private void Awake() { base.Awake(); playerKnockBackControl = transform.root.GetComponentInChildren(typeof(IKnockbackable)) as IKnockbackable; meleeAbilityStats = GetComponent <MeleeAbilityStats>(); meleeEffectCollider.enabled = false; }
void Awake() { base.Awake(); statesManager = GetComponentInParent <CharacterStatesManager>(); meleeAbilityStats = GetComponent <MeleeAbilityStats>(); meleeEffectCollider.enabled = false; }