void Awake() { meleeManager = GameObject.FindGameObjectWithTag("MeleeManager").GetComponent <MeleeManager>(); //Instantiate(Planet); BuildPlanets(); BuildShips(); HidePlayerUIs(); /* * for(int i = 0; i < AIEnabled.Length; i++) * { * AIEnabled[i] = false; * } */ }
public void SetDevice( PlayerDevice device ) { this.device = device; unitstats = gameObject.GetComponent<UnitStats>(); movement = gameObject.GetComponent<Movement>(); skeletonAnimation = gameObject.GetComponentInChildren<SkeletonAnimation>(); skeletonAnimation.state.Event += Event; skeletonAnimation.UpdateBones += UpdateBones; skeletonAnimation.state.End += End; head = gameObject.GetComponentInChildren<SkeletonAnimation>().skeleton.FindBone("head"); hip = gameObject.GetComponentInChildren<SkeletonAnimation>().skeleton.FindBone("body"); weaponmanager = gameObject.GetComponentInChildren<WeaponManager>(); meleemanager = gameObject.GetComponentInChildren<MeleeManager>(); GameObject gameGameObject = GameObject.FindGameObjectWithTag( "Level" ); level = gameGameObject.GetComponent<LevelInfo>(); }
public override void Initialize() { if (Record.IsMelee) { AttackManager = new MeleeManager(this); } else { AttackManager = new RangedManager(this); } AttackManager.SetAutoattackActivated(DefaultAutoattackActivated); SpellManager = new SpellManager(this); PathManager = new PathManager(this); DashManager = new DashManager(this); FXManager = new FXManager(this); base.Initialize(); }
private void Update() { meleeManager = GameObject.FindGameObjectWithTag("MeleeManager").GetComponent <MeleeManager>(); //targets = meleeManager.players; // Move the camera towards a desired position. Move(); // Change the size of the camera based. Zoom(); CheckPlayAreaBoundaries(); cameraLockedDuration -= Time.fixedDeltaTime; if (cameraLockedDuration < 0f) { cameraLockedDuration = 0f; } }
// Use this for initialization void Start() { meleeManager = GameObject.FindGameObjectWithTag("MeleeManager").GetComponent <MeleeManager>(); AILastExecuted = Time.time; currentCrew = shipDetails.Crew; currentBattery = shipDetails.Battery; transform = GetComponentInChildren <Transform>(); transform.localScale = new Vector3(shipDetails.Scale, shipDetails.Scale, transform.localScale.z); rb = GetComponent <Rigidbody>(); rb.freezeRotation = true; rb.mass = shipDetails.Mass; rb.drag = shipDetails.Drag; rb.angularDrag = shipDetails.AngularDrag; shipIsDead = false; trail = GetComponentInChildren <TrailRenderer>(); bulletSpawnPoints = new List <Transform>(); int i = 0; foreach (Transform child in transform) { //Debug.Log("child.name = " + child.name); if (child.CompareTag("BulletSpawn") && child.name.Contains("BulletSpawnPointMain")) { //Debug.Log("Selected child.name = " + child.name); //bulletSpawnPoints[i] = child.transform; bulletSpawnPoints.Add(child.transform); i++; } } shipPrimaryActions = gameObject.AddComponent <ShipPrimaryActions>(); shipSecondaryActions = gameObject.AddComponent <ShipSecondaryActions>(); GameObject.FindGameObjectWithTag("Player1Stats").GetComponent <UpdatePlayerStats>().SetShipName((int)playerNumber, shipDetails.ShipName); }
