// Use this for initialization void Start() { activeCityScript = GetComponent <MenuAppearScript>(); selectionIndex = PlayerPrefs.GetInt("Chosencar"); carsList = new GameObject[transform.childCount]; for (int i = 0; i < transform.childCount; i++) { carsList[i] = transform.GetChild(i).gameObject; } foreach (GameObject go in carsList) { go.SetActive(false); } if (carsList[selectionIndex]) { carsList[selectionIndex].SetActive(true); } }
// Use this for initialization void Start() { previousPosition = transform.position; destinationCityScript = GetComponent <MenuAppearScript>(); }
void Start() { selectedCityScript = GetComponent <MenuAppearScript>(); }