private void initMaterials(DifficultKind difficult) { if (this.User_material == null) { this.User_material = new Dictionary <enumMaterialCategory, Mem_material>(); } else { this.User_material.Clear(); } int num = 1500; if (difficult == DifficultKind.KOU) { num = 2000; } else if (difficult == DifficultKind.OTU) { num = 3000; } else if (difficult == DifficultKind.HEI) { num = 3000; } else if (difficult == DifficultKind.TEI) { num = 6000; } Dictionary <enumMaterialCategory, int> dictionary = new Dictionary <enumMaterialCategory, int>(); dictionary.Add(enumMaterialCategory.Fuel, num); dictionary.Add(enumMaterialCategory.Bull, 3000); dictionary.Add(enumMaterialCategory.Steel, 3000); dictionary.Add(enumMaterialCategory.Bauxite, 3000); dictionary.Add(enumMaterialCategory.Build_Kit, 5); dictionary.Add(enumMaterialCategory.Repair_Kit, 5); dictionary.Add(enumMaterialCategory.Dev_Kit, 10); dictionary.Add(enumMaterialCategory.Revamp_Kit, 0); Dictionary <enumMaterialCategory, int> dictionary2 = dictionary; using (Dictionary <enumMaterialCategory, int> .Enumerator enumerator = dictionary2.GetEnumerator()) { while (enumerator.MoveNext()) { KeyValuePair <enumMaterialCategory, int> current = enumerator.get_Current(); enumMaterialCategory key = current.get_Key(); int value = current.get_Value(); Mem_material mem_material = new Mem_material(key, value); this.User_material.Add(key, mem_material); } } }
private void repairShipAutoRecovery(DeckShips deck) { int num = 86; int num2 = 19; List <Mem_ship> memShip = deck.getMemShip(); if (memShip.Count() == 0 || memShip[0].Stype != num2) { return; } DamageState damageState = memShip[0].Get_DamageState(); if (damageState != DamageState.Tyuuha && damageState != DamageState.Taiha && !memShip[0].ExistsNdock() && !memShip[0].IsBlingShip()) { Mem_material mem_material = Comm_UserDatas.Instance.User_material[enumMaterialCategory.Fuel]; Mem_material mem_material2 = Comm_UserDatas.Instance.User_material[enumMaterialCategory.Steel]; if (mem_material.Value != 0 || mem_material2.Value != 0) { Dictionary <int, int> mstSlotItemNum_OrderId = memShip[0].GetMstSlotItemNum_OrderId(new HashSet <int> { num }); int num3 = mstSlotItemNum_OrderId[num]; memShip = memShip.Take(num3 + 2).ToList(); foreach (Mem_ship item in memShip) { if (item.Nowhp < item.Maxhp) { DamageState damageState2 = item.Get_DamageState(); if (damageState2 != DamageState.Tyuuha && damageState2 != DamageState.Taiha && !item.ExistsNdock() && !item.IsBlingShip()) { int ndockTimeSpan = item.GetNdockTimeSpan(); int num4 = ndockTimeSpan * 30; int num5 = 30; double num6 = (double)num5 / (double)num4; Dictionary <enumMaterialCategory, int> ndockMaterialNum = item.GetNdockMaterialNum(); int num7 = (int)Math.Ceiling((double)ndockMaterialNum[enumMaterialCategory.Fuel] * num6); int num8 = (int)Math.Ceiling((double)ndockMaterialNum[enumMaterialCategory.Steel] * num6); if (mem_material.Value >= num7 && mem_material2.Value >= num8) { double num9 = (double)(item.Maxhp - item.Nowhp) * num6; int num10 = (!(num9 < 1.0)) ? ((int)num9) : ((int)Math.Ceiling(num9)); item.SubHp(-num10); mem_material.Sub_Material(num7); mem_material2.Sub_Material(num8); } } } } } } }
