public TransitionBundle(Menu menu, Menu.Transition transition, Menu.Effect[] effects) { this.menu = menu; this.transition = transition; this.effects = effects; }
public void DoTransitionOthers(string menuName, Menu.Transition transition, Menu.Effect[] effects) { Menu menu = GetMenuByName(menuName); Assert.IsNotNull(menu); DoTransitionOthers(menu, transition, effects); }
public void DoTransition(string menuName, Menu.Transition transition, Menu.Effect[] effects) { Menu menu = GetMenuByName(menuName); Assert.IsNotNull(menu); transitionQueue.Enqueue(new TransitionBundle(menu, transition, effects)); }
public void DoTransitionOthers(Menu menu, Menu.Transition transition, Menu.Effect[] effects) { foreach (Menu other in menus) { if (menu == other) { continue; } transitionQueue.Enqueue(new TransitionBundle(other, transition, effects)); } }
public void DoTransition(Menu menu, Menu.Transition transition, Menu.Effect[] effects) { transitionQueue.Enqueue(new TransitionBundle(menu, transition, effects)); }