protected void Start() { placeInButtonArray = 0; buttons [placeInButtonArray].Select(); hasStarted = true; input = transform.GetComponent <MenuInputController> (); }
void Awake() { if (m_input == null) { m_input = transform.parent.GetComponent <MenuInputController>(); } Debug.Assert(m_input != null, this.gameObject.name + " - SplashScreen : Missing MenuInputController"); }
void LoadVariables() { skinManager = transform.GetComponent <SkinManager_Local>(); playerInstance.playerNumber = playerNumber; readyText.text = "Not Ready"; readyText.color = Color.red; input = transform.GetComponent <MenuInputController>(); currentPlaceInSkinParts = 0; hasStarted = true; }
void Awake() { m_input = transform.parent.GetComponent <MenuInputController>(); }
private void Start() { m_input = this.gameObject.GetComponent <MenuInputController>(); }