Example #1
0
        public static unsafe void Assemble(BinaryWriter bw, Database.Underground2 db)
        {
            // Initialize MemoryWriter for string block to its maximum size
            var mw = new MemoryWriter(0xFFFF);

            mw.Write((byte)0);             // write null-termination
            mw.WriteNullTerminated(Process.Watermark);

            // Get arrays of all blocks
            var GCareerRacesBlock      = WriteGCareerRaces(mw, db);
            var WorldShopBlock         = WriteWorldShops(mw, db);
            var GCareerBrandsBlock     = WriteGCareerBrands(mw, db);
            var PartPerformancesBlock  = WritePartPerformances(db);
            var GShowcasesBlock        = WriteGShowcases(mw, db);
            var SMSMessagesBlock       = WriteSMSMessages(mw, db);
            var SponsorsBlock          = WriteSponsors(mw, db);
            var GCareerStagesBlock     = WriteGCareerStages(db);
            var PerfSliderTuningsBlock = WritePerfSliderTunings(db);
            var WorldChallengesBlock   = WriteWorldChallenges(mw, db);
            var PartUnlockablesBlock   = WritePartUnlockables(db);
            var BankTriggersBlock      = WriteBankTriggers(db);
            var GCarUnlocksBlock       = WriteGCarUnlocks(db);

            // Compress to the position
            mw.Position += 4 - (mw.Position % 4);
            mw.CompressToPosition();

            // Pre-calculate size
            var size = 8 + mw.Length;

            size += GCareerRacesBlock.Length;
            size += WorldShopBlock.Length;
            size += GCareerBrandsBlock.Length;
            size += PartPerformancesBlock.Length;
            size += GShowcasesBlock.Length;
            size += SMSMessagesBlock.Length;
            size += SponsorsBlock.Length;
            size += GCareerStagesBlock.Length;
            size += PerfSliderTuningsBlock.Length;
            size += WorldChallengesBlock.Length;
            size += PartUnlockablesBlock.Length;
            size += BankTriggersBlock.Length;
            size += GCarUnlocksBlock.Length;

            // Pre-calculate padding
            var padding = Resolve.GetPaddingArray(size + 0x50, 0x80);

            size += padding.Length;

            // Finally, write entire Career Block
            bw.Write(CareerInfo.MAINID);
            bw.Write(size);
            bw.Write(CareerInfo.STRING_BLOCK);
            bw.Write(mw.Length);
            bw.Write(mw.Data);
            bw.Write(GCareerRacesBlock);
            bw.Write(WorldShopBlock);
            bw.Write(GCareerBrandsBlock);
            bw.Write(PartPerformancesBlock);
            bw.Write(GShowcasesBlock);
            bw.Write(SMSMessagesBlock);
            bw.Write(SponsorsBlock);
            bw.Write(GCareerStagesBlock);
            bw.Write(PerfSliderTuningsBlock);
            bw.Write(WorldChallengesBlock);
            bw.Write(PartUnlockablesBlock);
            bw.Write(BankTriggersBlock);
            bw.Write(GCarUnlocksBlock);
            bw.Write(padding);
        }