)) % totalOptions; } if ((gs.ThumbSticks.Left.Y < -0.3f && oldState[i].ThumbSticks.Left.Y >= -0.3f) || (gs.DPad.Down == ButtonState.Pressed && oldState[i].DPad.Down == ButtonState.Released) || oldKeyboardState.IsKeyDown(Keys.Up) && keyboardState.IsKeyUp(Keys.Up)) { selectedItem = (selectedItem + 1) % totalOptions; } } if (options[0] == Option.AwaitingConnection) selectedItem = 1; bool ok = false; if (transFrame > 1.9f) { if ((gs.Buttons.A == ButtonState.Pressed && oldState[i].Buttons.A == ButtonState.Released) || keyboardState.IsKeyDown(Keys.Enter)) ok = true; if ((gs.Buttons.Start == ButtonState.Pressed && oldState[i].Buttons.Start == ButtonState.Released) || keyboardState.IsKeyDown(Keys.Enter)) { if (menuMode == MenuMode.Main || menuMode == MenuMode.Dead) ok = true; else { Transition(Level.ResumeGame, true); } } if (ok) { switch (level) { case Level.Main: switch (options[selectedItem]) { case Option.NewGame: Transition(Level.NewGame, true); break; case Option.ResumeGame: Transition(Level.ResumeGame, true); break; case Option.EndGame: Transition(Level.EndGame, true); break; case Option.Continue: break; case Option.Multiplayer: break; case Option.Options: Transition(Level.Options); break; case Option.Quit: Transition(Level.Quit, true); break; } break; case Level.Dead: switch (options[selectedItem]) { case Option.EndGame: Transition(Level.EndGame, true); break; case Option.Quit: Transition(Level.Quit, true); break; } break; case Level.Options: //switch (options[selectedItem]) //{ // case Option.Back: // Transition(Level.Main); // RuinExplorersMain.store.Write(Store.STORE_SETTINGS); // break; // case Option.RumbleOn: // RuinExplorersMain.settings.Rumble = false; // break; // case Option.RumbleOff: // RuinExplorersMain.settings.Rumble = true; // break; //} break; case Level.Multiplayer: switch (options[selectedItem]) { case Option.Back: Transition(Level.Main); break; case Option.HostGame: Transition(Level.HostGame); break; case Option.JoinGame: Transition(Level.JoinGame); break; } break; case Level.HostGame: break; case Level.JoinGame: break; } } else { switch (level) { case Level.JoinGame: break; case Level.HostGame: break; } } } oldState[i] = gs; } oldKeyboardState = keyboardState; }
/// <summary> /// There is a lot of code in here, but it's really just controlling the visual effect in the menu, and a little bit of logic. There are also responders for click events in if blocks. Easy enough. /// </summary> public override void DoUpdate(SceneManager context) { if (mode == MenuMode.Main) { if (labs.IsClicked) { hike.Invisible = true; mode = MenuMode.Labs; menu.gameObject.SetActive(true); hikeMenu.gameObject.SetActive(false); hikeTitleAlphaTarget = -1; labsTitleAlphaTarget = -1f; springMenu.minYaw = springMenu.maxYaw = -7; //Debug.Log("labs"); } if (hike.IsClicked) { labs.Invisible = true; mode = MenuMode.Hike; hikeMenu.gameObject.SetActive(true); menu.gameObject.SetActive(false); labsTitleAlphaTarget = -1; hikeTitleAlphaTarget = -1f; springMenu.minYaw = springMenu.maxYaw = 7; //Debug.Log("labs"); } } if (mode == MenuMode.Labs || (mode == MenuMode.Main && labs.IsTarget)) //|| (mode == MenuMode.Main && (labs.IsTarget || (mode == MenuMode.Main && springMenu.Direction == -1 ) ) ) // realTarget = 1; { if (fadeValue < 0) { spring = 0.75f; //targetFade = 0; } else { spring = 0.25f; //targetFade = 1; } targetFade = 1; } else if (mode == MenuMode.Hike || (mode == MenuMode.Main && hike.IsTarget)) //|| (mode == MenuMode.Main && ( hike.IsTarget || (mode == MenuMode.Main && springMenu.Direction == 1) ) ) //realTarget = -1; { if (fadeValue > 0) { spring = 0.75f; //targetFade = 0; } else { spring = 0.25f; //targetFade = -1; } targetFade = -1; } else { targetFade = 0; //realTarget = 0; } if (mode == MenuMode.Labs) { if (back.IsClicked) { hike.Invisible = false; mode = MenuMode.Main; //menu.gameObject.SetActive(false); springMenu.minYaw = -7; springMenu.maxYaw = 7; labsTitleAlphaTarget = 1; hikeTitleAlphaTarget = 1; //Debug.Log("labs"); } else if (targeting.IsClicked) { SceneManager.Instance.StateTransition(SceneManager.Instance.targetScene); //Debug.Log("labs"); } else if (motion.IsClicked) { SceneManager.Instance.StateTransition(SceneManager.Instance.minecartScene); //Debug.Log("labs"); } else if (text.IsClicked) { SceneManager.Instance.StateTransition(SceneManager.Instance.visionScene); //Debug.Log("labs"); } else if (relativity.IsClicked) { SceneManager.Instance.StateTransition(SceneManager.Instance.relativityScene); //Debug.Log("labs"); } else if (tracking.IsClicked) { SceneManager.Instance.StateTransition(SceneManager.Instance.trackingScene); //Debug.Log("labs"); } } if (mode == MenuMode.Hike) { if (hikeBack.IsClicked) { labs.Invisible = false; mode = MenuMode.Main; //hikeMenu.gameObject.SetActive(false); springMenu.minYaw = -7; springMenu.maxYaw = 7; labsTitleAlphaTarget = 1; hikeTitleAlphaTarget = 1; //Debug.Log("labs"); } else if (hike1.IsClicked) { SceneManager.Instance.StateTransition(SceneManager.Instance.redwoodScene, Color.black, 0); } else if (hike2.IsClicked) { SceneManager.Instance.StateTransition(SceneManager.Instance.redwoodScene, Color.black, 1); } else if (hike3.IsClicked) { SceneManager.Instance.StateTransition(SceneManager.Instance.redwoodScene, Color.black, 2); } else if (hike4.IsClicked) { SceneManager.Instance.StateTransition(SceneManager.Instance.redwoodScene, Color.black, 3); } else if (hike5.IsClicked) { SceneManager.Instance.StateTransition(SceneManager.Instance.redwoodScene, Color.black, 4); } } //if( Mathf.Abs(fadeValue) < 0.05f ){ // targetFade = realTarget; //} hikeTitleAlpha = Smoothing.SpringSmooth(hikeTitleAlpha, hikeTitleAlphaTarget, ref hikeTitleAlphaSpeed, 0.4f, Time.deltaTime); labsTitleAlpha = Smoothing.SpringSmooth(labsTitleAlpha, labsTitleAlphaTarget, ref labsTitleAlphaSpeed, 0.4f, Time.deltaTime); Color col = labTitle.color; col.a = labsTitleAlpha; labTitle.color = col; col = hikeTitle.color; col.a = hikeTitleAlpha; hikeTitle.color = col; col = labIcon.material.color; col.a = labsTitleAlpha; labIcon.material.color = col; col = hikeIcon.material.color; col.a = hikeTitleAlpha; hikeIcon.material.color = col; if (hikeMenu.gameObject.activeSelf) { if (mode != MenuMode.Hike && -hikeTitleAlpha < 0) { hikeMenu.gameObject.SetActive(false); } else { for (int i = 0; i < hikeListItems.Length; i++) { col = hikeListItems[i].material.color; col.a = Mathf.Clamp01(-hikeTitleAlpha); hikeListItems[i].material.color = col; } } hike1.PlateAlpha = Mathf.Clamp01(-hikeTitleAlpha); hike2.PlateAlpha = Mathf.Clamp01(-hikeTitleAlpha); hike3.PlateAlpha = Mathf.Clamp01(-hikeTitleAlpha); hike4.PlateAlpha = Mathf.Clamp01(-hikeTitleAlpha); hike5.PlateAlpha = Mathf.Clamp01(-hikeTitleAlpha); } if (menu.gameObject.activeSelf) { if (mode != MenuMode.Labs && -labsTitleAlpha < 0) { menu.gameObject.SetActive(false); } else { for (int i = 0; i < labsListItems.Length; i++) { col = labsListItems[i].material.color; col.a = Mathf.Clamp01(-labsTitleAlpha); labsListItems[i].material.color = col; } } motion.PlateAlpha = Mathf.Clamp01(-labsTitleAlpha); targeting.PlateAlpha = Mathf.Clamp01(-labsTitleAlpha); tracking.PlateAlpha = Mathf.Clamp01(-labsTitleAlpha); text.PlateAlpha = Mathf.Clamp01(-labsTitleAlpha); relativity.PlateAlpha = Mathf.Clamp01(-labsTitleAlpha); } if (fadeValue != targetFade) { fadeValue = Smoothing.SpringSmooth(fadeValue, targetFade, ref fadeSpeed, spring, Time.deltaTime); ResetUIColor(); if (fadeValue > 0) { for (int i = 0; i < labsRenderers.Length; i++) { labsRenderers[i].enabled = true; Color c = labsRenderers[i].material.color; c.a = fadeValue; labsRenderers[i].material.color = c; } for (int i = 0; i < redwoodsRenderers.Length; i++) { if (redwoodsRenderers[i] != null) { redwoodsRenderers[i].enabled = false; //Color c = redwoodsRenderers[i].material.color; //c.a = 0; //redwoodsRenderers[i].material.color = c; } } } else if (fadeValue < 0) { for (int i = 0; i < labsRenderers.Length; i++) { labsRenderers[i].enabled = false; //Color c = labsRenderers[i].material.color; //c.a = 0; //labsRenderers[i].material.color = c; } for (int i = 0; i < redwoodsRenderers.Length; i++) { if (redwoodsRenderers[i] != null) { redwoodsRenderers[i].enabled = true; Color c = redwoodsRenderers[i].material.color; c.a = -fadeValue; redwoodsRenderers[i].material.color = c; } } } else { for (int i = 0; i < labsRenderers.Length; i++) { labsRenderers[i].enabled = false; } for (int i = 0; i < redwoodsRenderers.Length; i++) { if (redwoodsRenderers[i] != null) { redwoodsRenderers[i].enabled = false; } } } } //// If the user rotates the screen too far away from the sub-menu, fade back to the splash screen if (Mathf.Abs(Mathf.DeltaAngle(OrientationYaw, VRInput.Instance.Yaw)) > 50) { MainMenu(); SceneManager.Instance.StateTransition(SceneManager.Instance.splashScene); } if (Mathf.Abs(Mathf.DeltaAngle(0, VRInput.Instance.Pitch)) > 35) { MainMenu(); SceneManager.Instance.StateTransition(SceneManager.Instance.splashScene); } }
// Draw menu to let user choose a focus mode. private void DrawFocusModes() { CameraDeviceBehaviour.FocusMode newMode; newMode = EnumOptionList(mAutoFocusMode); // We set the new value only if the mode has changed. if (newMode != mAutoFocusMode) { this.GetComponent<CameraDeviceBehaviour>().SetAutoFocusMode(newMode); mAutoFocusMode = newMode; mMenuToShow = MenuMode.MENU_OFF; mButtonPressed = true; } }
public void ShowMenu(MenuMode mode) { GameMenu = new Menu(this, mode); }
// Draw menu to control camera device. private void DrawMenu() { // Setup style for buttons. GUIStyle buttonGroupStyle = new GUIStyle(GUI.skin.button); buttonGroupStyle.stretchWidth = true; buttonGroupStyle.stretchHeight = true; GUILayout.BeginArea(mAreaRect); GUILayout.BeginHorizontal(buttonGroupStyle); // Turn flash on or off. if (GUILayout.Button("Toggle Flash", buttonGroupStyle)) { if (!mFlashEnabled) { // Turn on flash if it is currently disabled. this.GetComponent<CameraDeviceBehaviour>().SetFlashTorchMode(true); mFlashEnabled = true; } else { // Turn off flash if it is currently enabled. this.GetComponent<CameraDeviceBehaviour>().SetFlashTorchMode(false); mFlashEnabled = false; } mMenuToShow = MenuMode.MENU_OFF; mButtonPressed = true; } // Turn auto focus on or off. if (GUILayout.Button("Autofocus", buttonGroupStyle)) { if (!mAutoFocusEnabled) { // Turn on flash if it is currently disabled. this.GetComponent<CameraDeviceBehaviour>().StartAutoFocus(); mAutoFocusEnabled = true; } else { // Turn off flash if it is currently enabled. this.GetComponent<CameraDeviceBehaviour>().StopAutoFocus(); mAutoFocusEnabled = false; } mMenuToShow = MenuMode.MENU_OFF; mButtonPressed = true; } // Choose focus mode. if (GUILayout.Button("Focus Modes", buttonGroupStyle)) { mMenuToShow = MenuMode.MENU_FOCUS_MODES; mButtonPressed = true; } GUILayout.EndHorizontal(); GUILayout.EndArea(); }
/// <summary> /// Update menu/title screen (buttons) /// </summary> /// <param name="gameTime"></param> public void Update(GameTime gameTime) { this.fadeInOut -= 0.05f; if (this.fadeInOut < 0) { this.fadeInOut = 0f; } #region Titlescreen if (mode == MenuMode.Titlescreen) { if (startPressed == false) { startPressAlpha += startPressAlphaDelta; if (startPressAlpha > 1f || startPressAlpha < 0f) startPressAlphaDelta = -startPressAlphaDelta; //Wait for a player to press start if (deviceOkP1 == false) { for (PlayerIndex index = PlayerIndex.One; index <= PlayerIndex.Four; index++) { if (GamePad.GetState(index).Buttons.Start == ButtonState.Pressed) { //It will become Player 1 player1device = new Device(DeviceType.Gamepad, (int)index); deviceOkP1 = true; break; } } } else { if (TGPAContext.Instance.Player1 == null) { if (deviceOkP1) { //Ask for sign in if (Device.DeviceHasProfile(player1device) == false) { if (Guide.IsVisible == false) { signInRequested = true; Guide.ShowSignIn(1, false); } else { if (signInRequested) { signInRequested = false; deviceOkP1 = false; player1device = null; } } } else { TGPAContext.Instance.Player1 = new Player(PlayerIndex.One, player1device); #if XBOX TGPAContext.Instance.Player1.Name = TGPAContext.Instance.Player1.XboxProfile.Gamertag; #endif } } } else { //Assign eventually a new controller for P1 if (deviceOkP1) { TGPAContext.Instance.Player1.Device = player1device; } startPressed = true; } } } else { if (TGPAContext.Instance.Player1 == null) throw