public static void Init() { MenuLocal = Modes.ModeConfig.MenuConfig.AddSubMenu("Combo", "Combo"); { MenuLocal.Add("Combo.Mode", new ComboBox("Combo Mode:", 1, "Q : R", "W : R", "Auto")).OnValueChange += ModeCombo_OnValueChange; string[] strWrKill = new string[3]; { for (var i = 1; i < 4; i++) { strWrKill[i - 1] = "Min. Hit Enemy >= " + (i + 1); } MenuLocal.Add("Combo.Mode.Auto", new ComboBox("W : R for Multi Targets:", 0, strWrKill)); } MenuLocal.Add("Combo.UseW", new ComboBox("W:", 1, "Off", "On")); MenuLocal.Add("Combo.UseW.Far", new ComboBox("W: Jump for killable distant enemy", 1, "Off", "On")); MenuLocal.Add("Combo.UseE", new ComboBox("E:", 1, "Off", "On")); MenuLocal.Add("Combo.Ignite", new ComboBox("Ignite:", 1, "Off", "On")); } Game.OnUpdate += GameOnOnUpdate; Game.OnWndProc += Game_OnWndProc; Drawing.OnDraw += DrawingOnOnDraw; Drawing.OnDraw += DrawingHutMode; }
public static void Init(Menu MenuParent) { MenuLocal = MenuParent.AddSubMenu("Humanizer Spell Cast", "SettingsSpellCast"); { string[] strQ = new string[1000 / 250]; for (float i = 250; i <= 1000; i += 250) { strQ[(int)(i / 250 - 1)] = (i / 1000) + " sec. "; } MenuLocal.Add("Settings.SpellCast.VisibleDelay", new ComboBox("Cast Delay: Instatly Visible Enemy", 2, strQ)); MenuLocal.Add("Settings.SpellCast.Default", new CheckBox("Load Recommended Settings")) .OnValueChange += (sender, args) => { if (args.NewValue) { LoadDefaultSettingsQ(); } }; } MenuSettingE = MenuParent.AddSubMenu("E Settings:", "MenuSettings.E"); int eRange = (int)PlayerSpells.E.Range; MenuSettingE.Add("Settings.E.MaxRange", new Slider("E: Max. Rage [Default: 800]", eRange - 20, eRange / 2, eRange + 50)); MenuSettingE.Add("Settings.E.Hitchance", new ComboBox("E:", 2, "Hitchance = Very High", "Hitchance >= High", "Hitchance >= Medium", "Hitchance >= Low")); MenuFlame = MenuParent.AddSubMenu("Flame", "Flame"); MenuFlame.Add("Flame.Laugh", new ComboBox("After Kill:", 5, "Off", "Joke", "Taunt", "Laugh", "Mastery Badge", "Random")); }
public static void Init() { MenuLocal = Modes.ModeConfig.MenuConfig.AddSubMenu("Combo", "Combo"); { MenuLocal.Add("Combo.Mode", new ComboBox("Combo Mode:", 1, "Q:R", "W:R")); MenuLocal.Add("Combo.UseW", new ComboBox("W:", 1, "Off", "On")); MenuLocal.Add("Combo.UseW.Far", new ComboBox("W: Jump for killable distant enemy", 1, "Off", "On")); MenuLocal.Add("Combo.UseE", new ComboBox("E:", 1, "Off", "On")); MenuLocal.Add("Combo.Ignite", new ComboBox("Ignite:", 1, "Off", "On")); } Game.OnUpdate += GameOnOnUpdate; Game.OnWndProc += Game_OnWndProc; Drawing.OnDraw += DrawingOnOnDraw; Drawing.OnDraw += DrawingHutMode; }
public static void Init(Menu MenuParent) { MenuLocal = MenuParent.AddSubMenu("Settings", "Settings"); string[] strE = new string[1000 / 250]; for (var i = 250; i <= 1000; i += 250) { strE[i / 250 - 1] = i + " ms."; } MenuLocal.Add("Settings.SpellCast.VisibleDelay", new ComboBox("Cast delay for Instanly Visible Enemy:", 0, strE)); MenuLocal.Add("Settings.Q.Hitchance", new ComboBox("Q Hitchance:", 2, "Hitchance = Very High", "Hitchance >= High", "Hitchance >= Medium", "Hitchance >= Low")); MenuLocal.Add("Settings.E.Auto", new ComboBox("E: Auto-Use (If Enemy Hit)", 1, "Off", "On")); MenuFlame = MenuParent.AddSubMenu("Flame", "Flame"); MenuFlame.Add("Flame.Laugh", new ComboBox("After Kill:", 4, "Off", "Joke", "Taunt", "Laugh", "Random")); MenuFlame.Add("Flame.Ctrl6", new ComboBox("After Kill: Show Champion Point Icon (Ctrl + 6)", 0, "Off", "On")); }