// Start is called before the first frame update void Start() { mp = MelonPoolManager.Instance; rb = GetComponent <Rigidbody2D>(); col = GetComponent <CircleCollider2D>(); col.enabled = false; }
private void Awake() { rb = GetComponent <Rigidbody2D>(); mp = MelonPoolManager.Instance; }
// Start is called before the first frame update void Start() { mp = MelonPoolManager.Instance; StartCoroutine(IntroTextForEachLevel()); }
private void Start() { blade = FindObjectOfType <Blade>(); mp = MelonPoolManager.Instance; }
public List <int> milestones; //milestones to check if we should change certain variables private void Start() { mp = MelonPoolManager.Instance; }