new Exception("No player WTF"); if (TGPAContext.Instance.InputManager.PlayerPressButtonBack(TGPAContext.Instance.Player1)) { TGPAContext.Instance.CurrentGameState = GameState.Credits; } else { //Buy from title screen if (TGPAContext.Instance.IsTrialMode) { if (TGPAContext.Instance.InputManager.PlayerPressYButton(TGPAContext.Instance.Player1)) { if (Guide.IsVisible == false) { //Player need rights SignedInGamer xboxProfile = Device.DeviceProfile(TGPAContext.Instance.Player1.Device); if (xboxProfile.Privileges.AllowPurchaseContent) { Guide.ShowMarketplace((PlayerIndex)TGPAContext.Instance.Player1.Device.Index); } else { Guide.BeginShowMessageBox(LocalizedStrings.GetString("BuyFailTitle"), LocalizedStrings.GetString("BuyFailContent"), new List<string> { "OK" }, 0, MessageBoxIcon.Warning, null, null); } } } } } KeyboardState keyboard = Keyboard.GetState(); //Mouse and menus Rectangle startRect = new Rectangle( StartButton.X, StartButton.Y, StartButton.X + StartButton.Width, StartButton.Y + StartButton.Height); Rectangle optionsRect = new Rectangle( OptionsButton.X, OptionsButton.Y, OptionsButton.X + OptionsButton.Width, OptionsButton.Y + OptionsButton.Height); Rectangle exitRect = new Rectangle( QuitButton.X, QuitButton.Y, QuitButton.X + QuitButton.Width, QuitButton.Y + QuitButton.Height); //PC Management #region Mouse input if (TGPAContext.Instance.Player1.IsPlayingOnWindows() && TGPAContext.Instance.IsActive) { if (buttonGoDst.Contains(TGPAContext.Instance.MousePoint)) { Focus = MenuButtons.Play; if (TGPAContext.Instance.InputManager.PlayerPressButtonConfirm(TGPAContext.Instance.Player1)) TGPAContext.Instance.CurrentGameState = GameState.LevelSelectionScreen; } else if (buttonOptionsDst.Contains(TGPAContext.Instance.MousePoint)) { Focus = MenuButtons.Options; if (TGPAContext.Instance.InputManager.PlayerPressButtonConfirm(TGPAContext.Instance.Player1)) { changeModeAfterAlphaBlending(MenuMode.Options); InitializeOptionsValues(false); } } else if (buttonExitDst.Contains(TGPAContext.Instance.MousePoint)) { Focus = MenuButtons.Exit; if ((InputManager.IsClic(previousMouseState, Mouse.GetState())) || (TGPAContext.Instance.InputManager.PlayerPressButtonConfirm(TGPAContext.Instance.Player1))) TGPAContext.Instance.CurrentGameState = GameState.Exit; } else { Focus = MenuButtons.None; } } #endregion switch (focus) { case MenuButtons.Play: if ((TGPAContext.Instance.InputManager.PlayerPressButtonConfirm(TGPAContext.Instance.Player1))) TGPAContext.Instance.CurrentGameState = GameState.LevelSelectionScreen; if (TGPAContext.Instance.InputManager.PlayerPressDown(TGPAContext.Instance.Player1)) focus = MenuButtons.Options; if (TGPAContext.Instance.InputManager.PlayerPressUp(TGPAContext.Instance.Player1)) focus = MenuButtons.Exit; break; case MenuButtons.Options: if ((TGPAContext.Instance.InputManager.PlayerPressButtonConfirm(TGPAContext.Instance.Player1))) { changeModeAfterAlphaBlending(MenuMode.Options); InitializeOptionsValues(false); } if (TGPAContext.Instance.InputManager.PlayerPressDown(TGPAContext.Instance.Player1)) focus = MenuButtons.Exit; if (TGPAContext.Instance.InputManager.PlayerPressUp(TGPAContext.Instance.Player1)) focus = MenuButtons.Play; break; case MenuButtons.Exit: if ((TGPAContext.Instance.InputManager.PlayerPressButtonConfirm(TGPAContext.Instance.Player1))) TGPAContext.Instance.CurrentGameState = GameState.Exit; if (TGPAContext.Instance.InputManager.PlayerPressDown(TGPAContext.Instance.Player1)) focus = MenuButtons.Play; if (TGPAContext.Instance.InputManager.PlayerPressUp(TGPAContext.Instance.Player1)) focus = MenuButtons.Options; break; #if XBOX case MenuButtons.None: focus = MenuButtons.Play; break; #endif } previousMouseState = Mouse.GetState(); } } #endregion #region Option screen else if (mode == MenuMode.Options) { this.optionsSection.Update(gameTime); //Set focus if (TGPAContext.Instance.Player1.IsPlayingOnWindows() == false) { #region Pad Management TGPAControl control = null; if (TGPAContext.Instance.InputManager.PlayerPressDown(TGPAContext.Instance.Player1)) { if (optionsSection.CurrentLine + 1 < optionsSection.Lines) { control = optionsSection.GetControl(optionsSection.CurrentLine + 1, optionsSection.CurrentColumn); } if (control == null) { control = optionsSection.GetControl(0, optionsSection.CurrentColumn); } if (control != null) { optionsSection.UnsetFocus(); optionsSection.SetFocus(control); } } else if (TGPAContext.Instance.InputManager.PlayerPressUp(TGPAContext.Instance.Player1)) { if (optionsSection.CurrentLine - 1 < optionsSection.Lines) { control = optionsSection.GetControl(optionsSection.CurrentLine - 1, optionsSection.CurrentColumn); } if (control == null) { control = optionsSection.GetControl(optionsSection.Lines - 1, optionsSection.CurrentColumn); } if (control != null) { optionsSection.UnsetFocus(); optionsSection.SetFocus(control); } } #endregion } #if WINDOWS else { bool leave = false; for (int i = 0; i < optionsSection.Lines; i++) { for (int j = 0; j < optionsSection.Columns; j++) { TGPAControl control = optionsSection.GetControl(i, j); if (control != null) { if (control.DstRect.Intersects(TGPAContext.Instance.MouseDst)) { if (control != optionsSection.FocusedControl) { optionsSection.UnsetFocus(); optionsSection.SetFocus(control); } leave = true; break; } } if (leave) break; //As beautiful as a GOTO } if (leave) break; } } if (TGPAContext.Instance.MouseDst.Intersects(buttonOptionsBackDst)) { buttonOptionsBackSrc.Y = 50; bool exit = TGPAContext.Instance.InputManager.PlayerPressButtonConfirm(TGPAContext.Instance.Player1); if (exit) { changeModeAfterAlphaBlending(MenuMode.Titlescreen); TGPAContext.Instance.Saver.Save(); } } else { buttonOptionsBackSrc.Y = 0; } #endif if (TGPAContext.Instance.InputManager.PlayerPressButtonBack(TGPAContext.Instance.Player1)) { changeModeAfterAlphaBlending(MenuMode.Titlescreen); TGPAContext.Instance.Saver.Save(); } } #endregion #region Animation stuffTimer += gameTime.ElapsedGameTime.Milliseconds; //Update stuff List<FlyingStuff> fsToDelete = new List<FlyingStuff>(); foreach (FlyingStuff fs in flyingStuff) { fs.Update(gameTime); if (fs.KillMe) { fsToDelete.Add(fs); } } foreach (FlyingStuff deadfs in fsToDelete) { flyingStuff.Remove(deadfs); } if (stuffTimer - stuffCooldown > 0f) { flyingStuff.Add(new FlyingStuff()); stuffTimer = 0f; stuffCooldown = RandomMachine.GetRandomFloat(750, 6000); } for (int i = 0; i < 2; i++) { Vector2 loc = new Vector2(610, 625); loc.X += RandomMachine.GetRandomInt(-35, 35); loc.Y += RandomMachine.GetRandomInt(-35, 35); loc.Y = (loc.Y / 768) * TGPAContext.Instance.ScreenHeight; Smoke s = new Smoke(loc, RandomMachine.GetRandomVector2(30f, 150f, -40f, -120f), 0.03f, 0.04f, 0.14f, 1, 1f, RandomMachine.GetRandomInt(0, 4)); pmanager.AddParticle(s, true); } //anim elapsed += gameTime.ElapsedGameTime.Milliseconds; if (elapsed > time) { anim = (anim == 0) ? 