public void OpenAccess(int number)// open access to ship { if (priseArr[number] <= memory.GetCoins() && !isAccessArr[number]) { memory.TakeAwayCoins(priseArr[number]); memory.OpenAccess(number); isAccessArr[number] = true; imgs[number].GetComponent <SpriteRenderer>().color = new Vector4(1, 1, 1, 1); priseObjs[number].SetActive(false); SetSelect(number); } }
void Update() { if (Input.GetMouseButton(0)) { selectColor = GetGradColor(Input.mousePosition.x / Camera.main.pixelWidth);// change select color } coinsText.text = "" + memory.GetCoins();//update coins }