void OnTriggerEnter2D(Collider2D localCollider2D) { if (!locked) { MegamanController megaman = localCollider2D.GetComponent <MegamanController> (); if (megaman != null) { spawnedEnemies.Remove(null); if (spawnedEnemies.Count < objectsToSpawn.Length) { foreach (GameObject go in objectsToSpawn) { GameObject objectInstance = Instantiate(go, go.transform.position, go.transform.rotation) as GameObject; spawnedEnemies.Add(objectInstance); objectInstance.SetActive(true); } } } if (delayedSpawn) { locked = true; Invoke("Unlock", spawnDelay); } } }
public override void Start() { if (MegamanController.Instance == null) { MegamanController.Instance = this; } base.Start(); }
void Awake() { megamanController = GameObject.FindObjectOfType <MegamanController> (); deathRogumerMovement = GetComponent <DeathRogumerMovement> (); if (liftAnimator == null) { Debug.LogError("The Lift Animator is null. Please set the reference for it to work properly."); } }
void Awake() { megamanController = GameObject.FindObjectOfType<MegamanController> (); deathRogumerMovement = GetComponent<DeathRogumerMovement> (); if(liftAnimator == null) { Debug.LogError("The Lift Animator is null. Please set the reference for it to work properly."); } }
void Awake() { megamanController = GameObject.FindGameObjectWithTag("Player").GetComponent <MegamanController>(); direction = megamanController.direction; if (direction == -1) { GetComponent <SpriteRenderer>().flipX = true; } }
protected override void OnTriggerEnter2D(Collider2D localCollider2D) { if (target != null) { if (CanCollideWith(localCollider2D.gameObject)) { MegamanController megamanController = GameObject.FindObjectOfType <MegamanController>(); megamanController.CaptureBy(damageSourceOwner); EnemyIntroStageVile vile = damageSourceOwner.GetComponent <EnemyIntroStageVile>(); vile.OnCaptureMegaman(); Destroy(gameObject); } } }
void Explode() { Collider2D[] allColliders = Physics2D.OverlapCircleAll(transform.position, explosionRadius); foreach (Collider2D collider2D in allColliders) { MegamanController megamanController = collider2D.gameObject.GetComponent <MegamanController>(); if (megamanController != null) { Hitpoints hitpoints = megamanController.GetComponent <Hitpoints>(); if (hitpoints != null) { hitpoints.Damage(damage, gameObject, null); } } } Destroy(gameObject); }
protected bool ProximityCheckAgainstMegamanController(float radius, LayerMask layerMask) { bool success = false; Collider2D[] closeColliders = Physics2D.OverlapCircleAll(transform.position, radius, layerMask.value); foreach (Collider2D localCollider2D in closeColliders) { MegamanController megamanController = localCollider2D.gameObject.GetComponent <MegamanController>(); if (megamanController != null) { success = true; } } return(success); }
void DropBomb(GameObject localGameObject, float force) { if (localGameObject != null) { if (canDropBomb) { canDropBomb = false; MegamanController megaman = localGameObject.GetComponent <MegamanController> (); if (megaman != null) { GameObject bombInstance = Instantiate(bombBullet, bombBullet.transform.position, bombBullet.transform.rotation) as GameObject; Vector3 moveVector = localGameObject.transform.position - bombInstance.transform.position; Rigidbody2D bombRigidbody = bombInstance.GetComponent <Rigidbody2D>(); bombInstance.SetActive(true); bombRigidbody.AddForce(new Vector2(moveVector.x, moveVector.y) * force); } } } }
IEnumerator AttackRoutine() { MegamanController megamanController = null; while (true) { RaycastHit2D[] allHits = Physics2D.RaycastAll(transform.position, targetPosition.localPosition, 5f, megamanLayer.value); foreach (RaycastHit2D localHit2D in allHits) { megamanController = localHit2D.collider.gameObject.GetComponent <MegamanController>(); if (megamanController != null) { Hitpoints hitpoints = megamanController.gameObject.GetComponent <Hitpoints>(); hitpoints.Damage(damage, gameObject, gameObject); break; } } yield return(new WaitForSeconds(0.5f)); } }
void OnTriggerEnter2D(Collider2D localCollider2D) { MegamanController megamanController = localCollider2D.gameObject.GetComponent <MegamanController> (); if (megamanController != null) { Hitpoints hitpoints = megamanController.gameObject.GetComponent <Hitpoints>(); hitpoints.Damage(damage, gameObject, gameObject); if (currentForm == 1) { if (!IsInvoking("RotateMeOnX")) { Invoke("RotateMeOnX", 1.5f); } if (!IsInvoking("Fire")) { Invoke("Fire", 2.0f); } } } }