private void initMaterials(DifficultKind difficult) { if (User_material == null) { User_material = new Dictionary <enumMaterialCategory, Mem_material>(); } else { User_material.Clear(); } int value = 1500; switch (difficult) { case DifficultKind.KOU: value = 2000; break; case DifficultKind.OTU: value = 3000; break; case DifficultKind.HEI: value = 3000; break; case DifficultKind.TEI: value = 6000; break; } Dictionary <enumMaterialCategory, int> dictionary = new Dictionary <enumMaterialCategory, int>(); dictionary.Add(enumMaterialCategory.Fuel, value); dictionary.Add(enumMaterialCategory.Bull, 3000); dictionary.Add(enumMaterialCategory.Steel, 3000); dictionary.Add(enumMaterialCategory.Bauxite, 3000); dictionary.Add(enumMaterialCategory.Build_Kit, 5); dictionary.Add(enumMaterialCategory.Repair_Kit, 5); dictionary.Add(enumMaterialCategory.Dev_Kit, 10); dictionary.Add(enumMaterialCategory.Revamp_Kit, 0); Dictionary <enumMaterialCategory, int> dictionary2 = dictionary; foreach (KeyValuePair <enumMaterialCategory, int> item in dictionary2) { enumMaterialCategory key = item.Key; int value2 = item.Value; Mem_material value3 = new Mem_material(key, value2); User_material.Add(key, value3); } }
public bool SetUserData() { XElement elements = VitaSaveManager.Instance.Elements; if (elements == null) { return(false); } Mem_basic user_basic = Model_Base.SetUserData <Mem_basic>(Enumerable.First <XElement>(elements.Elements(Mem_basic.tableName))); Mem_record user_record = Model_Base.SetUserData <Mem_record>(Enumerable.First <XElement>(elements.Elements(Mem_record.tableName))); Mem_turn user_turn = Model_Base.SetUserData <Mem_turn>(Enumerable.First <XElement>(elements.Elements(Mem_turn.tableName))); Mem_deckpractice user_deckpractice = Model_Base.SetUserData <Mem_deckpractice>(Enumerable.First <XElement>(elements.Elements(Mem_deckpractice.tableName))); XElement xElement = Enumerable.FirstOrDefault <XElement>(elements.Elements(Mem_trophy.tableName)); Mem_trophy user_trophy; if (xElement == null) { user_trophy = new Mem_trophy(); } else { user_trophy = Model_Base.SetUserData <Mem_trophy>(xElement); } XElement xElement2 = Enumerable.FirstOrDefault <XElement>(elements.Elements(Mem_newgame_plus.tableName)); Mem_newgame_plus user_plus; if (xElement2 == null) { user_plus = new Mem_newgame_plus(); } else { user_plus = Model_Base.SetUserData <Mem_newgame_plus>(xElement2); } this.User_basic = null; this.User_basic = user_basic; this.User_record = null; this.User_record = user_record; this.User_turn = null; this.User_turn = user_turn; this.User_deckpractice = null; this.User_deckpractice = user_deckpractice; this.User_trophy = user_trophy; this.User_plus = user_plus; Dictionary <int, Mem_book> dictionary = new Dictionary <int, Mem_book>(); Dictionary <int, Mem_book> dictionary2 = new Dictionary <int, Mem_book>(); Dictionary <int, Mem_deck> dictionary3 = new Dictionary <int, Mem_deck>(); Dictionary <int, Mem_esccort_deck> dictionary4 = new Dictionary <int, Mem_esccort_deck>(); Dictionary <int, Mem_furniture> dictionary5 = new Dictionary <int, Mem_furniture>(); Dictionary <int, Mem_kdock> dictionary6 = new Dictionary <int, Mem_kdock>(); Dictionary <int, Mem_mapcomp> dictionary7 = new Dictionary <int, Mem_mapcomp>(); Dictionary <int, Mem_mapclear> dictionary8 = new Dictionary <int, Mem_mapclear>(); Dictionary <enumMaterialCategory, Mem_material> dictionary9 = new Dictionary <enumMaterialCategory, Mem_material>(); Dictionary <int, Mem_missioncomp> dictionary10 = new Dictionary <int, Mem_missioncomp>(); Dictionary <int, Mem_ndock> dictionary11 = new Dictionary <int, Mem_ndock>(); Dictionary <int, Mem_quest> dictionary12 = new Dictionary <int, Mem_quest>(); Dictionary <int, Mem_questcount> dictionary13 = new Dictionary <int, Mem_questcount>(); Dictionary <int, Mem_ship> dictionary14 = new Dictionary <int, Mem_ship>(); Dictionary <int, Mem_slotitem> dictionary15 = new Dictionary <int, Mem_slotitem>(); Dictionary <int, Mem_tanker> dictionary16 = new Dictionary <int, Mem_tanker>(); Dictionary <int, Mem_useitem> dictionary17 = new Dictionary <int, Mem_useitem>(); Dictionary <int, Mem_rebellion_point> dictionary18 = new Dictionary <int, Mem_rebellion_point>(); Dictionary <int, Mem_room> dictionary19 = new Dictionary <int, Mem_room>(); HashSet <int> hashSet = new HashSet <int>(); HashSet <int> hashSet2 = new HashSet <int>(); List <Mem_history> list = new List <Mem_history>(); using (IEnumerator <XElement> enumerator = Extensions.Elements <XElement>(elements.Elements("ship_books"), "mem_book").GetEnumerator()) { while (enumerator.MoveNext()) { XElement current = enumerator.get_Current(); Mem_book mem_book = Model_Base.SetUserData <Mem_book>(current); dictionary.Add(mem_book.Table_id, mem_book); } } this.Ship_book.Clear(); this.Ship_book = dictionary; using (IEnumerator <XElement> enumerator2 = Extensions.Elements <XElement>(elements.Elements("slot_books"), "mem_book").GetEnumerator()) { while (enumerator2.MoveNext()) { XElement current2 = enumerator2.get_Current(); Mem_book mem_book2 = Model_Base.SetUserData <Mem_book>(current2); dictionary2.Add(mem_book2.Table_id, mem_book2); } } this.Slot_book.Clear(); this.Slot_book = dictionary2; using (IEnumerator <XElement> enumerator3 = Extensions.Elements <XElement>(elements.Elements(Mem_deck.tableName + "s"), Mem_deck.tableName).GetEnumerator()) { while (enumerator3.MoveNext()) { XElement current3 = enumerator3.get_Current(); Mem_deck mem_deck = Model_Base.SetUserData <Mem_deck>(current3); dictionary3.Add(mem_deck.Rid, mem_deck); } } this.User_deck.Clear(); this.User_deck = dictionary3; using (IEnumerator <XElement> enumerator4 = Extensions.Elements <XElement>(elements.Elements(Mem_esccort_deck.tableName + "s"), Mem_esccort_deck.tableName).GetEnumerator()) { while (enumerator4.MoveNext()) { XElement current4 = enumerator4.get_Current(); Mem_esccort_deck mem_esccort_deck = Model_Base.SetUserData <Mem_esccort_deck>(current4); dictionary4.Add(mem_esccort_deck.Rid, mem_esccort_deck); } } this.User_EscortDeck.Clear(); this.User_EscortDeck = dictionary4; using (IEnumerator <XElement> enumerator5 = Extensions.Elements <XElement>(elements.Elements(Mem_furniture.tableName + "s"), Mem_furniture.tableName).GetEnumerator()) { while (enumerator5.MoveNext()) { XElement current5 = enumerator5.get_Current(); Mem_furniture mem_furniture = Model_Base.SetUserData <Mem_furniture>(current5); dictionary5.Add(mem_furniture.Rid, mem_furniture); } } this.User_furniture.Clear(); this.User_furniture = dictionary5; using (IEnumerator <XElement> enumerator6 = Extensions.Elements <XElement>(elements.Elements(Mem_kdock.tableName + "s"), Mem_kdock.tableName).GetEnumerator()) { while (enumerator6.MoveNext()) { XElement current6 = enumerator6.get_Current(); Mem_kdock mem_kdock = Model_Base.SetUserData <Mem_kdock>(current6); dictionary6.Add(mem_kdock.Rid, mem_kdock); } } this.User_kdock.Clear(); this.User_kdock = dictionary6; using (IEnumerator <XElement> enumerator7 = Extensions.Elements <XElement>(elements.Elements(Mem_mapcomp.tableName + "s"), Mem_mapcomp.tableName).GetEnumerator()) { while (enumerator7.MoveNext()) { XElement current7 = enumerator7.get_Current(); Mem_mapcomp mem_mapcomp = Model_Base.SetUserData <Mem_mapcomp>(current7); dictionary7.Add(mem_mapcomp.Rid, mem_mapcomp); } } this.User_mapcomp.Clear(); this.User_mapcomp = dictionary7; using (IEnumerator <XElement> enumerator8 = Extensions.Elements <XElement>(elements.Elements(Mem_mapclear.tableName + "s"), Mem_mapclear.tableName).GetEnumerator()) { while (enumerator8.MoveNext()) { XElement current8 = enumerator8.get_Current(); Mem_mapclear mem_mapclear = Model_Base.SetUserData <Mem_mapclear>(current8); dictionary8.Add(mem_mapclear.Rid, mem_mapclear); } } this.User_mapclear.Clear(); this.User_mapclear = dictionary8; using (IEnumerator <XElement> enumerator9 = Extensions.Elements <XElement>(elements.Elements(Mem_material.tableName + "s"), Mem_material.tableName).GetEnumerator()) { while (enumerator9.MoveNext()) { XElement current9 = enumerator9.get_Current(); Mem_material mem_material = Model_Base.SetUserData <Mem_material>(current9); dictionary9.Add(mem_material.Rid, mem_material); } } this.User_material.Clear(); this.User_material = dictionary9; using (IEnumerator <XElement> enumerator10 = Extensions.Elements <XElement>(elements.Elements(Mem_missioncomp.tableName + "s"), Mem_missioncomp.tableName).GetEnumerator()) { while (enumerator10.MoveNext()) { XElement current10 = enumerator10.get_Current(); Mem_missioncomp mem_missioncomp = Model_Base.SetUserData <Mem_missioncomp>(current10); dictionary10.Add(mem_missioncomp.Rid, mem_missioncomp); } } this.User_missioncomp.Clear(); this.User_missioncomp = dictionary10; using (IEnumerator <XElement> enumerator11 = Extensions.Elements <XElement>(elements.Elements(Mem_ndock.tableName + "s"), Mem_ndock.tableName).GetEnumerator()) { while (enumerator11.MoveNext()) { XElement current11 = enumerator11.get_Current(); Mem_ndock mem_ndock = Model_Base.SetUserData <Mem_ndock>(current11); dictionary11.Add(mem_ndock.Rid, mem_ndock); } } this.User_ndock.Clear(); this.User_ndock = dictionary11; using (IEnumerator <XElement> enumerator12 = Extensions.Elements <XElement>(elements.Elements(Mem_quest.tableName + "s"), Mem_quest.tableName).GetEnumerator()) { while (enumerator12.MoveNext()) { XElement current12 = enumerator12.get_Current(); Mem_quest mem_quest = Model_Base.SetUserData <Mem_quest>(current12); dictionary12.Add(mem_quest.Rid, mem_quest); } } this.User_quest.Clear(); this.User_quest = dictionary12; using (IEnumerator <XElement> enumerator13 = Extensions.Elements <XElement>(elements.Elements(Mem_questcount.tableName + "s"), Mem_questcount.tableName).GetEnumerator()) { while (enumerator13.MoveNext()) { XElement current13 = enumerator13.get_Current(); Mem_questcount mem_questcount = Model_Base.SetUserData <Mem_questcount>(current13); dictionary13.Add(mem_questcount.Rid, mem_questcount); } } this.User_questcount.Clear(); this.User_questcount = dictionary13; using (IEnumerator <XElement> enumerator14 = Extensions.Elements <XElement>(elements.Elements(Mem_slotitem.tableName + "s"), Mem_slotitem.tableName).GetEnumerator()) { while (enumerator14.MoveNext()) { XElement current14 = enumerator14.get_Current(); Mem_slotitem mem_slotitem = Model_Base.SetUserData <Mem_slotitem>(current14); dictionary15.Add(mem_slotitem.Rid, mem_slotitem); } } this.User_slot.Clear(); this.User_slot = dictionary15; using (IEnumerator <XElement> enumerator15 = Extensions.Elements <XElement>(elements.Elements(Mem_ship.tableName + "s"), Mem_ship.tableName).GetEnumerator()) { while (enumerator15.MoveNext()) { XElement current15 = enumerator15.get_Current(); Mem_ship mem_ship = Model_Base.SetUserData <Mem_ship>(current15); dictionary14.Add(mem_ship.Rid, mem_ship); } } this.User_ship.Clear(); this.User_ship = dictionary14; using (IEnumerator <XElement> enumerator16 = Extensions.Elements <XElement>(elements.Elements(Mem_tanker.tableName + "s"), Mem_tanker.tableName).GetEnumerator()) { while (enumerator16.MoveNext()) { XElement current16 = enumerator16.get_Current(); Mem_tanker mem_tanker = Model_Base.SetUserData <Mem_tanker>(current16); dictionary16.Add(mem_tanker.Rid, mem_tanker); } } this.User_tanker.Clear(); this.User_tanker = dictionary16; using (IEnumerator <XElement> enumerator17 = Extensions.Elements <XElement>(elements.Elements(Mem_useitem.tableName + "s"), Mem_useitem.tableName).GetEnumerator()) { while (enumerator17.MoveNext()) { XElement current17 = enumerator17.get_Current(); Mem_useitem mem_useitem = Model_Base.SetUserData <Mem_useitem>(current17); dictionary17.Add(mem_useitem.Rid, mem_useitem); } } this.User_useItem.Clear(); this.User_useItem = dictionary17; using (IEnumerator <XElement> enumerator18 = Extensions.Elements <XElement>(elements.Elements(Mem_rebellion_point.tableName + "s"), Mem_rebellion_point.tableName).GetEnumerator()) { while (enumerator18.MoveNext()) { XElement current18 = enumerator18.get_Current(); Mem_rebellion_point mem_rebellion_point = Model_Base.SetUserData <Mem_rebellion_point>(current18); dictionary18.Add(mem_rebellion_point.Rid, mem_rebellion_point); } } this.User_rebellion_point.Clear(); this.User_rebellion_point = dictionary18; using (IEnumerator <XElement> enumerator19 = Extensions.Elements <XElement>(elements.Elements(Mem_room.tableName + "s"), Mem_room.tableName).GetEnumerator()) { while (enumerator19.MoveNext()) { XElement current19 = enumerator19.get_Current(); Mem_room mem_room = Model_Base.SetUserData <Mem_room>(current19); dictionary19.Add(mem_room.Rid, mem_room); } } this.User_room.Clear(); this.User_room = dictionary19; using (IEnumerator <XElement> enumerator20 = elements.Element("temp_escortships").Elements().GetEnumerator()) { while (enumerator20.MoveNext()) { XElement current20 = enumerator20.get_Current(); string value = current20.get_Value(); hashSet.Add(int.Parse(value)); } } this.Temp_escortship.Clear(); this.Temp_escortship = hashSet; using (IEnumerator <XElement> enumerator21 = elements.Element("temp_deckships").Elements().GetEnumerator()) { while (enumerator21.MoveNext()) { XElement current21 = enumerator21.get_Current(); string value2 = current21.get_Value(); hashSet2.Add(int.Parse(value2)); } } this.Temp_deckship.Clear(); this.Temp_deckship = hashSet2; using (IEnumerator <XElement> enumerator22 = Extensions.Elements <XElement>(elements.Elements(Mem_history.tableName + "s"), Mem_history.tableName).GetEnumerator()) { while (enumerator22.MoveNext()) { XElement current22 = enumerator22.get_Current(); Mem_history mem_history = Model_Base.SetUserData <Mem_history>(current22); list.Add(mem_history); } } this.User_history.Clear(); list.ForEach(delegate(Mem_history x) { this.Add_History(x); }); return(true); }
public bool SetUserData() { XElement elements = VitaSaveManager.Instance.Elements; if (elements == null) { return(false); } Mem_basic user_basic = Model_Base.SetUserData <Mem_basic>(elements.Elements(Mem_basic.tableName).First()); Mem_record user_record = Model_Base.SetUserData <Mem_record>(elements.Elements(Mem_record.tableName).First()); Mem_turn user_turn = Model_Base.SetUserData <Mem_turn>(elements.Elements(Mem_turn.tableName).First()); Mem_deckpractice user_deckpractice = Model_Base.SetUserData <Mem_deckpractice>(elements.Elements(Mem_deckpractice.tableName).First()); XElement xElement = elements.Elements(Mem_trophy.tableName).FirstOrDefault(); Mem_trophy user_trophy = (xElement != null) ? Model_Base.SetUserData <Mem_trophy>(xElement) : new Mem_trophy(); XElement xElement2 = elements.Elements(Mem_newgame_plus.tableName).FirstOrDefault(); Mem_newgame_plus user_plus = (xElement2 != null) ? Model_Base.SetUserData <Mem_newgame_plus>(xElement2) : new Mem_newgame_plus(); User_basic = null; User_basic = user_basic; User_record = null; User_record = user_record; User_turn = null; User_turn = user_turn; User_deckpractice = null; User_deckpractice = user_deckpractice; User_trophy = user_trophy; User_plus = user_plus; Dictionary <int, Mem_book> dictionary = new Dictionary <int, Mem_book>(); Dictionary <int, Mem_book> dictionary2 = new Dictionary <int, Mem_book>(); Dictionary <int, Mem_deck> dictionary3 = new Dictionary <int, Mem_deck>(); Dictionary <int, Mem_esccort_deck> dictionary4 = new Dictionary <int, Mem_esccort_deck>(); Dictionary <int, Mem_furniture> dictionary5 = new Dictionary <int, Mem_furniture>(); Dictionary <int, Mem_kdock> dictionary6 = new Dictionary <int, Mem_kdock>(); Dictionary <int, Mem_mapcomp> dictionary7 = new Dictionary <int, Mem_mapcomp>(); Dictionary <int, Mem_mapclear> dictionary8 = new Dictionary <int, Mem_mapclear>(); Dictionary <enumMaterialCategory, Mem_material> dictionary9 = new Dictionary <enumMaterialCategory, Mem_material>(); Dictionary <int, Mem_missioncomp> dictionary10 = new Dictionary <int, Mem_missioncomp>(); Dictionary <int, Mem_ndock> dictionary11 = new Dictionary <int, Mem_ndock>(); Dictionary <int, Mem_quest> dictionary12 = new Dictionary <int, Mem_quest>(); Dictionary <int, Mem_questcount> dictionary13 = new Dictionary <int, Mem_questcount>(); Dictionary <int, Mem_ship> dictionary14 = new Dictionary <int, Mem_ship>(); Dictionary <int, Mem_slotitem> dictionary15 = new Dictionary <int, Mem_slotitem>(); Dictionary <int, Mem_tanker> dictionary16 = new Dictionary <int, Mem_tanker>(); Dictionary <int, Mem_useitem> dictionary17 = new Dictionary <int, Mem_useitem>(); Dictionary <int, Mem_rebellion_point> dictionary18 = new Dictionary <int, Mem_rebellion_point>(); Dictionary <int, Mem_room> dictionary19 = new Dictionary <int, Mem_room>(); HashSet <int> hashSet = new HashSet <int>(); HashSet <int> hashSet2 = new HashSet <int>(); List <Mem_history> list = new List <Mem_history>(); foreach (XElement item2 in elements.Elements("ship_books").Elements("mem_book")) { Mem_book mem_book = Model_Base.SetUserData <Mem_book>(item2); dictionary.Add(mem_book.Table_id, mem_book); } Ship_book.Clear(); Ship_book = dictionary; foreach (XElement item3 in elements.Elements("slot_books").Elements("mem_book")) { Mem_book mem_book2 = Model_Base.SetUserData <Mem_book>(item3); dictionary2.Add(mem_book2.Table_id, mem_book2); } Slot_book.Clear(); Slot_book = dictionary2; foreach (XElement item4 in elements.Elements(Mem_deck.tableName + "s").Elements(Mem_deck.tableName)) { Mem_deck mem_deck = Model_Base.SetUserData <Mem_deck>(item4); dictionary3.Add(mem_deck.Rid, mem_deck); } User_deck.Clear(); User_deck = dictionary3; foreach (XElement item5 in elements.Elements(Mem_esccort_deck.tableName + "s").Elements(Mem_esccort_deck.tableName)) { Mem_esccort_deck mem_esccort_deck = Model_Base.SetUserData <Mem_esccort_deck>(item5); dictionary4.Add(mem_esccort_deck.Rid, mem_esccort_deck); } User_EscortDeck.Clear(); User_EscortDeck = dictionary4; foreach (XElement item6 in elements.Elements(Mem_furniture.tableName + "s").Elements(Mem_furniture.tableName)) { Mem_furniture