Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        mp = MelonPoolManager.Instance;

        rb          = GetComponent <Rigidbody2D>();
        col         = GetComponent <CircleCollider2D>();
        col.enabled = false;
    }
Example #2
0
 private void Awake()
 {
     rb = GetComponent <Rigidbody2D>();
     mp = MelonPoolManager.Instance;
 }
Example #3
0
    // Start is called before the first frame update
    void Start()
    {
        mp = MelonPoolManager.Instance;

        StartCoroutine(IntroTextForEachLevel());
    }
Example #4
0
 private void Start()
 {
     blade = FindObjectOfType <Blade>();
     mp    = MelonPoolManager.Instance;
 }
Example #5
0
    public List <int> milestones; //milestones to check if we should change certain variables


    private void Start()
    {
        mp = MelonPoolManager.Instance;
    }