private void OnMCEventReceived(object sender, MentalCommandEventType e) { switch (e) { case MentalCommandEventType.PUSH: SendKeys.SendWait("{UP}"); break; case MentalCommandEventType.LIFT: SendKeys.SendWait("{DOWN}"); break; case MentalCommandEventType.LEFT: SendKeys.SendWait("{LEFT}"); break; case MentalCommandEventType.RIGHT: SendKeys.SendWait("{RIGHT}"); break; } }
private void OnMCEventReceived(object sender, MentalCommandEventType e) { switch (e) { case MentalCommandEventType.UP: SendKeys.SendWait("{UP}"); break; case MentalCommandEventType.DOWN: SendKeys.SendWait("{DOWN}"); break; case MentalCommandEventType.LEFT: SendKeys.SendWait("{LEFT}"); break; case MentalCommandEventType.RIGHT: SendKeys.SendWait("{RIGHT}"); break; } /* * switch (e) * { * case MentalCommandEventType.UP: * IronMan.Top -= 20; * break; * case MentalCommandEventType.DOWN: * IronMan.Top += 20; * break; * case MentalCommandEventType.LEFT: * IronMan.Left -= 20; * break; * case MentalCommandEventType.RIGHT: * IronMan.Left += 20; * break; * }*/ }