// Verse.MentalBreaker
        public static void CurrentPossibleMoodBreaksPostFix(MentalBreaker __instance, ref IEnumerable <MentalBreakDef> __result)
        {
            //Declare variables for the process
            var pawn = (Pawn)AccessTools.Field(typeof(MentalBreaker), "pawn").GetValue(__instance);

            //IsWearingStraitJacket
            if (pawn?.apparel?.WornApparel?.FirstOrDefault(x => x.def == StraitjacketDefOf.ROM_Straitjacket) != null)
            {
                var    thought = (Thought)AccessTools.Method(typeof(MentalBreaker), "RandomFinalStraw").Invoke(__instance, new object[] { });
                string reason  = thought?.LabelCap ?? "";

                //Reset the mind state because we probably tried to start something before this process started.
                //pawn.mindState.mentalStateHandler.Reset();

                MentalBreakDef mentalBreakDef = null;
                if (!(__result?.TryRandomElementByWeight((MentalBreakDef d) => d.Worker.CommonalityFor(pawn), out mentalBreakDef) ?? false))
                {
                    return;
                }

                if (Rand.Range(0, 100) < 95) //95% of the time
                {
                    Cthulhu.Utility.DebugReport("StraitJacket :: Mental Break Triggered");
                    var stateDef = mentalBreakDef?.mentalState ?? ((Rand.Value > 0.5f) ? DefDatabase <MentalStateDef> .GetNamed("Berserk") : DefDatabase <MentalStateDef> .GetNamed("Wander_Psychotic"));

