public void Awake() { instance = this; }
// Use this for initialization void Start() { animalMaterials = Resources.LoadAll<Texture>("Textures/AnimalTextures"); white = Resources.Load<Texture>("Textures/white"); audio = Resources.Load<Texture>("Textures/Audio"); sounds = Resources.LoadAll<AudioClip>("Audio/Actions/" + animal); manager = FindObjectOfType<MemoryGameManager> (); sound = GetComponentInChildren<AudioSource> (); }