public void InitScene() { GameObject background = new GameObject(new Vector2(SceneManager.ScreenSize.X, 400, SceneManager.ScreenSize.X, 0), "", new Vector2(0, 250)); background.Animator.AddTexture("BACKGROUND", new Bitmap("./Textures/BACKGROUND.png"), 3, 2000); background.Animator.CurrentTexture = "BACKGROUND"; SceneManager.AddObject(background); GameObject sun = new GameObject(new Vector2(230, 300), "Sun", new Vector2(10, -25)); sun.Animator.AddTexture("SUN", new Bitmap("./Textures/SUN.png")); sun.Animator.CurrentTexture = "SUN"; SceneManager.AddObject(sun); menuHUD = new MenuHUD(gl); menuHUD.Init(); SceneManager.HUD = menuHUD; // Play games' song long position; try { position = OutputDevice.GetPosition(); } catch { position = 0; } if (position == 0) { keepPlaying = true; OutputDevice.PlaybackStopped += SongStopped; OutputDevice.Init(audioFile); OutputDevice.Play(); } }
private void ServerManager_OnGettingDatasSuccess(PlayerDatas playerDatas) { PlayerDatas = playerDatas; MenuHUD lMainMenu = MenuHUD.Instance; uiManager.AddScreen(lMainMenu); uiManager.AddScreenWithoutCloseAScreen(LevelSelector.Instance, lMainMenu); }
public override void _Ready() { this.globals = (Autoload)GetNode("/root/Autoload"); bgm = GetNode("BGM") as AudioStreamPlayer; hud = GetNode("HUD") as MenuHUD; hud.Connect("StartGame", this, "NewGame"); SetProcess(false); bgm.Play(); }
// Start is called before the first frame update void Start() { MechHUD = transform.Find("MechHUD").gameObject; SwitcherHUD = transform.Find("SwitcherHUD").gameObject; NavHUD = transform.Find("NavHUD").gameObject; MenuHUD = transform.Find("MenuHUD").gameObject; ScoreHUD = transform.Find("ScoreHUD").gameObject; GunHUD = transform.Find("GunHUD").gameObject; slotHighlightTransform = SwitcherHUD.transform.GetChild(0).GetComponent <RectTransform>(); slotImages = new List <GameObject>(); slotPos = slotHighlightTransform.anchoredPosition; slotPosDelta = new Vector3(80, 0, 0); MechHUD.SetActive(false); SwitcherHUD.SetActive(true); NavHUD.SetActive(false); MenuHUD.SetActive(false); GunHUD.SetActive(false); ScoreboardUI(false); self.SetActive(false); }
public void MenuUI() { MenuHUD.SetActive(!MenuHUD.activeSelf); Cursor.visible = MenuHUD.activeSelf; GunHUD.SetActive(false); }
public HUD(Hero hero, Entity enemy, Fight fight) { this.topLeftFrame = new Vector2(45, 35); this.topRightFrame = new Vector2(445, 35); this.bottomLeftFrame = new Vector2(25, 555); this.bottomRightFrame = new Vector2(735, 555); this.hero = hero; this.enemy = enemy; this.enemyHit = false; this.heroHit = false; enemyHitDelay = 0; heroHitDelay = 0; this.heroInventory = new InventoryGUI(this.hero, fight); this.combatLog = new List <string>(); this.logPos = new Vector2(this.topRightFrame.X + 15, this.topRightFrame.Y + 10); #region Initialize HP/Mana Bars this.heroHpPercentage = (int)((float)this.hero.CurrentHealth / (float)this.hero.MaxHealth * 100.0); this.heroHp.Width = this.heroHpPercentage * 2; this.heroHp.Height = 25; this.heroHp.X = Convert.ToInt32(bottomLeftFrame.X + 15); this.heroHp.Y = Convert.ToInt32(bottomLeftFrame.Y + 55); this.heroManaPercentage = (int)((float)this.hero.CurrentMana / (float)this.hero.MaxMana * 100.0); this.heroMana.Width = this.heroManaPercentage * 2; this.heroMana.Height = 25; this.heroMana.X = Convert.ToInt32(bottomLeftFrame.X + 15); this.heroMana.Y = Convert.ToInt32(bottomLeftFrame.Y + 85); this.enemyHpPercentage = (int)((float)this.enemy.CurrentHealth / (float)this.enemy.MaxHealth * 100.0); this.enemyHp.Width = this.enemyHpPercentage * 2; this.enemyHp.Height = 25; this.enemyHp.X = Convert.ToInt32(bottomRightFrame.X + 15); this.enemyHp.Y = Convert.ToInt32(bottomRightFrame.Y + 55); this.enemyManaPercentage = (int)((float)this.enemy.CurrentMana / (float)this.enemy.MaxMana * 100.0); this.enemyMana.Width = this.enemyManaPercentage * 2; this.enemyMana.Height = 25; this.enemyMana.X = Convert.ToInt32(bottomRightFrame.X + 15); this.enemyMana.Y = Convert.ToInt32(bottomRightFrame.Y + 85); #endregion choiceHUD = ChoiceHUD.Blank; menuHUD = MenuHUD.Main; spellChoice = SpellChoice.Blank; #region Initialize Button Position this.button1 = new Vector2(topLeftFrame.X + 15, topLeftFrame.Y + 80); this.button2 = new Vector2(topLeftFrame.X + 210, topLeftFrame.Y + 80); this.button3 = new Vector2(topLeftFrame.X + 15, topLeftFrame.Y + 125); this.button4 = new Vector2(topLeftFrame.X + 210, topLeftFrame.Y + 125); this.buttonN = new Vector2(this.topLeftFrame.X + 190, this.topLeftFrame.Y + 15); this.buttonP = new Vector2(this.topLeftFrame.X + 115, this.topLeftFrame.Y + 15); #endregion }
public void Update(MouseInput mouseInput, KeyboardInput keyboardInput) { #region Update HP/Mana Bars this.heroHpPercentage = (int)((float)this.hero.CurrentHealth / (float)this.hero.MaxHealth * 100.0); this.heroManaPercentage = (int)((float)this.hero.CurrentMana / (float)this.hero.MaxMana * 100.0); this.enemyHpPercentage = (int)((float)this.enemy.CurrentHealth / (float)this.enemy.MaxHealth * 100.0); this.enemyManaPercentage = (int)((float)this.enemy.CurrentMana / (float)this.enemy.MaxMana * 100.0); this.heroHp.Width = this.heroHpPercentage * 2; this.heroMana.Width = this.heroManaPercentage * 2; this.enemyHp.Width = this.enemyHpPercentage * 2; this.enemyMana.Width = this.enemyManaPercentage * 2; #endregion #region Update HUD Choice if (menuHUD == MenuHUD.Main) { if (attackRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y)) { choiceHUD = ChoiceHUD.Attack; } else if (defendRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y)) { choiceHUD = ChoiceHUD.Defend; } else if (spellsRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y)) { choiceHUD = ChoiceHUD.Spells; } else if (inventoryRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y)) { choiceHUD = ChoiceHUD.Inventory; } else { choiceHUD = ChoiceHUD.Blank; } } else if (menuHUD == MenuHUD.Spells) { if (nextRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y)) { choiceHUD = ChoiceHUD.Next; } else if (prevRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y)) { choiceHUD = ChoiceHUD.Previous; } else if (arcaneShockRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y)) { spellChoice = SpellChoice.ArcaneShock; } else if (selfCureRect.Contains((int)mouseInput.Pos.X, (int)mouseInput.Pos.Y)) { spellChoice = SpellChoice.SelfCure; } else { spellChoice = SpellChoice.Blank; choiceHUD = ChoiceHUD.Blank; } if (mouseInput.IsRightClicked()) { menuHUD = MenuHUD.Main; } } else if (menuHUD == MenuHUD.Inventory) { if (mouseInput.IsRightClicked()) { menuHUD = MenuHUD.Main; } } #endregion #region Hit Animation Timer if (this.enemyHit) { enemyHitDelay++; if (enemyHitDelay > 20) { this.enemyHitDelay = 0; this.enemyHit = false; } } if (this.heroHit) { heroHitDelay++; if (heroHitDelay > 20) { this.heroHitDelay = 0; this.heroHit = false; } } #endregion this.heroInventory.Update(mouseInput, keyboardInput); }