1 : 0; foreSrc.Y = anim * 440; elapsed = 0; time = 200 + (float)(RandomMachine.GetRandomFloat(-100, 300)); } pmanager.UpdateParticles((float)gameTime.ElapsedGameTime.TotalSeconds); #endregion this.magicAlpha -= magicAlphaDelta; if (this.magicAlpha < 0) { this.magicAlpha = 0f; this.magicAlphaDelta = -magicAlphaDelta; //Change mode if (nextMode != mode) { mode = nextMode; } } if (this.magicAlpha > 1) { this.magicAlpha = 1f; } }
void Update() { int choice = 0; if (Input.GetKeyDown(KeyCode.Alpha1)) { choice = 1; } else if (Input.GetKeyDown(KeyCode.Alpha2)) { choice = 2; } else if (Input.GetKeyDown(KeyCode.Alpha3)) { choice = 3; } switch (mode) { case MenuMode.INIT: switch (choice) { case 1: mode = MenuMode.PLAY; break; case 2: mode = MenuMode.STORY; break; case 3: mode = MenuMode.OPTIONS; break; } break; case MenuMode.PLAY: switch (choice) { case 1: enterGame(false); break; case 2: enterGame(true); break; case 3: mode = MenuMode.INIT; break; } break; case MenuMode.STORY: switch (choice) { case 1: mode = MenuMode.INIT; break; } break; case MenuMode.OPTIONS: switch (choice) { case 1: mode = MenuMode.INPUTNAME; break; case 2: mode = MenuMode.INIT; break; } break; case MenuMode.INPUTNAME: switch (choice) { case 1: Master.getInstance().username = "******"; Master.getInstance().Log("Master object username set to debugUser1"); mode = MenuMode.INIT; break; case 2: Master.getInstance().username = "******"; Master.getInstance().Log("Master object username set to debugUser2"); mode = MenuMode.INIT; break; } break; } }
/// <summary> DVD event message handler</summary> void OnDvdEvent() { IntPtr p1, p2; int hr = 0; EventCode code; do { hr = mediaEvt.GetEvent( out code, out p1, out p2, 0 ); if( hr < 0 ) { break; } switch( code ) { case EventCode.DvdCurrentHmsfTime: { byte[] ati = BitConverter.GetBytes( p1.ToInt32() ); currnTime.bHours = ati[0]; currnTime.bMinutes = ati[1]; currnTime.bSeconds = ati[2]; currnTime.bFrames = ati[3]; UpdateFrameCaption(); break; } case EventCode.DvdChapterStart: { currnChapter = p1.ToInt32(); UpdateFrameCaption(); break; } case EventCode.DvdTitleChange: { currnTitle = p1.ToInt32(); UpdateFrameCaption(); break; } case EventCode.DvdDomainChange: { currnDomain = (DvdDomain) p1; UpdateFrameCaption(); break; } case EventCode.DvdCmdStart: { break; } case EventCode.DvdCmdEnd: { OnCmdComplete( p1, p2 ); break; } case EventCode.DvdStillOn: { if( p1 == IntPtr.Zero ) { menuMode = MenuMode.Buttons; } else { menuMode = MenuMode.Still; } break; } case EventCode.DvdStillOff: { if( menuMode == MenuMode.Still ) { menuMode = MenuMode.No; } break; } case EventCode.DvdButtonChange: { if( p1.ToInt32() <= 0 ) { menuMode = MenuMode.No; } else { menuMode = MenuMode.Buttons; } break; } case EventCode.DvdNoFpPgc: { IDvdCmd icmd; if( dvdCtrl != null ) { hr = dvdCtrl.PlayTitle( 1, DvdCmdFlags.None, out icmd ); } break; } } hr = mediaEvt.FreeEventParams( code, p1, p2 ); } while( hr == 0 ); }
public MenuBar() { InitializeComponent(); TabStop = false; Modo = MenuMode.Consulta; }
void roomDeletedErrorChoice(bool b) { mode = MenuMode.MP_INIT; }
public void Update(double dt, bool clicked, int x, int y) { if (useTimer) { timer += dt; } if (clicked && !useTimer) { if (currentMode == MenuMode.CLOSED) { //newMode = MenuMode.ACTION; //useTimer = true; } else if (currentMode == MenuMode.MESSAGE) { } else if (currentMode == MenuMode.ACTION) { for (int i = 3; i < 11; i++) { if (middle[i].x + middle[i].width - 15 >= x && middle[i].y + middle[i].height - 6 >= y && middle[i].x + 15 <= x && middle[i].y + 6 <= y) { if (g.getCanUse((byte)(i - 3))) { chosenAction = (byte)(i - 2); if (g.getSwitch((byte)(chosenAction - 1))) { newMode = MenuMode.ACTION_CHOICE; } else { newMode = MenuMode.MOVEMENT; } useTimer = true; } else { chosenAction = 0; } } else { if (i < 9) { middle[i].texture = normalactions; } else { middle[i].texture = smallactions; } } } } else if (currentMode == MenuMode.CLOSED_CHOICE) { if (y > 430) { byte choose = (byte)(Math.Floor((double)x * 6 / 720)); if (choose < 6 && g.getCanUseTeam(choose)) { chosenCreature = (byte)(choose + 1); newMode = MenuMode.MESSAGE; useTimer = true; } } } else if (currentMode == MenuMode.ACTION_CHOICE) { if (y > 430) { byte choose = (byte)(Math.Floor((double)x * 6 / 720)); if (choose < 6 && g.getCanUseTeam(choose)) { chosenCreature = (byte)(choose + 1); newMode = MenuMode.MOVEMENT; useTimer = true; } } else if (middle[12].x + middle[12].width - 15 >= x && middle[12].y + middle[12].height - 15 >= y && middle[12].x + 15 <= x && middle[12].y + 15 <= y) { newMode = MenuMode.ACTION; useTimer = true; } } else if (currentMode == MenuMode.MOVEMENT) { if (y > 435 && y < 490) { for (int i = 13; i < 17; i++) { if (middle[i].x + middle[i].width - 2 >= x && middle[i].x + 2 <= x) { middle[i].texture = outershellbuttons; chosenMovement = (byte)(i - 12); newMode = MenuMode.MESSAGE; useTimer = true; } else { middle[i].texture = outershell; } } } else if (middle[12].x + middle[12].width - 15 >= x && middle[12].y + middle[12].height - 15 >= y && middle[12].x + 15 <= x && middle[12].y + 15 <= y) { newMode = MenuMode.ACTION; useTimer = true; } } } else if (!clicked && !useTimer) { if (currentMode == MenuMode.MOVEMENT) { if (y > 435 && y < 490) { byte u = 0; for (int i = 13; i < 17; i++) { if (middle[i].x + middle[i].width - 2 >= x && middle[i].x + 2 <= x) { middle[17].sourcey = 74 * (i - 12); if (i == 13 && rot == 0) { rot--; } if (i == 16 && rot == 0) { rot++; } } else { u++; } } if (u >= 4) { middle[17].sourcey = 0; } u = 0; } } } }
