public void Clear_Slot()
    {
        userRoomInfo = null;
        SlotActive   = false;

        image_back.color = DefineKey.White;

        SlotState = MemberSlot_State.Empty;

        IsMaster = false;
    }
    void Chk_slotStateInfo()
    {
        //방장이냐?
        if (UserDataManager.instance.user.User_readyRoomInfo.RoomMsterUserID == userRoomInfo.roomUserID)
        {
            IsMaster = true;
        }
        else
        {
            IsMaster = false;
        }


        //슬롯이 나자신 유저이냐?
        if (userRoomInfo.roomUserID == UserDataManager.instance.user.user_Users.UserID)
        {
            SlotState = MemberSlot_State.SelectOwn;
        }
        else
        {
            SlotState = MemberSlot_State.SelectOther;
        }
    }