private bool PlayerWasSuccessfullyRegistered() { BCryptHashGenerator hashGenerator = new BCryptHashGenerator(); string salt = hashGenerator.GenerateSalt(); string encryptedPassword = hashGenerator.GenerateEncryptedString(_password, salt); MemoryGameService.PlayerRegistryServiceClient playerRegistryServiceClient = new MemoryGameService.PlayerRegistryServiceClient(); PlayerDto playerDTO = new PlayerDto() { Username = _username, EmailAddress = _emailAddress, Password = encryptedPassword, VerificationToken = _verificationToken }; bool playerWasSuccessfullyRegistered = playerRegistryServiceClient.RegisterNewPlayer(playerDTO, salt); return(playerWasSuccessfullyRegistered); }
/// <summary> /// The <c>Register</c> constructor. /// </summary> public Register() { InitializeComponent(); _playerRegistryServiceClient = new MemoryGameService.PlayerRegistryServiceClient(); }