private static MenuMode validate(MenuMode mode) { return (mode < 0) ? 0 : (mode > MenuMode.Custom) ? MenuMode.Custom : mode; }
public void Draw(SpriteBatch spriteBatch) { if (useTimer) { if (newMode == MenuMode.ACTION) { if (currentMode == MenuMode.CLOSED) { for (int i = 0; i < 8; i++) { actions[i].element = g.getActionElement((byte)i) - 1; actions[i].type = g.getActionType((byte)i); } middle[0].Draw(248, 505 - (int)((505 - 368) * Bezier(timer / 0.35)), spriteBatch); middle[1].Draw(248, 475 - (int)((475 - 475) * Bezier(timer / 0.35)), spriteBatch); middle[2].Draw(249, 464 - (int)((464 - 328) * Bezier(timer / 0.35)), spriteBatch); foreach (DiscThing d in discParts) { d.Draw(249, 464 - (int)((464 - 328) * Bezier(timer / 0.35)), spriteBatch); } blend(middle[3], Bezier((timer - 0.2) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[4], Bezier((timer - 0.15) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[5], Bezier((timer - 0.1) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[6], Bezier((timer - 0.2) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[7], Bezier((timer - 0.15) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[8], Bezier((timer - 0.1) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[9], Bezier((timer - 0.05) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[10], Bezier((timer - 0.05) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); middle[3].Draw(80 + 50 - (int)(50 * Bezier((timer - 0.2) / 0.2)), 357, spriteBatch); middle[4].Draw(100 + 50 - (int)(50 * Bezier((timer - 0.15) / 0.2)), 416, spriteBatch); middle[5].Draw(120 + 50 - (int)(50 * Bezier((timer - 0.1) / 0.2)), 475, spriteBatch); middle[6].Draw(464 - 50 + (int)(50 * Bezier((timer - 0.2) / 0.2)), 357, spriteBatch); middle[7].Draw(444 - 50 + (int)(50 * Bezier((timer - 0.15) / 0.2)), 416, spriteBatch); middle[8].Draw(424 - 50 + (int)(50 * Bezier((timer - 0.1) / 0.2)), 475, spriteBatch); middle[9].Draw(50 - (int)(50 * Bezier((timer - 0.05) / 0.2)), 475, spriteBatch); middle[10].Draw(590 - 50 + (int)(50 * Bezier((timer - 0.05) / 0.2)), 475, spriteBatch); if (timer > 1 * 0.2 + 0.2) { timer = 0; currentMode = MenuMode.ACTION; useTimer = false; } } else if (currentMode == MenuMode.ACTION_CHOICE) { middle[0].Draw(248, 368, spriteBatch); middle[1].Draw(248, 475, spriteBatch); middle[2].Draw(249, 328, spriteBatch); foreach (DiscThing d in discParts) { d.Draw(249, 328, spriteBatch); } middle[3].Draw(80, 357, spriteBatch); middle[4].Draw(100, 416, spriteBatch); middle[5].Draw(120, 475, spriteBatch); middle[6].Draw(464, 357, spriteBatch); middle[7].Draw(444, 416, spriteBatch); middle[8].Draw(424, 475, spriteBatch); middle[9].Draw(0, 475, spriteBatch); middle[10].Draw(590, 475, spriteBatch); middle[11].Draw(0, 540 - (int)(122 * Bezier(1 - (timer / 0.2))), spriteBatch); blend(middle[12], Bezier(1 - (timer / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); middle[12].Draw(317, 510 - (int)(122 * Bezier(1 - (timer / 0.2))), spriteBatch); if (timer > 1 * 0.2) { timer = 0; currentMode = MenuMode.ACTION; useTimer = false; } } else if (currentMode == MenuMode.MOVEMENT) { middle[0].Draw(248, 368, spriteBatch); middle[1].Draw(248, (int)(475 - 80 + 80 * Bezier(timer / 0.2)), spriteBatch); middle[2].Draw(249, 328, spriteBatch); middle[2].sourcey = 0; foreach (DiscThing d in discParts) { d.sourcey = 0; d.Draw(249, 328, spriteBatch); } blend(middle[3], Bezier((timer - 0.2) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[4], Bezier((timer - 0.15) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[5], Bezier((timer - 0.1) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[6], Bezier((timer - 0.2) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[7], Bezier((timer - 0.15) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[8], Bezier((timer - 0.1) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[9], Bezier((timer - 0.05) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[10], Bezier((timer - 0.05) / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); middle[3].Draw(80 + 50 - (int)(50 * Bezier((timer - 0.2) / 0.2)), 357, spriteBatch); middle[4].Draw(100 + 50 - (int)(50 * Bezier((timer - 0.15) / 0.2)), 416, spriteBatch); middle[5].Draw(120 + 50 - (int)(50 * Bezier((timer - 0.1) / 0.2)), 475, spriteBatch); middle[6].Draw(464 - 50 + (int)(50 * Bezier((timer - 0.2) / 0.2)), 357, spriteBatch); middle[7].Draw(444 - 50 + (int)(50 * Bezier((timer - 0.15) / 0.2)), 416, spriteBatch); middle[8].Draw(424 - 50 + (int)(50 * Bezier((timer - 0.1) / 0.2)), 475, spriteBatch); middle[9].Draw(50 - (int)(50 * Bezier((timer - 0.05) / 0.2)), 475, spriteBatch); middle[10].Draw(590 - 50 + (int)(50 * Bezier((timer - 0.05) / 0.2)), 475, spriteBatch); blend(middle[12], Bezier(timer / 0.3), new Color(255, 255, 255, 255), new Color(0, 0, 0, 0)); middle[12].Draw(317, 510 - 18 + (int)(18 * Bezier(timer / 0.3)), spriteBatch); if (timer > 1 * 0.2 + 0.2) { timer = 0; currentMode = MenuMode.ACTION; useTimer = false; } } } else if (newMode == MenuMode.ACTION_CHOICE) { middle[0].Draw(248, 368, spriteBatch); middle[1].Draw(248, 475, spriteBatch); middle[2].Draw(249, 328, spriteBatch); foreach (DiscThing d in discParts) { d.Draw(249, 328, spriteBatch); } middle[3].Draw(80, 357, spriteBatch); middle[4].Draw(100, 416, spriteBatch); middle[5].Draw(120, 475, spriteBatch); middle[6].Draw(464, 357, spriteBatch); middle[7].Draw(444, 416, spriteBatch); middle[8].Draw(424, 475, spriteBatch); middle[9].Draw(0, 475, spriteBatch); middle[10].Draw(590, 475, spriteBatch); middle[11].Draw(0, 540 - (int)(122 * Bezier(timer / 0.2)), spriteBatch); blend(middle[12], Bezier(timer / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); middle[12].Draw(317, 510 - (int)(122 * Bezier(timer / 0.2)), spriteBatch); if (timer > 1 * 0.2) { timer = 0; currentMode = MenuMode.ACTION_CHOICE; useTimer = false; } } else if (newMode == MenuMode.CLOSED_CHOICE) { middle[0].Draw(248, 505, spriteBatch); middle[1].Draw(248, 475, spriteBatch); middle[2].Draw(249, 464, spriteBatch); foreach (DiscThing d in discParts) { d.Draw(249, 464, spriteBatch); } middle[11].Draw(0, 