// GAME METHODS
        public void Update(GameTime gameTime, Input input)
        {
            switch (menuState)
            {
            case MenuState.HOME:
                this.menuHome.Update(gameTime, input);
                this.menuGame = new MenuGame();
                break;

            case MenuState.GAME:
                this.menuGame.Update(gameTime, input);
                this.menuHome = new MenuHome();
                this.menuGO   = new MenuGO();
                break;

            case MenuState.GO:
                this.menuGO.Update(gameTime, input);
                this.menuHome = new MenuHome();
                break;

            default:

                break;
            }
        }
 public MenuManager(MenuState ms)
 {
     menuState     = ms;
     this.menuGame = new MenuGame();
     this.menuHome = new MenuHome();
     this.menuGO   = new MenuGO();
 }