                    /*string label = "MentalBreakAvertedLetterLabel".Translate() + ": " + stateDef.beginLetterLabel;
                     * string text = string.Format(stateDef.beginLetter, pawn.Label).AdjustedFor(pawn).CapitalizeFirst();
                     * if (reason != null)
                     * {
                     *  text = text + "\n\n" + "StraitjacketBenefit".Translate(new object[]
                     *  {
                     *  pawn.gender.GetPossessive(),
                     *  pawn.gender.GetObjective(),
                     *  pawn.gender.GetObjective() + "self"
                     *  });
                     * }
                     * Find.LetterStack.ReceiveLetter(label, text, stateDef.beginLetterDef, pawn, null);*/
                    Log.Message(pawn.Label + " was going to break, and the straitjacket averted it. Hiding the message.");
                    __result = new List <MentalBreakDef>();
                    return;
                }
                //StripStraitJacket
                if (pawn?.apparel?.WornApparel?.FirstOrDefault(x => x.def == StraitjacketDefOf.ROM_Straitjacket) is Apparel clothing)
                {
                    if (pawn?.apparel?.TryDrop(clothing, out Apparel droppedClothing, pawn.Position, true) != null)
                    {
                        Messages.Message("StraitjacketEscape".Translate(pawn.LabelCap), MessageTypeDefOf.ThreatBig);// MessageSound.SeriousAlert);
                        pawn.mindState.mentalStateHandler.TryStartMentalState(mentalBreakDef.mentalState, reason, false, true, null);
                        __result = new List <MentalBreakDef>();
                    }
                }
            }
        }
Example #2
0
 public void StartMentalBreakWith(Pawn pawn, MentalBreakDef locBrDef = null)
 {
     if (pawn != null)
     {
         if (locBrDef != null)
         {
             locBrDef.Worker.TryStart(pawn, null, false);
         }
         else
         {
             pawn.mindState.mentalBreaker.TryDoRandomMoodCausedMentalBreak();
         }
     }
 }
 public MentalBreakAction(MentalBreakDef breakDef, string category = "Mental Break")
 {
     defName          = breakDef.defName;
     defLabel         = breakDef.defName;
     Name             = defLabel;
     Description      = "Trigger a mental break against a random colonist. These don't always work";
     ShouldShowAmount = true;
     Prefix           = "Trigger";
     Category         = category;
     mentalBreakDef   = breakDef;
     LocalCooldownMs  = 30000;
     GlobalCooldownMs = 15000;
     CostSilverStore  = 0;
     BitStoreSKU      = "";
 }
 /// <summary>
 /// Helper Method for MentalBreak Transpiler (Check if MentalBreak Initiated -> Trigger on Trackers)
 /// </summary>
 public static void MentalBreakTrigger(bool started, MentalBreakDef def)
 {
     foreach (var card in AchievementPointManager.GetCards <MentalBreakTracker>())
     {
         try
         {
             if (started && (card.tracker as MentalBreakTracker).Trigger(def))
             {
                 card.UnlockCard();
             }
         }
         catch (Exception ex)
         {
             Log.Error($"Unable to trigger event for card validation. To avoid further errors {card.def.LabelCap} has been automatically unlocked.\n\nException={ex.Message}");
             card.UnlockCard();
         }
     }
 }
 public bool TryDoRandomMoodCausedMentalBreak()
 {
     if (this.CanDoRandomMentalBreaks && !this.pawn.Downed && this.pawn.Awake() && !this.pawn.InMentalState)
     {
         if (this.pawn.Faction != Faction.OfPlayer && this.CurrentDesiredMoodBreakIntensity != 0)
         {
             return(false);
         }
         MentalBreakDef mentalBreakDef = default(MentalBreakDef);
         if (!this.CurrentPossibleMoodBreaks.TryRandomElementByWeight <MentalBreakDef>((Func <MentalBreakDef, float>)((MentalBreakDef d) => d.Worker.CommonalityFor(this.pawn)), out mentalBreakDef))
         {
             return(false);
         }
         Thought reason = this.RandomFinalStraw();
         return(mentalBreakDef.Worker.TryStart(this.pawn, reason, true));
     }
     return(false);
 }
Example #6
0
 private float <DebugString> m__2(MentalBreakDef d)
 {
     return(d.Worker.CommonalityFor(this.pawn));
 }
Example #7
0
 private float <TryDoRandomMoodCausedMentalBreak> m__0(MentalBreakDef d)
 {
     return(d.Worker.CommonalityFor(this.pawn));
 }
Example #8
0
 internal bool <> m__1(MentalBreakDef x)
 {
     return(x.intensity == this.$this.def.intensity && x.Worker.BreakCanOccur(this.pawn));
 }
Example #9
0
        public override void DefsLoaded()
        {
            if (ModIsActive)
            {
                toggleEmpathy       = Settings.GetHandle <bool>("EnableEmpathy", "EmpathyChangesTitle".Translate(), "EmpathyChangesTooltip".Translate(), true);
                toggleKinsey        = Settings.GetHandle <bool>("EnableSexuality", "SexualityChangesTitle".Translate(), "SexualityChangesTooltip".Translate(), true);
                kinseyMode          = Settings.GetHandle <KinseyMode>("KinseyMode", "KinseyModeTitle".Translate(), "KinseyModeTooltip".Translate(), KinseyMode.Realistic, null, "KinseyMode_");
                toggleSabotage      = Settings.GetHandle <bool>("EnableSabotage", "SabotageIncidentTitle".Translate(), "SabotageIncidentTooltip".Translate(), false);
                toggleIndividuality = Settings.GetHandle <bool>("EnableIndividuality", "IndividualityTitle".Translate(), "IndividualityTooltip".Translate(), true);

                sabotabby   = toggleSabotage.Value;
                notBabyMode = toggleIndividuality.Value;

                if (!detoursMedical)
                {
                    Logger.Warning("MedicalDetourDisable".Translate());
                }

