public void Clear_Slot() { userRoomInfo = null; SlotActive = false; image_back.color = DefineKey.White; SlotState = MemberSlot_State.Empty; IsMaster = false; }
void Chk_slotStateInfo() { //방장이냐? if (UserDataManager.instance.user.User_readyRoomInfo.RoomMsterUserID == userRoomInfo.roomUserID) { IsMaster = true; } else { IsMaster = false; } //슬롯이 나자신 유저이냐? if (userRoomInfo.roomUserID == UserDataManager.instance.user.user_Users.UserID) { SlotState = MemberSlot_State.SelectOwn; } else { SlotState = MemberSlot_State.SelectOther; } }