mem_furniture = Model_Base.SetUserData <Mem_furniture>(item6); dictionary5.Add(mem_furniture.Rid, mem_furniture); } User_furniture.Clear(); User_furniture = dictionary5; foreach (XElement item7 in elements.Elements(Mem_kdock.tableName + "s").Elements(Mem_kdock.tableName)) { Mem_kdock mem_kdock = Model_Base.SetUserData <Mem_kdock>(item7); dictionary6.Add(mem_kdock.Rid, mem_kdock); } User_kdock.Clear(); User_kdock = dictionary6; foreach (XElement item8 in elements.Elements(Mem_mapcomp.tableName + "s").Elements(Mem_mapcomp.tableName)) { Mem_mapcomp mem_mapcomp = Model_Base.SetUserData <Mem_mapcomp>(item8); dictionary7.Add(mem_mapcomp.Rid, mem_mapcomp); } User_mapcomp.Clear(); User_mapcomp = dictionary7; foreach (XElement item9 in elements.Elements(Mem_mapclear.tableName + "s").Elements(Mem_mapclear.tableName)) { Mem_mapclear mem_mapclear = Model_Base.SetUserData <Mem_mapclear>(item9); dictionary8.Add(mem_mapclear.Rid, mem_mapclear); } User_mapclear.Clear(); User_mapclear = dictionary8; foreach (XElement item10 in elements.Elements(Mem_material.tableName + "s").Elements(Mem_material.tableName)) { Mem_material mem_material = Model_Base.SetUserData <Mem_material>(item10); dictionary9.Add(mem_material.Rid, mem_material); } User_material.Clear(); User_material = dictionary9; foreach (XElement item11 in elements.Elements(Mem_missioncomp.tableName + "s").Elements(Mem_missioncomp.tableName)) { Mem_missioncomp mem_missioncomp = Model_Base.SetUserData <Mem_missioncomp>(item11); dictionary10.Add(mem_missioncomp.Rid, mem_missioncomp); } User_missioncomp.Clear(); User_missioncomp = dictionary10; foreach (XElement item12 in elements.Elements(Mem_ndock.tableName + "s").Elements(Mem_ndock.tableName)) { Mem_ndock mem_ndock = Model_Base.SetUserData <Mem_ndock>(item12); dictionary11.Add(mem_ndock.Rid, mem_ndock); } User_ndock.Clear(); User_ndock = dictionary11; foreach (XElement item13 in elements.Elements(Mem_quest.tableName + "s").Elements(Mem_quest.tableName)) { Mem_quest mem_quest = Model_Base.SetUserData <Mem_quest>(item13); dictionary12.Add(mem_quest.Rid, mem_quest); } User_quest.Clear(); User_quest = dictionary12; foreach (XElement item14 in elements.Elements(Mem_questcount.tableName + "s").Elements(Mem_questcount.tableName)) { Mem_questcount mem_questcount = Model_Base.SetUserData <Mem_questcount>(item14); dictionary13.Add(mem_questcount.Rid, mem_questcount); } User_questcount.Clear(); User_questcount = dictionary13; foreach (XElement item15 in elements.Elements(Mem_slotitem.tableName + "s").Elements(Mem_slotitem.tableName)) { Mem_slotitem mem_slotitem = Model_Base.SetUserData <Mem_slotitem>(item15); dictionary15.Add(mem_slotitem.Rid, mem_slotitem); } User_slot.Clear(); User_slot = dictionary15; foreach (XElement item16 in elements.Elements(Mem_ship.tableName + "s").Elements(Mem_ship.tableName)) { Mem_ship mem_ship = Model_Base.SetUserData <Mem_ship>(item16); dictionary14.Add(mem_ship.Rid, mem_ship); } User_ship.Clear(); User_ship = dictionary14; foreach (XElement item17 in elements.Elements(Mem_tanker.tableName + "s").Elements(Mem_tanker.tableName)) { Mem_tanker mem_tanker = Model_Base.SetUserData <Mem_tanker>(item17); dictionary16.Add(mem_tanker.Rid, mem_tanker); } User_tanker.Clear(); User_tanker = dictionary16; foreach (XElement item18 in elements.Elements(Mem_useitem.tableName + "s").Elements(Mem_useitem.tableName)) { Mem_useitem mem_useitem = Model_Base.SetUserData <Mem_useitem>(item18); dictionary17.Add(mem_useitem.Rid, mem_useitem); } User_useItem.Clear(); User_useItem = dictionary17; foreach (XElement item19 in elements.Elements(Mem_rebellion_point.tableName + "s").Elements(Mem_rebellion_point.tableName)) { Mem_rebellion_point mem_rebellion_point = Model_Base.SetUserData <Mem_rebellion_point>(item19); dictionary18.Add(mem_rebellion_point.Rid, mem_rebellion_point); } User_rebellion_point.Clear(); User_rebellion_point = dictionary18; foreach (XElement item20 in elements.Elements(Mem_room.tableName + "s").Elements(Mem_room.tableName)) { Mem_room mem_room = Model_Base.SetUserData <Mem_room>(item20); dictionary19.Add(mem_room.Rid, mem_room); } User_room.Clear(); User_room = dictionary19; foreach (XElement item21 in elements.Element("temp_escortships").Elements()) { string value = item21.Value; hashSet.Add(int.Parse(value)); } Temp_escortship.Clear(); Temp_escortship = hashSet; foreach (XElement item22 in elements.Element("temp_deckships").Elements()) { string value2 = item22.Value; hashSet2.Add(int.Parse(value2)); } Temp_deckship.Clear(); Temp_deckship = hashSet2; foreach (XElement item23 in elements.Elements(Mem_history.tableName + "s").Elements(Mem_history.tableName)) { Mem_history item = Model_Base.SetUserData <Mem_history>(item23); list.Add(item); } User_history.Clear(); list.ForEach(delegate(Mem_history x) { Add_History(x); }); return(true); }
private void repairShipAutoRecovery(DeckShips deck) { int num = 86; int num2 = 19; List <Mem_ship> list = deck.getMemShip(); if (Enumerable.Count <Mem_ship>(list) == 0) { return; } if (list.get_Item(0).Stype != num2) { return; } DamageState damageState = list.get_Item(0).Get_DamageState(); if (damageState == DamageState.Tyuuha || damageState == DamageState.Taiha) { return; } if (list.get_Item(0).ExistsNdock()) { return; } if (list.get_Item(0).IsBlingShip()) { return; } Mem_material mem_material = Comm_UserDatas.Instance.User_material.get_Item(enumMaterialCategory.Fuel); Mem_material mem_material2 = Comm_UserDatas.Instance.User_material.get_Item(enumMaterialCategory.Steel); if (mem_material.Value == 0 && mem_material2.Value == 0) { return; } Mem_ship arg_C7_0 = list.get_Item(0); HashSet <int> hashSet = new HashSet <int>(); hashSet.Add(num); Dictionary <int, int> mstSlotItemNum_OrderId = arg_C7_0.GetMstSlotItemNum_OrderId(hashSet); int num3 = mstSlotItemNum_OrderId.get_Item(num); list = Enumerable.ToList <Mem_ship>(Enumerable.Take <Mem_ship>(list, num3 + 2)); using (List <Mem_ship> .Enumerator enumerator = list.GetEnumerator()) { while (enumerator.MoveNext()) { Mem_ship current = enumerator.get_Current(); if (current.Nowhp < current.Maxhp) { DamageState damageState2 = current.Get_DamageState(); if (damageState2 != DamageState.Tyuuha && damageState2 != DamageState.Taiha) { if (!current.ExistsNdock()) { if (!current.IsBlingShip()) { int ndockTimeSpan = current.GetNdockTimeSpan(); int num4 = ndockTimeSpan * 30; int num5 = 30; double num6 = (double)num5 / (double)num4; Dictionary <enumMaterialCategory, int> ndockMaterialNum = current.GetNdockMaterialNum(); int num7 = (int)Math.Ceiling((double)ndockMaterialNum.get_Item(enumMaterialCategory.Fuel) * num6); int num8 = (int)Math.Ceiling((double)ndockMaterialNum.get_Item(enumMaterialCategory.Steel) * num6); if (mem_material.Value >= num7 && mem_material2.Value >= num8) { double num9 = (double)(current.Maxhp - current.Nowhp) * num6; int num10 = (num9 >= 1.0) ? ((int)num9) : ((int)Math.Ceiling(num9)); current.SubHp(-num10); mem_material.Sub_Material(num7); mem_material2.Sub_Material(num8); } } } } } } } }