protected override void Awake() { base.Awake (); megamanController = GameObject.FindObjectOfType<MegamanController> (); myRigidbody2D = GetComponent<Rigidbody2D> (); }
void Awake() { megamanController = GetComponent<MegamanController> (); }
void Awake() { megamanController = GameObject.FindObjectOfType<MegamanController> (); }
protected override void Awake() { base.Awake(); megamanController = GameObject.FindObjectOfType <MegamanController> (); myRigidbody2D = GetComponent <Rigidbody2D> (); }
protected virtual void Awake() { megamanController = GetComponent<MegamanController> (); startingEnergy = energy; }
protected override void Start() { base.Start(); target = GameObject.FindObjectOfType <MegamanController> (); moveTowardsPlayer = StartCoroutine(MoveTowardsPlayer()); }
protected bool ProximityCheck(MegamanController megamanController, float distance) { return(Mathf.Abs(Vector3.Distance(transform.position, megamanController.transform.position)) <= distance); }
protected bool ProximityCheck(MegamanController megamanController, float distance) { return (Mathf.Abs (Vector3.Distance (transform.position, megamanController.transform.position)) <= distance); }
protected virtual void Awake() { megamanController = GetComponent <MegamanController> (); startingEnergy = energy; }
void Awake() { megamanController = GetComponent <MegamanController> (); }
public IEnumerator BeginCutscene() { megamanController = GameObject.FindObjectOfType<MegamanController> (); vile = GameObject.FindObjectOfType<EnemyIntroStageVile> (); deathRogumer = GameObject.FindObjectOfType<DeathRogumer> (); zeroController.gameObject.SetActive (true); zeroController.transform.position = new Vector3 (megamanController.transform.position.x - 4f, zeroController.transform.position.y, zeroController.transform.position.z); IntroStageCamera2DFollow camera2D = GameObject.FindObjectOfType<IntroStageCamera2DFollow> (); camera2D.enabled = false; bool loop = false; started = true; playing = true; VileTalks (); vilesDialog.gameObject.SetActive (true); yield return new WaitForSeconds (5f); DisableDialogs (); chatbox.gameObject.SetActive (false); zeroController.Fire (); yield return new WaitForSeconds (0.7f); vile.BreakArm (); megamanController.myRigidbody2D.gravityScale = 1f; megamanController.EnableBentOnKneeAndHurt (); yield return new WaitForSeconds (1f); zeroController.Slide (); //Move zero loop = true; while(loop) { zeroController.transform.Translate (((megamanController.transform.position + Vector3.right * 2f) - zeroController.transform.position) * zeroController.speed * Time.deltaTime); if((zeroController.transform.position.x - megamanController.transform.position.x) > 0.6f && Vector3.Distance(zeroController.transform.position, megamanController.transform.position) < 0.8f) { zeroController.StopSliding(); loop = false; } yield return new WaitForSeconds(Time.deltaTime); } // zeroController.Aim (); yield return new WaitForSeconds (1f); zeroController.StopAiming (); zeroController.Charge (); deathRogumer.transform.position = new Vector3 (vile.transform.position.x, deathRogumer.transform.position.y, deathRogumer.transform.position.z); deathRogumer.Deploy (); yield return new WaitForSeconds (1f); deathRogumer.DeployLift (); yield return new WaitForSeconds (1f); vile.jumpForce.y *= 2; vile.SetIgnoreLiftCollision (true); vile.JumpUp (); zeroController.StopCharging (); zeroController.Fire (); yield return new WaitForSeconds (0.5f); zeroController.LookUp (); vile.SetIgnoreLiftCollision (false); yield return new WaitForSeconds (0.5f); deathRogumer.ReadyToLeaveScene (); yield return new WaitForSeconds (1f); zeroController.transform.localScale = new Vector3 (zeroController.transform.localScale.x * -1, zeroController.transform.localScale.y, zeroController.transform.localScale.z); megamanController.transform.localScale = new Vector3 (1, megamanController.transform.localScale.y, megamanController.transform.localScale.z); yield return new WaitForSeconds (1f); MegamanTalks (); DisableDialogs (); megamansDialogs [0].gameObject.SetActive (true); yield return new WaitForSeconds (5f); ZeroTalks (); DisableDialogs (); zerosDialogs [0].gameObject.SetActive (true); yield return new WaitForSeconds (5f); ZeroTalks (); DisableDialogs (); zerosDialogs [1].gameObject.SetActive (true); yield return new WaitForSeconds (5f); ZeroTalks (); DisableDialogs (); zerosDialogs [2].gameObject.SetActive (true); yield return new WaitForSeconds (5f); ZeroTalks (); DisableDialogs (); zerosDialogs [3].gameObject.SetActive (true); yield return new WaitForSeconds (5f); ZeroTalks (); DisableDialogs (); zerosDialogs [4].gameObject.SetActive (true); yield return new WaitForSeconds (5f); ZeroTalks (); DisableDialogs (); zerosDialogs [5].gameObject.SetActive (true); yield return new WaitForSeconds (5f); ZeroTalks (); DisableDialogs (); zerosDialogs [6].gameObject.SetActive (true); yield return new WaitForSeconds (5f); chatbox.gameObject.SetActive (false); yield return new WaitForSeconds (1f); zeroController.Teleport (); yield return new WaitForSeconds (1f); megamanController.TeleportOut (); yield return null; }
