// Use this for initialization void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } if (GameManager.instance == null) { Instantiate(gameManager); } cor = Random.Range(0, 3); fundo.sprite = Fundos [cor]; powerup.Start(); suga.Start(); atraso.Start(); info.Start(); checkpoint.Start(); SoundManager.instance.PlayMusic(musicaMenu); BuscarFases(); }