                //Vanilla Defs will be edited at load to improve compatibility with other mods.
                AddConflictingTraits("Nudist", new TraitDef[] { TraitDefOfPsychology.Prude });
                AddConflictingTraits("Bloodlust", new TraitDef[] { TraitDefOfPsychology.BleedingHeart, TraitDefOfPsychology.Desensitized });
                AddConflictingTraits("Psychopath", new TraitDef[] { TraitDefOfPsychology.BleedingHeart, TraitDefOfPsychology.Desensitized, TraitDefOfPsychology.OpenMinded });
                AddConflictingTraits("Cannibal", new TraitDef[] { TraitDefOfPsychology.BleedingHeart, TraitDefOfPsychology.Gourmet });
                AddConflictingTraits("Ascetic", new TraitDef[] { TraitDefOfPsychology.Gourmet });
                AddConflictingTraits("Neurotic", new TraitDef[] { TraitDefOfPsychology.HeavySleeper });
                AddConflictingTraits("DislikesMen", new TraitDef[] { TraitDefOfPsychology.OpenMinded });
                AddConflictingTraits("DislikesWomen", new TraitDef[] { TraitDefOfPsychology.OpenMinded });
                AddConflictingTraits("Prosthophobe", new TraitDef[] { TraitDefOfPsychology.OpenMinded });

                TraitDef bisexual = DefDatabase <TraitDef> .GetNamedSilentFail("Bisexual");

                TraitDef asexual = DefDatabase <TraitDef> .GetNamedSilentFail("Asexual");

                if (bisexual != null || asexual != null || !toggleKinsey || !detoursSexual)
                {
                    if (toggleKinsey)
                    {
                        Logger.Message("KinseyDisable".Translate());
                        if (!detoursSexual)
                        {
                            Logger.Warning("KinseyDetourDisable".Translate());
                            TraitDefOfPsychology.Codependent.SetCommonality(0f);
                            TraitDefOfPsychology.Lecher.SetCommonality(0f);
                            TraitDefOfPsychology.OpenMinded.SetCommonality(0f);
                            TraitDefOfPsychology.Polygamous.SetCommonality(0f);
                        }
                    }
                    kinsey = false;
                }

                if (PsychologyBase.ActivateKinsey())
                {
                    mode = kinseyMode.Value;
                    TraitDef gay = TraitDef.Named("Gay");
                    if (gay != null)
                    {
                        gay.SetCommonality(0f);
                    }
                    foreach (ThingDef t in DefDatabase <ThingDef> .AllDefsListForReading)
                    {
                        if (t.thingClass == typeof(Pawn))
                        {
                            t.thingClass = typeof(PsychologyPawn);
                        }
                    }
                }

                AddNullifyingTraits("AteLavishMeal", new TraitDef[] { TraitDefOfPsychology.Gourmet });
                AddNullifyingTraits("AteFineMeal", new TraitDef[] { TraitDefOfPsychology.Gourmet });
                AddNullifyingTraits("AteAwfulMeal", new TraitDef[] { TraitDefOfPsychology.Gourmet });
                AddNullifyingTraits("AteRawFood", new TraitDef[] { TraitDefOfPsychology.Gourmet });
                AddNullifyingTraits("AteInsectMeatAsIngredient", new TraitDef[] { TraitDefOfPsychology.Gourmet });
                AddNullifyingTraits("AteInsectMeatDirect", new TraitDef[] { TraitDefOfPsychology.Gourmet });
                AddNullifyingTraits("AteRottenFood", new TraitDef[] { TraitDefOfPsychology.Gourmet });
                AddNullifyingTraits("SleepDisturbed", new TraitDef[] { TraitDefOfPsychology.HeavySleeper });
                AddNullifyingTraits("ObservedLayingCorpse", new TraitDef[] { TraitDefOfPsychology.Desensitized });
                AddNullifyingTraits("WitnessedDeathAlly", new TraitDef[] { TraitDefOfPsychology.BleedingHeart, TraitDefOfPsychology.Desensitized });
                AddNullifyingTraits("WitnessedDeathNonAlly", new TraitDef[] { TraitDefOfPsychology.BleedingHeart, TraitDefOfPsychology.Desensitized });
                AddNullifyingTraits("FeelingRandom", new TraitDef[] { TraitDefOfPsychology.Unstable });
                AddNullifyingTraits("ApparelDamaged", new TraitDef[] { TraitDefOfPsychology.Prude });
                AddNullifyingTraits("EnvironmentDark", new TraitDef[] { TraitDefOfPsychology.Photosensitive });
                AddNullifyingTraits("DeadMansApparel", new TraitDef[] { TraitDefOfPsychology.Desensitized });
                AddNullifyingTraits("Naked", new TraitDef[] { TraitDefOfPsychology.Prude });
                AddNullifyingTraits("ColonistLeftUnburied", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                AddNullifyingTraits("CheatedOnMe", new TraitDef[] { TraitDefOfPsychology.Polygamous });
                AddNullifyingTraits("Affair", new TraitDef[] { TraitDefOfPsychology.Polygamous });
                AddNullifyingTraits("Disfigured", new TraitDef[] { TraitDefOfPsychology.OpenMinded });
                AddNullifyingTraits("Pretty", new TraitDef[] { TraitDefOfPsychology.OpenMinded });
                AddNullifyingTraits("Ugly", new TraitDef[] { TraitDefOfPsychology.OpenMinded });
                AddNullifyingTraits("SleptOutside", new TraitDef[] { TraitDefOfPsychology.Outdoorsy });