540 - (int)(122 * Bezier(timer / 0.2)), spriteBatch); blend(middle[12], Bezier(timer / 0.2), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); middle[12].Draw(317, 510 - (int)(122 * Bezier(timer / 0.2)), spriteBatch); if (timer > 1 * 0.2) { timer = 0; currentMode = MenuMode.CLOSED_CHOICE; useTimer = false; } } else if (newMode == MenuMode.MOVEMENT) { if (currentMode == MenuMode.ACTION) { middle[0].Draw(248, 368, spriteBatch); middle[1].Draw(248, (int)(475 - 80 * Bezier(timer / 0.2)), spriteBatch); middle[2].Draw(249, 328, spriteBatch); foreach (DiscThing d in discParts) { d.Draw(249, 328, spriteBatch); } blend(middle[3], Bezier(1 - ((timer - 0.2) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[4], Bezier(1 - ((timer - 0.15) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[5], Bezier(1 - ((timer - 0.1) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[6], Bezier(1 - ((timer - 0.2) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[7], Bezier(1 - ((timer - 0.15) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[8], Bezier(1 - ((timer - 0.1) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[9], Bezier(1 - ((timer - 0.05) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[10], Bezier(1 - ((timer - 0.05) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); middle[3].Draw(80 + 50 - (int)(50 * Bezier(1 - ((timer - 0.2) / 0.2))), 357, spriteBatch); middle[4].Draw(100 + 50 - (int)(50 * Bezier(1 - ((timer - 0.15) / 0.2))), 416, spriteBatch); middle[5].Draw(120 + 50 - (int)(50 * Bezier(1 - ((timer - 0.1) / 0.2))), 475, spriteBatch); middle[6].Draw(464 - 50 + (int)(50 * Bezier(1 - ((timer - 0.2) / 0.2))), 357, spriteBatch); middle[7].Draw(444 - 50 + (int)(50 * Bezier(1 - ((timer - 0.15) / 0.2))), 416, spriteBatch); middle[8].Draw(424 - 50 + (int)(50 * Bezier(1 - ((timer - 0.1) / 0.2))), 475, spriteBatch); middle[9].Draw(50 - (int)(50 * Bezier(1 - ((timer - 0.05) / 0.2))), 475, spriteBatch); middle[10].Draw(590 - 50 + (int)(50 * Bezier(1 - ((timer - 0.05) / 0.2))), 475, spriteBatch); blend(middle[12], Bezier(timer / 0.3), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); middle[12].Draw(317, 510 - (int)(18 * Bezier(timer / 0.3)), spriteBatch); if (timer > 1 * 0.2 + 0.2) { timer = 0; currentMode = MenuMode.MOVEMENT; useTimer = false; } } else if (currentMode == MenuMode.ACTION_CHOICE) { middle[0].Draw(248, 368, spriteBatch); middle[1].Draw(248, (int)(475 - 80 * Bezier(timer / 0.2)), spriteBatch); middle[2].Draw(249, 328, spriteBatch); foreach (DiscThing d in discParts) { d.Draw(249, 328, spriteBatch); } blend(middle[3], Bezier(1 - ((timer - 0.2) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[4], Bezier(1 - ((timer - 0.15) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[5], Bezier(1 - ((timer - 0.1) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[6], Bezier(1 - ((timer - 0.2) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[7], Bezier(1 - ((timer - 0.15) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[8], Bezier(1 - ((timer - 0.1) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[9], Bezier(1 - ((timer - 0.05) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); blend(middle[10], Bezier(1 - ((timer - 0.05) / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); middle[3].Draw(80 + 50 - (int)(50 * Bezier(1 - ((timer - 0.2) / 0.2))), 357, spriteBatch); middle[4].Draw(100 + 50 - (int)(50 * Bezier(1 - ((timer - 0.15) / 0.2))), 416, spriteBatch); middle[5].Draw(120 + 50 - (int)(50 * Bezier(1 - ((timer - 0.1) / 0.2))), 475, spriteBatch); middle[6].Draw(464 - 50 + (int)(50 * Bezier(1 - ((timer - 0.2) / 0.2))), 357, spriteBatch); middle[7].Draw(444 - 50 + (int)(50 * Bezier(1 - ((timer - 0.15) / 0.2))), 416, spriteBatch); middle[8].Draw(424 - 50 + (int)(50 * Bezier(1 - ((timer - 0.1) / 0.2))), 475, spriteBatch); middle[9].Draw(50 - (int)(50 * Bezier(1 - ((timer - 0.05) / 0.2))), 475, spriteBatch); middle[10].Draw(590 - 50 + (int)(50 * Bezier(1 - ((timer - 0.05) / 0.2))), 475, spriteBatch); middle[11].Draw(0, 540 - (int)(122 * Bezier(1 - (timer / 0.2))), spriteBatch); middle[12].Draw(317, 492 - (int)(122 * Bezier(1 - (timer / 0.2))), spriteBatch); if (timer > 1 * 0.2 + 0.2) { timer = 0; currentMode = MenuMode.MOVEMENT; useTimer = false; } } } else if (newMode == MenuMode.MESSAGE) { if (currentMode == MenuMode.MOVEMENT) { middle[0].Draw(248, 368 + (int)(137 * Bezier(timer / 0.2)), spriteBatch); middle[1].Draw(248, 475 - 80 + (int)(80 * Bezier(timer / 0.2)), spriteBatch); middle[2].Draw(249, 328 + (int)(136 * Bezier(timer / 0.2)), spriteBatch); middle[2].sourcey = 0; foreach (DiscThing d in discParts) { d.sourcey = 0; d.Draw(249, 328 + (int)(136 * Bezier(timer / 0.2)), spriteBatch); } if (timer > 1 * 0.2) { timer = 0; currentMode = MenuMode.MESSAGE; useTimer = false; } } else if (currentMode == MenuMode.CLOSED_CHOICE) { middle[0].Draw(248, 505, spriteBatch); middle[1].Draw(248, 475, spriteBatch); middle[2].Draw(249, 464, spriteBatch); foreach (DiscThing d in discParts) { d.Draw(249, 464, spriteBatch); } middle[11].Draw(0, 540 - (int)(122 * Bezier(1 - (timer / 0.2))), spriteBatch); blend(middle[12], Bezier(1 - (timer / 0.2)), new Color(0, 0, 0, 0), new Color(255, 255, 255, 255)); middle[12].Draw(317, 510 - (int)(122 * Bezier(1 - (timer / 0.2))), spriteBatch); if (timer > 1 * 0.2) { timer = 0; currentMode = MenuMode.MESSAGE; useTimer = false; } } } } else { if (currentMode == MenuMode.CLOSED) { middle[0].Draw(248, 505, spriteBatch); middle[1].Draw(248, 475, spriteBatch); middle[2].sourcey = 74 * spriteRot; middle[2].Draw(249, 464, spriteBatch); foreach (DiscThing d in discParts) { d.sourcey = 74 * spriteRot; d.Draw(249, 464, spriteBatch); } } else if (currentMode == MenuMode.MESSAGE) { middle[0].Draw(248, 505, spriteBatch); middle[1].Draw(248, 475, spriteBatch); middle[2].Draw(249, 464, spriteBatch); foreach (DiscThing d in discParts) { d.Draw(249, 464, spriteBatch); } g.chosen = true; currentMode = MenuMode.CLOSED; } else if (currentMode == MenuMode.ACTION) { for (int i = 3; i < 11; i++) { middle[i].color = new Color(255, 255, 255, 255); } for (int i = 3; i < 9; i++) { if (!g.getCanUse((byte)(i - 