// GUI test stuff... //public GameObject[] HealthArray; //public GameObject[] EnergyArray; // GUI test stuff... // Use this for initialization void Start() { meleeManager = GameObject.FindGameObjectWithTag("MeleeManager").GetComponent <MeleeManager>(); playerScores = new float[5]; //players[0] = new GameObject; //players = GameObject.FindGameObjectsWithTag("CameraObject"); //Debug.Log("players = " + players.Length); /* * playerScores[0] = 0f; * playerScores[1] = 0f; * playerScores[2] = 0f; * playerScores[3] = 0f; * playerScores[4] = 0f; */ for (int i = 1; i <= numberOfPlayers; i++) { //Debug.Log("Hello i = " + i); playerScores[i] = 0f; } if (meleeManager.players.Length <= 3) { GameObject textGO = GameObject.Find("Player3Stats"); UnityEngine.UI.Text text = textGO.GetComponentInChildren <UnityEngine.UI.Text>(); text.text = ""; } if (meleeManager.players.Length <= 4) { GameObject textGO = GameObject.Find("Player4Stats"); UnityEngine.UI.Text text = textGO.GetComponentInChildren <UnityEngine.UI.Text>(); text.text = ""; } //Debug.Log("playerScores = " + playerScores.Length); }
public override void Init() { base.Init(); if (randomWaypoint == null) { randomWaypoint = new FisherYatesRandom(); } if (randomPatrolPoint == null) { randomPatrolPoint = new FisherYatesRandom(); } currentWaypoint = -1; currentPatrolPoint = -1; fwd = transform.forward; destination = transform.position; agent = GetComponent <NavMeshAgent>(); agentPath = new NavMeshPath(); sphereSensor = GetComponentInChildren <AISphereSensor>(); if (sphereSensor) { sphereSensor.SetColliderRadius(maxDetectDistance); sphereSensor.tagsToDetect = tagsToDetect; sphereSensor.passiveToDamage = passiveToDamage; } else { Debug.Log("sphereSensor가 컴포넌트에 등록되지않으면 타겟을 찾을수없습니다."); } animator = GetComponent <Animator>(); meleeManager = GetComponent <MeleeManager>(); canAttack = true; attackCount = 0; sideMovement = GetRandonSide(); destination = transform.position; _rigidbody = GetComponent <Rigidbody>(); _rigidbody.useGravity = true; _rigidbody.constraints = RigidbodyConstraints.None | RigidbodyConstraints.FreezeRotation; agent.updatePosition = false; agent.updateRotation = false; agent.enabled = false; _capsuleCollider = GetComponent <CapsuleCollider>(); // avoid collision detection with inside colliders Collider[] AllColliders = this.GetComponentsInChildren <Collider>(); Collider thisCollider = GetComponent <Collider>(); for (int i = 0; i < AllColliders.Length; i++) { Physics.IgnoreCollision(thisCollider, AllColliders[i]); } // healthSlider = GetComponentInChildren<v_SpriteHealth>(); head = animator.GetBoneTransform(HumanBodyBones.Head); oldPosition = transform.position; currentHealth = maxHealth; startPosition = transform.position; }
public void Test(ItemManager itemManager, MeleeManager meleeManager) { animator = itemManager.GetComponent <Animator>(); if (itemManager.equipPoints == null) { itemManager.equipPoints = new List <EquipPoint>(); } #region LeftEquipPoint var equipPointL = itemManager.equipPoints.Find(p => p.equipPointName == "LeftArm"); if (equipPointL == null) { EquipPoint pointL = new EquipPoint(); pointL.equipPointName = "LeftArm"; if (meleeManager) { pointL.onInstantiateEquiment.AddListener(meleeManager.SetLeftWeapon); //#if UNITY_EDITOR // UnityEventTools.AddPersistentListener<GameObject>(pointL.onInstantiateEquiment, meleeManager.SetLeftWeapon); //#else // pointL.onInstantiateEquiment.AddListener(manager.SetLeftWeapon); //#endif } if (animator) { var defaultEquipPointL = new GameObject("defaultEquipPoint"); var parent = animator.GetBoneTransform(HumanBodyBones.LeftHand); defaultEquipPointL.transform.SetParent(parent); defaultEquipPointL.transform.localPosition = Vector3.zero; defaultEquipPointL.transform.forward = itemManager.transform.forward; defaultEquipPointL.gameObject.tag = "Ignore Ragdoll"; pointL.handler = new Handler(); pointL.handler.defaultHandler = defaultEquipPointL.transform; } itemManager.equipPoints.Add(pointL); } else { if (equipPointL.handler.defaultHandler == null) { if (animator) { var parent = animator.GetBoneTransform(HumanBodyBones.LeftHand); var defaultPoint = parent.Find("defaultEquipPoint"); if (defaultPoint) { equipPointL.handler.defaultHandler = defaultPoint; } else { var _defaultPoint = new GameObject("defaultEquipPoint"); _defaultPoint.transform.SetParent(parent); _defaultPoint.transform.localPosition = Vector3.zero; _defaultPoint.transform.forward = itemManager.transform.forward; _defaultPoint.gameObject.tag = "Ignore Ragdoll"; equipPointL.handler.defaultHandler = _defaultPoint.transform; } } } bool containsListener = false; for (int i = 0; i < equipPointL.onInstantiateEquiment.GetPersistentEventCount(); i++) { if (equipPointL.onInstantiateEquiment.GetPersistentTarget(i).GetType().Equals(typeof(MeleeManager)) && equipPointL.onInstantiateEquiment.GetPersistentMethodName(i).Equals("SetLeftWeapon")) { containsListener = true; break; } } if (!containsListener && meleeManager) { equipPointL.onInstantiateEquiment.AddListener(meleeManager.SetLeftWeapon); //#if UNITY_EDITOR // UnityEventTools.AddPersistentListener<GameObject>(equipPointL.onInstantiateEquiment, meleeManager.SetLeftWeapon); //#else // equipPointL.onInstantiateEquiment.AddListener(manager.SetLeftWeapon); //#endif } } #endregion #region RightEquipPoint var equipPointR = itemManager.equipPoints.Find(p => p.equipPointName == "RightArm"); if (equipPointR == null) { EquipPoint pointR = new EquipPoint(); pointR.equipPointName = "RightArm"; if (meleeManager) { pointR.onInstantiateEquiment.AddListener(meleeManager.SetRightWeapon); //#if UNITY_EDITOR // UnityEventTools.AddPersistentListener<GameObject>(pointR.onInstantiateEquiment, meleeManager.SetRightWeapon); //#else // pointR.onInstantiateEquiment.AddListener(manager.SetRightWeapon); //#endif } if (animator) { var defaultEquipPointR = new GameObject("defaultEquipPoint"); var parent = animator.GetBoneTransform(HumanBodyBones.RightHand); defaultEquipPointR.transform.SetParent(parent); defaultEquipPointR.transform.localPosition = Vector3.zero; defaultEquipPointR.transform.forward = itemManager.transform.forward; defaultEquipPointR.gameObject.tag = "Ignore Ragdoll"; pointR.handler = new Handler(); pointR.handler.defaultHandler = defaultEquipPointR.transform; } itemManager.equipPoints.Add(pointR); } else { if (equipPointR.handler.defaultHandler == null) { if (animator) { var parent = animator.GetBoneTransform(HumanBodyBones.RightHand); var defaultPoint = parent.Find("defaultEquipPoint"); if (defaultPoint) { equipPointR.handler.defaultHandler = defaultPoint; } else { var _defaultPoint = new GameObject("defaultEquipPoint"); _defaultPoint.transform.SetParent(parent); _defaultPoint.transform.localPosition = Vector3.zero; _defaultPoint.transform.forward = itemManager.transform.forward; _defaultPoint.gameObject.tag = "Ignore Ragdoll"; equipPointR.handler.defaultHandler = _defaultPoint.transform; } } } bool containsListener = false; for (int i = 0; i < equipPointR.onInstantiateEquiment.GetPersistentEventCount(); i++) { if (equipPointR.onInstantiateEquiment.GetPersistentTarget(i).GetType().Equals(typeof(MeleeManager)) && equipPointR.onInstantiateEquiment.GetPersistentMethodName(i).Equals("SetRightWeapon")) { containsListener = true; break; } } if (!containsListener && meleeManager) { equipPointR.onInstantiateEquiment.AddListener(meleeManager.SetRightWeapon); //#if UNITY_EDITOR // UnityEventTools.AddPersistentListener<GameObject>(equipPointR.onInstantiateEquiment, meleeManager.SetRightWeapon); //#else // equipPointR.onInstantiateEquiment.AddListener(manager.SetRightWeapon); //#endif } #endregion } }
