protected void Start()
 {
     placeInButtonArray = 0;
     buttons [placeInButtonArray].Select();
     hasStarted = true;
     input      = transform.GetComponent <MenuInputController> ();
 }
    void Awake()
    {
        if (m_input == null)
        {
            m_input = transform.parent.GetComponent <MenuInputController>();
        }

        Debug.Assert(m_input != null, this.gameObject.name + " - SplashScreen : Missing MenuInputController");
    }
Example #3
0
 void LoadVariables()
 {
     skinManager = transform.GetComponent <SkinManager_Local>();
     playerInstance.playerNumber = playerNumber;
     readyText.text          = "Not Ready";
     readyText.color         = Color.red;
     input                   = transform.GetComponent <MenuInputController>();
     currentPlaceInSkinParts = 0;
     hasStarted              = true;
 }
Example #4
0
 void Awake()
 {
     m_input = transform.parent.GetComponent <MenuInputController>();
 }
Example #5
0
 private void Start()
 {
     m_input = this.gameObject.GetComponent <MenuInputController>();
 }