public Allies(int index, MemLoc primaryStatus, MemLoc secondaryStatus, params string[] words) { Index = index; PrimaryStatus = primaryStatus; SecondaryStatus = secondaryStatus; Words = words ?? new string[0]; All.Add(this); }
/// <summary> /// Reads the specified number of bytes from an address in the process's memory. /// All memory in the specified range must be available or the method will fail. /// Returns Nothing if the method fails for any reason /// </summary> /// <param name="memoryLocation">The address in the process's virtual memory to start reading from and the number of bytes to read</param> public byte[] ReadMemory(MemLoc memoryLocation) { if (ConfirmProcessConnection()) { var bytes = new byte[memoryLocation.NumBytes + 1]; var result = ReadProcessMemory(TargetProcessHandle, memoryLocation.Address, bytes, Convert.ToUInt32(memoryLocation.NumBytes), 0); return(result ? bytes : null); } return(null); // TODO: what to do when not connecting? }