                ThoughtDef knowGuestExecuted = AddNullifyingTraits("KnowGuestExecuted", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (knowGuestExecuted != null && toggleEmpathy)
                {
                    if (knowGuestExecuted.stages.Count >= 1) //We can't assume that other mods won't remove stages from this thought, so we'll try to avoid OutOfBounds exceptions.
                    {
                        knowGuestExecuted.stages[0].baseMoodEffect = -1;
                    }
                    if (knowGuestExecuted.stages.Count >= 2)
                    {
                        knowGuestExecuted.stages[1].baseMoodEffect = -2;
                    }
                    if (knowGuestExecuted.stages.Count >= 3)
                    {
                        knowGuestExecuted.stages[2].baseMoodEffect = -4;
                    }
                    if (knowGuestExecuted.stages.Count >= 4)
                    {
                        knowGuestExecuted.stages[3].baseMoodEffect = -5;
                    }
                }

                ThoughtDef knowColonistExecuted = AddNullifyingTraits("KnowColonistExecuted", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (knowColonistExecuted != null && toggleEmpathy)
                {
                    if (knowColonistExecuted.stages.Count >= 1)
                    {
                        knowColonistExecuted.stages[0].baseMoodEffect = -1;
                    }
                    if (knowColonistExecuted.stages.Count >= 2)
                    {
                        knowColonistExecuted.stages[1].baseMoodEffect = -2;
                    }
                    if (knowColonistExecuted.stages.Count >= 3)
                    {
                        knowColonistExecuted.stages[2].baseMoodEffect = -4;
                    }
                    if (knowColonistExecuted.stages.Count >= 4)
                    {
                        knowColonistExecuted.stages[3].baseMoodEffect = -5;
                    }
                }

                ThoughtDef knowPrisonerDiedInnocent = AddNullifyingTraits("KnowPrisonerDiedInnocent", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (knowPrisonerDiedInnocent != null && toggleEmpathy)
                {
                    if (knowPrisonerDiedInnocent.stages.Count >= 1)
                    {
                        knowPrisonerDiedInnocent.stages[0].baseMoodEffect = -4;
                    }
                }

                ThoughtDef knowColonistDied = AddNullifyingTraits("KnowColonistDied", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (knowColonistDied != null && toggleEmpathy)
                {
                    if (knowColonistDied.stages.Count >= 1)
                    {
                        knowColonistDied.stages[0].baseMoodEffect = -2;
                    }
                }

                ThoughtDef colonistAbandoned = AddNullifyingTraits("ColonistAbandoned", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (colonistAbandoned != null && toggleEmpathy)
                {
                    if (colonistAbandoned.stages.Count >= 1)
                    {
                        colonistAbandoned.stages[0].baseMoodEffect = -2;
                    }
                }

                ThoughtDef colonistAbandonedToDie = AddNullifyingTraits("ColonistAbandonedToDie", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (colonistAbandonedToDie != null && toggleEmpathy)
                {
                    if (colonistAbandonedToDie.stages.Count >= 1)
                    {
                        colonistAbandonedToDie.stages[0].baseMoodEffect = -4;
                    }
                }

