Example #1
0
    public void OnTriggerEnter2D(Collider2D collision)
    {
        string gOTag = collision.gameObject.tag;

        if (gOTag == "Player")
        {
            MIG.GameOver(null);
        }
        else if (gOTag == "Payload")
        {
            MIG.GameOver("Vous avez perdu votre chargement");
        }
    }
Example #2
0
 public void OnCollisionEnter2D(Collision2D collision)
 {
     if (MIG && collision.gameObject.tag == "Player")
     {
         collision.gameObject.SendMessage("StopSound", null, SendMessageOptions.DontRequireReceiver);
         MIG.GameOver(null);
     }
 }
Example #3
0
 public void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Ground")
     {
         if (MIG)
         {
             MIG.GameOver(null);
         }
         else
         {
             Debug.LogError("<color='Red'>No Menu Handler given, cannot loose</color>");
         }
     }
 }