public void press() { Menu2.SetActive(false); Menu3.SetActive(true); Menu4.SetActive(false); MenuSettings.SetActive(false); Menu1.SetActive(false); Menu5.SetActive(false); }
// game choice (solo or vs) public void PlayvsCom() { Menu1.SetActive(false); Menu2.SetActive(false); Menu3.SetActive(false); Menu4.SetActive(false); Menu5.SetActive(false); MenuSettings.SetActive(false); Menu4IA.SetActive(true); Menu5IA.SetActive(false); }
// confirm player public void clickConfirm() { if (Menu4.activeInHierarchy) { if (confirmButton.activeInHierarchy) { if (Input.GetKeyDown(KeyCode.Return) || Input.GetButtonDown("Start")) { Menu3.SetActive(false); Menu4.SetActive(false); Menu5.SetActive(true); } } } }
void Update() { CancelPlayer1(); CancelPlayer2(); Confirm(); clickConfirm(); cancelArenaIA(); confirmArenaIA(); if (dataHolder.FromMenuButton) { Menu4.SetActive(false); Menu5.SetActive(false); Menu3.SetActive(true); dataHolder.FromMenuButton = false; } }
public void goMenu3() { Menu3.SetActive(true); Menu4.SetActive(false); Menu5.SetActive(false); }