3))) { middle[i].texture = unusableactions; } else { middle[i].texture = normalactions; } } for (int i = 0; i < 11; i++) { middle[i].Draw(spriteBatch); } foreach (DiscThing d in discParts) { d.Draw(spriteBatch); } spriteBatch.DrawString(g.font, g.getAction(0), new Vector2(100, 367), Color.Fuchsia); spriteBatch.DrawString(g.font, g.getAction(1), new Vector2(120, 426), Color.Fuchsia); spriteBatch.DrawString(g.font, g.getAction(2), new Vector2(140, 485), Color.Fuchsia); spriteBatch.DrawString(g.font, g.getAction(3), new Vector2(504, 367), Color.Fuchsia); spriteBatch.DrawString(g.font, g.getAction(4), new Vector2(484, 426), Color.Fuchsia); spriteBatch.DrawString(g.font, g.getAction(5), new Vector2(464, 485), Color.Fuchsia); spriteBatch.DrawString(g.font, "Attack", new Vector2(30, 485), Color.Fuchsia); spriteBatch.DrawString(g.font, "Switch", new Vector2(624, 485), Color.Fuchsia); spriteBatch.DrawString(g.font, g.getCanUseAction(0), new Vector2(203, 381), Color.Blue); spriteBatch.DrawString(g.font, g.getCanUseAction(1), new Vector2(223, 440), Color.Blue); spriteBatch.DrawString(g.font, g.getCanUseAction(2), new Vector2(243, 499), Color.Blue); spriteBatch.DrawString(g.font, g.getCanUseAction(3), new Vector2(502, 381), Color.Blue); spriteBatch.DrawString(g.font, g.getCanUseAction(4), new Vector2(482, 440), Color.Blue); spriteBatch.DrawString(g.font, g.getCanUseAction(5), new Vector2(462, 499), Color.Blue); } else if (currentMode == MenuMode.ACTION_CHOICE) { for (int i = 0; i < 13; i++) { middle[i].Draw(spriteBatch); } foreach (DiscThing d in discParts) { d.Draw(spriteBatch); } for (int i = 18; i < 24; i++) { if (!g.getCanUseTeam((byte)(i - 18))) { middle[i].Draw(120 * (i - 18), 418, spriteBatch); } } spriteBatch.DrawString(g.font, g.getTeam(0), new Vector2(10, 500), Color.Black); spriteBatch.DrawString(g.font, g.getTeam(1), new Vector2(130, 500), Color.Black); spriteBatch.DrawString(g.font, g.getTeam(2), new Vector2(250, 500), Color.Black); spriteBatch.DrawString(g.font, g.getTeam(3), new Vector2(370, 500), Color.Black); spriteBatch.DrawString(g.font, g.getTeam(4), new Vector2(490, 500), Color.Black); spriteBatch.DrawString(g.font, g.getTeam(5), new Vector2(610, 500), Color.Black); } else if (currentMode == MenuMode.CLOSED_CHOICE) { middle[0].Draw(248, 505, spriteBatch); middle[1].Draw(248, 475, spriteBatch); middle[2].Draw(249, 464, spriteBatch); foreach (DiscThing d in discParts) { d.Draw(249, 464, spriteBatch); } middle[11].Draw(spriteBatch); middle[12].Draw(spriteBatch); for (int i = 18; i < 24; i++) { if (!g.getCanUseTeam((byte)(i - 18))) { middle[i].Draw(120 * (i - 18), 418, spriteBatch); } } spriteBatch.DrawString(g.font, g.getTeam(0), new Vector2(10, 500), Color.Black); spriteBatch.DrawString(g.font, g.getTeam(1), new Vector2(130, 500), Color.Black); spriteBatch.DrawString(g.font, g.getTeam(2), new Vector2(250, 500), Color.Black); spriteBatch.DrawString(g.font, g.getTeam(3), new Vector2(370, 500), Color.Black); spriteBatch.DrawString(g.font, g.getTeam(4), new Vector2(490, 500), Color.Black); spriteBatch.DrawString(g.font, g.getTeam(5), new Vector2(610, 500), Color.Black); } else if (currentMode == MenuMode.MOVEMENT) { for (int i = 0; i < 2; i++) { middle[i].Draw(spriteBatch); } middle[2].sourcey = 74 * spriteRot; middle[2].Draw(spriteBatch); foreach (DiscThing d in discParts) { d.sourcey = 74 * spriteRot; d.Draw(spriteBatch); } middle[13].Draw(248, 475 - 80, spriteBatch); middle[14].Draw(248 + 47, 475 - 80, spriteBatch); middle[15].Draw(248 + 111, 475 - 80, spriteBatch); middle[16].Draw(248 + 174, 475 - 80, spriteBatch); middle[17].Draw(249, 328, spriteBatch); middle[12].Draw(spriteBatch); } } }
private void SetBuildMode() { MenuMode.SetMode(4); }
public Menu(ContentManager Content) { currentMode = MenuMode.CLOSED; timer = 0; rotateTimer = 0; outershell = Content.Load <Texture2D>("outershell"); outershellbuttons = Content.Load <Texture2D>("outershellbuttons"); shell = Content.Load <Texture2D>("shell"); normalactions = Content.Load <Texture2D>("actions"); smallactions = Content.Load <Texture2D>("smallactions"); unusableactions = Content.Load <Texture2D>("noactions"); disc = Content.Load <Texture2D>("disc"); arrows = Content.Load <Texture2D>("arrows"); cross = Content.Load <Texture2D>("cross"); Texture2D chooser = Content.Load <Texture2D>("chooser"); Texture2D pointers = Content.Load <Texture2D>("pointers"); discTextures = new Texture2D[] { Content.Load <Texture2D>("discparts/disc0"), Content.Load <Texture2D>("discparts/disc1"), Content.Load <Texture2D>("discparts/disc2"), Content.Load <Texture2D>("discparts/disc3"), Content.Load <Texture2D>("discparts/disc4"), Content.Load <Texture2D>("discparts/disc5"), Content.Load <Texture2D>("discparts/disc6"), Content.Load <Texture2D>("discparts/disc7"), }; discParts = new DiscThing[] { new DiscThing(discTextures[0], 0, 0, 222, 74), new DiscThing(discTextures[1], 0, 0, 222, 74), new DiscThing(discTextures[2], 0, 0, 222, 74), new DiscThing(discTextures[3], 0, 0, 222, 74), new DiscThing(discTextures[4], 0, 0, 222, 74), new DiscThing(discTextures[5], 0, 0, 222, 74), new DiscThing(discTextures[6], 0, 0, 222, 74), new DiscThing(discTextures[7], 0, 0, 222, 74), }; middle = new Thing[] { new Thing(shell, 0, 0, 224, 192), new Thing(outershell, 0, 0, 224, 224), new Thing(disc, 0, 0, 222, 74), //// new ActionThing(normalactions, 0, 192, 180, 64, true), new ActionThing(normalactions, 0, 192, 180, 64, true), new ActionThing(normalactions, 0, 192, 180, 64, true), new ActionThing(normalactions, 0, 128, 180, 64, false), new ActionThing(normalactions, 0, 128, 180, 64, false), new ActionThing(normalactions, 0, 128, 180, 64, false), new ActionThing(smallactions, 0, 64, 140, 64, true), new ActionThing(smallactions, 0, 0, 140, 64, false), //// new Thing(chooser, 0, 0, 720, 122), new Thing(pointers, 64, 0, 86, 50), new Thing(outershell, 0, 0, 49, 224), new Thing(outershell, 47, 0, 66, 224), new Thing(outershell, 111, 0, 66, 224), new Thing(outershell, 174, 0, 49, 224), new Thing(arrows, 0, 0, 222, 74), new Thing(cross, 0, 0, 122, 122), new Thing(cross, 0, 0, 122, 122), new Thing(cross, 0, 0, 122, 122), new Thing(cross, 0, 0, 122, 122), new Thing(cross, 0, 0, 122, 122), new Thing(cross, 0, 0, 122, 122), }; actions = new ActionThing[] { new ActionThing(normalactions, 0, 192, 180, 64, true), new ActionThing(normalactions, 0, 192, 180, 64, true), new ActionThing(normalactions, 0, 192, 180, 64, true), new ActionThing(normalactions, 0, 128, 180, 64, false), new ActionThing(normalactions, 0, 128, 180, 64, false), new ActionThing(normalactions, 0, 128, 180, 64, false), new ActionThing(smallactions, 0, 64, 130, 64, true), new ActionThing(smallactions, 0, 0, 130, 64, false), }; for (int i = 3; i < 11; i++) { middle[i] = actions[i - 3]; middle[i].color = new Color(0, 0, 0, 0); } }
