public GameObject ReloadMenuEquipItem() { MenuEquipItem menuItem = menuEquipPrefab.GetComponentInChildren <MenuEquipItem>(); menuItem.itemDescription = description; menuItem.nameText.text = itemName; return(Instantiate(menuEquipPrefab, equipmentMenuList, false)); }
public override void LoadMenuItem(int amount) { base.LoadMenuItem(amount); itemType = ItemType.Equipment; MenuEquipItem menuEquipItem = menuEquipPrefab.GetComponentInChildren <MenuEquipItem>(); menuEquipItem.itemDescription = description; menuEquipItem.nameText.text = itemName; }