Example #1
0
 private void TransitionIntoControlsInner()
 {
     controlsPos = 1;
     ChangeCursor2Details(cursor3.getPos(cursor3.getX(), 0).x);
     cursor2.setY(11);
     cursor2Display.UpdatePosition(11, true);
     SignalSuccess();
 }
Example #2
0
    private void LobbyUpdate()
    {
        MoveTextUp();
        if (lobbyCursor.launchOrPause())
        {
            int idx = offsetY + (8 - lobbyCursor.getY());
            if (idx >= lobbyDisplay.Count)
            {
                idx = lobbyDisplay.Count - 1;
            }
            if (idx == 1)
            {
                FindFriendLobbies();
            }
            else if (idx == 0)
            {
                initializedStatus = -3;
            }
            else
            {
                CSteamID lobby = lobbyDisplay[idx].Value;
                SetText("joining");
                SteamAPICall_t try_joinLobby = SteamMatchmaking.JoinLobby(lobby);
            }
            return;
        }
        else if (lobbyCursor.back())
        {
            initializedStatus = -3;
            return;
        }

        string res       = "";
        int    actOffset = offsetY;

        if (offsetY > 0)
        {
            res = "...\r\n";
            actOffset++;
        }
        int  max    = lobbyDisplay.Count;
        bool addEnd = false;

        if ((actOffset + 8) < max)
        {
            max    = actOffset + 7;
            addEnd = true;
        }
        for (int i = actOffset; i < max; i++)
        {
            res += lobbyDisplay[i].Key + "\r\n";
        }
        if (addEnd)
        {
            res += "...";
        }
        ForceText(res);
        lobbyCursor.SetVisibility(true);
        lobbyCursor.DoUpdate();
        int maxY = Mathf.Max(9 - lobbyDisplay.Count, 0);
        int curY = lobbyCursor.getY();

        if (curY < maxY)
        {
            lobbyCursor.setY(maxY);
        }
        else if (curY == 0 && addEnd)
        {
            offsetY++;
            lobbyCursor.setY(1);
        }
        else if (curY == 8 && offsetY > 0)
        {
            offsetY--;
            lobbyCursor.setY(7);
        }
    }