} // 0x00D59C90-0x00D59D60 public void Init(IPokemonStatus pokemonStatus, MenuMode mode) { } // 0x00D58ED0-0x00D59BA0
public void Pause() { MenuMode = MenuMode.Pause; Game1.GameMode = GameModes.Menu; TransFrame = 1f; Level = Level.Main; TransType = Trans.All; }
protected void MenuChangeDelay(MenuMode newMode) { InputDelegateController.instance.TriggerMenuChange(newMode); }
public void Update(Game1 game) { _frame += Game1.FrameTime / 2f; if (_frame > 6.28f) _frame -= 6.28f; if (TransFrame < 2f) { var pFrame = TransFrame; TransFrame += Game1.FrameTime; if (TransType == Trans.Buttons) TransFrame += Game1.FrameTime; if (pFrame < 1f && TransFrame >= 1f) { _levelSel[(int)Level] = SelItem; Level = TransGoal; SelItem = _levelSel[(int)Level]; switch (Level) { case Level.NewGame: game.NewGame(); break; case Level.ResumeGame: Game1.GameMode = GameModes.Playing; break; case Level.EndGame: MenuMode = MenuMode.Main; Level = Level.Main; break; case Level.Quit: game.Quit(); break; } } } for (var i = 0; i < _fog.Length; i++) { _fog[i].X -= Game1.FrameTime * (50f + (i % 20 + 2)); _fog[i].Y += Game1.FrameTime * (i % 14 + 5); if (_fog[i].X < -150f) { _fog[i].X = Game1.ScreenSize.X + Rand.GetRandomFloat(150f, 200f); _fog[i].Y = Game1.ScreenSize.Y - Rand.GetRandomFloat(0f, 300f); } } for (var i = 0; i < _optionFrame.Length; i++) { if (SelItem == i) { if (_optionFrame[i] < 1f) { _optionFrame[i] += Game1.FrameTime * 7f; if (_optionFrame[i] > 1f) _optionFrame[i] = 1f; } } else { if (_optionFrame[i] > 0f) { _optionFrame[i] -= Game1.FrameTime * 4f; if (_optionFrame[i] < 0f) _optionFrame[i] = 0f; } } } PopulateOptions(); if (_totalOptions > 0) { if (ControlInput.KeyUpPressed) { SelItem = (SelItem + (_totalOptions - 1)) % _totalOptions; } else if (ControlInput.KeyDownPressed) { SelItem = (SelItem + 1) % _totalOptions; } } var ok = false; if (TransFrame > 1.9f) { if (ControlInput.KeyAttackPressed) ok = true; if (ControlInput.KeyStartPressed) { if (MenuMode == MenuMode.Main || MenuMode == MenuMode.Dead) ok = true; else Transition(Level.ResumeGame, true); } if (ok) { switch (Level) { case Level.Main: switch (_option[SelItem]) { case Option.NewGame: Transition(Level.NewGame, true); break; case Option.ResumeGame: Transition(Level.ResumeGame, true); break; case Option.EndGame: Transition(Level.EndGame, true); break; case Option.Continue: break; case Option.Options: Transition(Level.Options); break; case Option.Quit: Transition(Level.Quit, true); break; } break; case Level.Dead: switch (_option[SelItem]) { case Option.EndGame: Transition(Level.EndGame, true); break; case Option.Quit: Transition(Level.Quit, true); break; } break; case Level.Options: switch (_option[SelItem]) { case Option.Back: Transition(Level.Main); break; } break; } } } }
public void DeactivateSpecificMenu(MenuMode mode) { UIElementManager.Instance.ActivateOrDeactivateMenu(mode); }
public void ShowOptions() { currentMode = MenuMode.Options; SwitchMenu(ref options); }
// Draw menu to control camera device. private void DrawMenu() { computePosition(); // Setup style for buttons. GUIStyle buttonGroupStyle = new GUIStyle(GUI.skin.button); buttonGroupStyle.stretchWidth = true; buttonGroupStyle.stretchHeight = true; GUILayout.BeginArea(mAreaRect); GUILayout.BeginHorizontal(buttonGroupStyle); // Turn flash on or off. if (GUILayout.Button("Toggle Flash", buttonGroupStyle)) { if (!mFlashEnabled) { // Turn on flash if it is currently disabled. CameraDevice.Instance.SetFlashTorchMode(true); mFlashEnabled = true; } else { // Turn off flash if it is currently enabled. CameraDevice.Instance.SetFlashTorchMode(false); mFlashEnabled = false; } mMenuToShow = MenuMode.MENU_OFF; mButtonPressed = true; } // Triggers auto focus: if (GUILayout.Button("Autofocus", buttonGroupStyle)) { if (CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_TRIGGERAUTO)) mFocusMode = CameraDevice.FocusMode.FOCUS_MODE_TRIGGERAUTO; mMenuToShow = MenuMode.MENU_OFF; mButtonPressed = true; } // Choose focus mode. if (GUILayout.Button("Focus Modes", buttonGroupStyle)) { mMenuToShow = MenuMode.MENU_FOCUS_MODES; mButtonPressed = true; } GUILayout.EndHorizontal(); GUILayout.EndArea(); }
public void ActivateOrDeactivateMenu(MenuMode mode) { bool isactive = false; switch (mode) { case MenuMode.BuildMode: isactive = BuildCanvas.activeSelf; BuildCanvas.SetActive(!isactive); if (!BuildCanvas.activeSelf) { EditMenuCanvas.SetActive(false); } if (ActionsCanvas != null) { ActionsCanvas.SetActive(false); } if (ActionsOptionsMenuCanvas != null) { ActionsOptionsMenuCanvas.SetActive(false); } if (StorageCanvas != null) { StorageCanvas.SetActive(false); } break; case MenuMode.ActionsMode: isactive = ActionsCanvas.activeSelf; ActionsCanvas.SetActive(!isactive); if (!ActionsCanvas.activeSelf) { ActionsOptionsMenuCanvas.SetActive(false); } if (BuildCanvas != null) { BuildCanvas.SetActive(false); } if (EditMenuCanvas != null) { EditMenuCanvas.SetActive(false); } if (StorageCanvas != null) { StorageCanvas.SetActive(false); } break; case MenuMode.StorageMode: isactive = StorageCanvas.activeSelf; if (StorageCanvas != null) { StorageCanvas.SetActive(!isactive); } if (BuildCanvas != null) { BuildCanvas.SetActive(false); } if (EditMenuCanvas != null) { EditMenuCanvas.SetActive(false); } if (ActionsCanvas != null) { ActionsCanvas.SetActive(false); } if (ActionsOptionsMenuCanvas != null) { ActionsOptionsMenuCanvas.SetActive(false); } break; default: break; } if (!isactive) { currentMode = mode; } else { currentMode = MenuMode.None; } }