void Start() { arm = GetComponentInChildren<ArmAnimation>(); projectile = transform.parent.GetComponent<ProjectileManager>(); melee = transform.parent.GetComponent<MeleeManager>(); }
void Start() { arm = GetComponentInChildren <ArmAnimation>(); projectile = transform.parent.GetComponent <ProjectileManager>(); melee = transform.parent.GetComponent <MeleeManager>(); }
private void Awake() { mainCamera = GetComponentInChildren <Camera>(); meleeManager = GameObject.FindGameObjectWithTag("MeleeManager").GetComponent <MeleeManager>(); }
void Start() { melee = transform.parent.GetComponent <MeleeManager>(); projectile = transform.parent.GetComponent <ProjectileManager>(); }
void Start() { melee = transform.parent.GetComponent<MeleeManager>(); projectile = transform.parent.GetComponent<ProjectileManager>(); }
}// Set Active all hitBoxes of the MeleeAttackObject public virtual void OnHit(HitBox hitBox, Collider other) { //Check first contition for hit if (canApplyDamage && !targetColliders[hitBox].Contains(other.gameObject) && (meleeManager != null && other.gameObject != meleeManager.gameObject)) { var inDamage = false; var inRecoil = false; if (meleeManager == null) { meleeManager = GetComponentInParent <MeleeManager>(); } //check if meleeManager exist and apply his hitProperties to this HitProperties _hitProperties = meleeManager.hitProperties; /// Damage Conditions if (((hitBox.triggerType & HitBoxType.Damage) != 0) && _hitProperties.hitDamageTags == null || _hitProperties.hitDamageTags.Count == 0) { inDamage = true; } else if (((hitBox.triggerType & HitBoxType.Damage) != 0) && _hitProperties.hitDamageTags.Contains(other.tag)) { inDamage = true; } else ///Recoil Conditions if (((hitBox.triggerType & HitBoxType.Recoil) != 0) && (_hitProperties.hitRecoilLayer == (_hitProperties.hitRecoilLayer | (1 << other.gameObject.layer)))) { inRecoil = true; } if (inDamage || inRecoil) { ///add target collider in list to control frequency of hit him targetColliders[hitBox].Add(other.gameObject); HitInfo hitInfo = new HitInfo(this, hitBox, other, hitBox.transform.position); if (inDamage == true) { /// If meleeManager /// call onDamageHit to control damage values /// and meleemanager will call the ApplyDamage after to filter the damage /// if meleeManager is null /// The damage will be directly applied /// Finally the OnDamageHit event is called if (meleeManager) { meleeManager.OnDamageHit(hitInfo); } else { damage.sender = transform; ApplyDamage(hitBox, other, damage); } onDamageHit.Invoke(hitInfo); } /// Recoil just work with OnRecoilHit event and meleeManger if (inRecoil == true) { if (meleeManager) { meleeManager.OnRecoilHit(hitInfo); } onRecoilHit.Invoke(hitInfo); } } } }// Call Back of hitboxes
partial void _CreateDefaultEquipPoints(ItemManager itemManager, MeleeManager meleeManager);
// Use this for initialization void Start() { meleeManager = GameObject.FindGameObjectWithTag("MeleeManager").GetComponent <MeleeManager>(); }
public static void CreateDefaultEquipPoints(ItemManager itemManager, MeleeManager meleeManager) { instance = new ItemManagerUtilities(); instance._CreateDefaultEquipPoints(itemManager, meleeManager); instance._InitItemManager(itemManager); }
void Start() { if (transform.parent.GetComponentInParent<MeleeManager>() != null) m = transform.parent.GetComponent<MeleeManager> (); //get reference to melee manager to signal when collision occurs. }