                ThoughtDef prisonerAbandonedToDie = AddNullifyingTraits("PrisonerAbandonedToDie", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (prisonerAbandonedToDie != null && toggleEmpathy)
                {
                    if (prisonerAbandonedToDie.stages.Count >= 1)
                    {
                        prisonerAbandonedToDie.stages[0].baseMoodEffect = -3;
                    }
                }

                ThoughtDef knowPrisonerSold = AddNullifyingTraits("KnowPrisonerSold", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (knowPrisonerSold != null && toggleEmpathy)
                {
                    if (knowPrisonerSold.stages.Count >= 1)
                    {
                        knowPrisonerSold.stages[0].baseMoodEffect = -4;
                    }
                }

                ThoughtDef knowGuestOrganHarvested = AddNullifyingTraits("KnowGuestOrganHarvested", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (knowGuestOrganHarvested != null && toggleEmpathy)
                {
                    if (knowGuestOrganHarvested.stages.Count >= 1)
                    {
                        knowGuestOrganHarvested.stages[0].baseMoodEffect = -4;
                    }
                }

                ThoughtDef knowColonistOrganHarvested = AddNullifyingTraits("KnowColonistOrganHarvested", new TraitDef[] { TraitDefOfPsychology.BleedingHeart });
                if (knowColonistOrganHarvested != null && toggleEmpathy)
                {
                    if (knowColonistOrganHarvested.stages.Count >= 1)
                    {
                        knowColonistOrganHarvested.stages[0].baseMoodEffect = -4;
                    }
                }

                ReplaceThoughtWorker("CabinFever", typeof(ThoughtWorker_CabinFever));
                ReplaceThoughtWorker("Disfigured", typeof(ThoughtWorker_Disfigured));
                ReplaceThoughtWorker("Ugly", typeof(ThoughtWorker_Ugly));
                ReplaceThoughtWorker("AnnoyingVoice", typeof(ThoughtWorker_AnnoyingVoice));
                ReplaceThoughtWorker("CreepyBreathing", typeof(ThoughtWorker_CreepyBreathing));
                ReplaceThoughtWorker("Pretty", typeof(ThoughtWorker_Pretty));
                ReplaceIncidentWorker("RaidEnemy", typeof(IncidentWorker_RaidEnemy));

                // Credit to FluffierThanThou for the code.
                var livingRaces = DefDatabase <ThingDef>
                                  .AllDefsListForReading
                                  .Where(t => !t.race?.hediffGiverSets?.NullOrEmpty() ?? false);

                foreach (ThingDef alive in livingRaces)
                {
                    if (alive.race.hediffGiverSets.Contains(DefDatabase <HediffGiverSetDef> .GetNamed("OrganicStandard")))
                    {
                        alive.race.hediffGiverSets.Add(DefDatabase <HediffGiverSetDef> .GetNamed("OrganicPsychology"));
                        alive.recipes.Add(RecipeDefOfPsychology.TreatPyromania);
                    }
                }

                MentalBreakDef berserk = DefDatabase <MentalBreakDef> .GetNamed("Berserk");

                berserk.baseCommonality = 0f;
                MentalStateDef fireStartingSpree = DefDatabase <MentalStateDef> .GetNamed("FireStartingSpree");

                fireStartingSpree.workerClass = typeof(MentalStateWorker_FireStartingSpree);

                /*
                 * Now to enjoy the benefits of having made a popular mod!
                 * This will be our little secret.
                 */
                Backstory childMe = new Backstory();
                childMe.bodyTypeMale   = BodyType.Male;
                childMe.bodyTypeFemale = BodyType.Female;
                childMe.slot           = BackstorySlot.Childhood;
                childMe.SetTitle("Child soldier");
                childMe.SetTitleShort("Scout");
                childMe.baseDesc = "NAME was born into a dictatorial outlander society on a nearby rimworld. Their chief export was war, and HE was conscripted at a young age into the military to serve as a scout due to HIS runner's build. HECAP learned how to use a gun, patch wounds on the battlefield, and communicate with HIS squad. It was there HE earned HIS nickname.";
                childMe.skillGains.Add("Shooting", 4);
                childMe.skillGains.Add("Medicine", 2);
                childMe.skillGains.Add("Social", 1);
                childMe.requiredWorkTags = WorkTags.Violent;
                childMe.shuffleable      = false;
                childMe.PostLoad();
                childMe.ResolveReferences();
                //Disabled until I can be bothered to code it so they're actually siblings.

