public static bool IsMeleeDps(this GameObject unit)
        {
            var gameObject = unit as Character;

            return(gameObject != null && MeleeDps.Contains(gameObject.CurrentJob));
        }
Example #2
0
        public static bool IsDps(this GameObject tar)
        {
            var gameObject = tar as Character;

            return(gameObject != null && (RangedDps.Contains(gameObject.CurrentJob) || MeleeDps.Contains(gameObject.CurrentJob)));
        }