void Start()
 {
     memDisp   = GameObject.Find("Canvas").GetComponent <MemoryDisplay>();
     InputList = new List <Buttons> ();
     ColorUtility.TryParseHtmlString(hexColor, out player_color);
     spriteRend.color = player_color;
 }
Example #2
0
        public DebuggerView(ET3400.Trainer.Trainer trainer)
        {
            InitializeComponent();
            //Application.AddMessageFilter(this);
            this.Closing += OnClosing;
            DasmViewPictureBox.MouseWheel += DasmViewPictureBoxOnMouseWheel;

            _memoryDisplay      = new MemoryDisplay(MemoryViewPictureBox, MemoryViewScrollBar, trainer);
            _disassemberDisplay = new DisassemberDisplay(DasmViewPictureBox, DasmViewScrollBar, trainer);
            _disassemberDisplay.OnSelectLine += OnSelectLine;

            _trainer = trainer;

            _trainer.OnStop  += OnStop;
            _trainer.OnStart += OnStart;
            _trainer.OnStep  += OnStep;
            _trainer.Breakpoints.OnChange += OnChange;

            _trainer.MemoryMapEventBus.Subscribe(MapEventType.Add, AddMapEventAction);
            _trainer.MemoryMapEventBus.Subscribe(MapEventType.Update, UpdateMapEventAction);
            _trainer.MemoryMapEventBus.Subscribe(MapEventType.Remove, RemoveMapEventAction);
            _trainer.MemoryMapEventBus.Subscribe(MapEventType.Clear, ClearMapEventAction);

            var region = trainer.MemoryMapManager.GetRegion("RAM");

            foreach (var memoryMap in region.MemoryMapCollection)
            {
                RangesListView.Items.Add(FromMemoryMap(memoryMap));
            }

            _updateTimer = new Timer(state =>
            {
                UpdateDisplay();
            }, null, 0, Timeout.Infinite);


            UpdateButtonState();

            BreakpointsListView.Sorting            = SortOrder.Ascending;
            BreakpointsListView.ListViewItemSorter = new BreakpointComparer();
            RangesListView.Sorting            = SortOrder.Ascending;
            RangesListView.ListViewItemSorter = new MemoryMapComparer();

            var debuggerSettings = _trainer.Settings.DebuggerSettings;

            memoryToolStripMenuItem.Checked      = debuggerSettings.ShowMemory;
            disassemblyToolStripMenuItem.Checked = debuggerSettings.ShowDisassembly;
            statusToolStripMenuItem.Checked      = debuggerSettings.ShowStatus;

            UpdateFormSize();
        }