void Start() { memDisp = GameObject.Find("Canvas").GetComponent <MemoryDisplay>(); InputList = new List <Buttons> (); ColorUtility.TryParseHtmlString(hexColor, out player_color); spriteRend.color = player_color; }
public DebuggerView(ET3400.Trainer.Trainer trainer) { InitializeComponent(); //Application.AddMessageFilter(this); this.Closing += OnClosing; DasmViewPictureBox.MouseWheel += DasmViewPictureBoxOnMouseWheel; _memoryDisplay = new MemoryDisplay(MemoryViewPictureBox, MemoryViewScrollBar, trainer); _disassemberDisplay = new DisassemberDisplay(DasmViewPictureBox, DasmViewScrollBar, trainer); _disassemberDisplay.OnSelectLine += OnSelectLine; _trainer = trainer; _trainer.OnStop += OnStop; _trainer.OnStart += OnStart; _trainer.OnStep += OnStep; _trainer.Breakpoints.OnChange += OnChange; _trainer.MemoryMapEventBus.Subscribe(MapEventType.Add, AddMapEventAction); _trainer.MemoryMapEventBus.Subscribe(MapEventType.Update, UpdateMapEventAction); _trainer.MemoryMapEventBus.Subscribe(MapEventType.Remove, RemoveMapEventAction); _trainer.MemoryMapEventBus.Subscribe(MapEventType.Clear, ClearMapEventAction); var region = trainer.MemoryMapManager.GetRegion("RAM"); foreach (var memoryMap in region.MemoryMapCollection) { RangesListView.Items.Add(FromMemoryMap(memoryMap)); } _updateTimer = new Timer(state => { UpdateDisplay(); }, null, 0, Timeout.Infinite); UpdateButtonState(); BreakpointsListView.Sorting = SortOrder.Ascending; BreakpointsListView.ListViewItemSorter = new BreakpointComparer(); RangesListView.Sorting = SortOrder.Ascending; RangesListView.ListViewItemSorter = new MemoryMapComparer(); var debuggerSettings = _trainer.Settings.DebuggerSettings; memoryToolStripMenuItem.Checked = debuggerSettings.ShowMemory; disassemblyToolStripMenuItem.Checked = debuggerSettings.ShowDisassembly; statusToolStripMenuItem.Checked = debuggerSettings.ShowStatus; UpdateFormSize(); }