                /*Backstory adultMale = new Backstory();
                 * adultMale.bodyTypeMale = BodyType.Male;
                 * adultMale.bodyTypeFemale = BodyType.Female;
                 * adultMale.slot = BackstorySlot.Adulthood;
                 * adultMale.SetTitle("Missing in action");
                 * adultMale.SetTitleShort("P.O.W.");
                 * adultMale.baseDesc = "Eventually, HE was captured on a mission by one of his faction's many enemies. HECAP was tortured for information, the techniques of which HE never forgot. When they could get no more out of HIM, HE was sent to a prison camp, where HE worked for years before staging an escape and fleeing into civilization.";
                 * adultMale.skillGains.Add("Crafting", 4);
                 * adultMale.skillGains.Add("Construction", 3);
                 * adultMale.skillGains.Add("Mining", 2);
                 * adultMale.skillGains.Add("Social", 1);
                 * adultMale.spawnCategories = new List<string>();
                 * adultMale.spawnCategories.AddRange(new string[] { "Civil", "Raider", "Slave", "Trader", "Traveler" });
                 * adultMale.shuffleable = false;
                 * adultMale.PostLoad();
                 * adultMale.ResolveReferences();*/
                Backstory adultFemale = new Backstory();
                adultFemale.bodyTypeMale   = BodyType.Male;
                adultFemale.bodyTypeFemale = BodyType.Female;
                adultFemale.slot           = BackstorySlot.Adulthood;
                adultFemale.SetTitle("Battlefield medic");
                adultFemale.SetTitleShort("Medic");
                adultFemale.baseDesc = "HECAP continued to serve in the military, being promoted through the ranks as HIS skill increased. HECAP learned how to treat more serious wounds as HIS role slowly transitioned from scout to medic, as well as how to make good use of army rations. HECAP built good rapport with HIS squad as a result.";
                adultFemale.skillGains.Add("Shooting", 4);
                adultFemale.skillGains.Add("Medicine", 3);
                adultFemale.skillGains.Add("Cooking", 2);
                adultFemale.skillGains.Add("Social", 1);
                adultFemale.spawnCategories = new List <string>();
                adultFemale.spawnCategories.AddRange(new string[] { "Civil", "Raider", "Slave", "Trader", "Traveler" });
                adultFemale.shuffleable = false;
                adultFemale.PostLoad();
                adultFemale.ResolveReferences();

                /*PawnBio maleMe = new PawnBio();
                 * maleMe.childhood = childMe;
                 * maleMe.adulthood = adultMale;
                 * maleMe.gender = GenderPossibility.Male;
                 * maleMe.name = NameTriple.FromString("Nathan 'Jackal' Tarai");
                 * maleMe.PostLoad();
                 * SolidBioDatabase.allBios.Add(maleMe);*/
                PawnBio femaleMe = new PawnBio();
                femaleMe.childhood = childMe;
                femaleMe.adulthood = adultFemale;
                femaleMe.gender    = GenderPossibility.Female;
                femaleMe.name      = NameTriple.FromString("Elizabeth 'Eagle' Tarai");
                femaleMe.PostLoad();
                SolidBioDatabase.allBios.Add(femaleMe);
                BackstoryDatabase.AddBackstory(childMe);
                //BackstoryDatabase.AddBackstory(adultMale);
                BackstoryDatabase.AddBackstory(adultFemale);
            }
        }
        public override void TryExecute()
        {
            MentalBreakDef mentalBreakDef = DefDatabase <MentalBreakDef> .GetNamed("Berserk");

            mentalBreakDef.Worker.TryStart(pawn, "Upset by Chat", true);
        }
Example #11
0
 private static IAction CreateActionFromDef(MentalBreakDef mentalBreakDef)
 {
     return(new MentalBreakAction(mentalBreakDef));
 }