// Use this for initialization
    void Start()
    {
        activeCityScript = GetComponent <MenuAppearScript>();

        selectionIndex = PlayerPrefs.GetInt("Chosencar");

        carsList = new GameObject[transform.childCount];

        for (int i = 0; i < transform.childCount; i++)
        {
            carsList[i] = transform.GetChild(i).gameObject;
        }

        foreach (GameObject go in carsList)
        {
            go.SetActive(false);
        }

        if (carsList[selectionIndex])
        {
            carsList[selectionIndex].SetActive(true);
        }
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     previousPosition      = transform.position;
     destinationCityScript = GetComponent <MenuAppearScript>();
 }
 void Start()
 {
     selectedCityScript = GetComponent <MenuAppearScript>();
 }