protected override void Start() { base.Start (); target = GameObject.FindObjectOfType<MegamanController> (); moveTowardsPlayer = StartCoroutine (MoveTowardsPlayer ()); }
public IEnumerator BeginCutscene() { megamanController = GameObject.FindObjectOfType <MegamanController> (); vile = GameObject.FindObjectOfType <EnemyIntroStageVile> (); deathRogumer = GameObject.FindObjectOfType <DeathRogumer> (); zeroController.gameObject.SetActive(true); zeroController.transform.position = new Vector3(megamanController.transform.position.x - 4f, zeroController.transform.position.y, zeroController.transform.position.z); IntroStageCamera2DFollow camera2D = GameObject.FindObjectOfType <IntroStageCamera2DFollow> (); camera2D.enabled = false; bool loop = false; started = true; playing = true; VileTalks(); vilesDialog.gameObject.SetActive(true); yield return(new WaitForSeconds(5f)); DisableDialogs(); chatbox.gameObject.SetActive(false); zeroController.Fire(); yield return(new WaitForSeconds(0.7f)); vile.BreakArm(); megamanController.myRigidbody2D.gravityScale = 1f; megamanController.EnableBentOnKneeAndHurt(); yield return(new WaitForSeconds(1f)); zeroController.Slide(); //Move zero loop = true; while (loop) { zeroController.transform.Translate(((megamanController.transform.position + Vector3.right * 2f) - zeroController.transform.position) * zeroController.speed * Time.deltaTime); if ((zeroController.transform.position.x - megamanController.transform.position.x) > 0.6f && Vector3.Distance(zeroController.transform.position, megamanController.transform.position) < 0.8f) { zeroController.StopSliding(); loop = false; } yield return(new WaitForSeconds(Time.deltaTime)); } // zeroController.Aim(); yield return(new WaitForSeconds(1f)); zeroController.StopAiming(); zeroController.Charge(); deathRogumer.transform.position = new Vector3(vile.transform.position.x, deathRogumer.transform.position.y, deathRogumer.transform.position.z); deathRogumer.Deploy(); yield return(new WaitForSeconds(1f)); deathRogumer.DeployLift(); yield return(new WaitForSeconds(1f)); vile.jumpForce.y *= 2; vile.SetIgnoreLiftCollision(true); vile.JumpUp(); zeroController.StopCharging(); zeroController.Fire(); yield return(new WaitForSeconds(0.5f)); zeroController.LookUp(); vile.SetIgnoreLiftCollision(false); yield return(new WaitForSeconds(0.5f)); deathRogumer.ReadyToLeaveScene(); yield return(new WaitForSeconds(1f)); zeroController.transform.localScale = new Vector3(zeroController.transform.localScale.x * -1, zeroController.transform.localScale.y, zeroController.transform.localScale.z); megamanController.transform.localScale = new Vector3(1, megamanController.transform.localScale.y, megamanController.transform.localScale.z); yield return(new WaitForSeconds(1f)); MegamanTalks(); DisableDialogs(); megamansDialogs [0].gameObject.SetActive(true); yield return(new WaitForSeconds(5f)); ZeroTalks(); DisableDialogs(); zerosDialogs [0].gameObject.SetActive(true); yield return(new WaitForSeconds(5f)); ZeroTalks(); DisableDialogs(); zerosDialogs [1].gameObject.SetActive(true); yield return(new WaitForSeconds(5f)); ZeroTalks(); DisableDialogs(); zerosDialogs [2].gameObject.SetActive(true); yield return(new WaitForSeconds(5f)); ZeroTalks(); DisableDialogs(); zerosDialogs [3].gameObject.SetActive(true); yield return(new WaitForSeconds(5f)); ZeroTalks(); DisableDialogs(); zerosDialogs [4].gameObject.SetActive(true); yield return(new WaitForSeconds(5f)); ZeroTalks(); DisableDialogs(); zerosDialogs [5].gameObject.SetActive(true); yield return(new WaitForSeconds(5f)); ZeroTalks(); DisableDialogs(); zerosDialogs [6].gameObject.SetActive(true); yield return(new WaitForSeconds(5f)); chatbox.gameObject.SetActive(false); yield return(new WaitForSeconds(1f)); zeroController.Teleport(); yield return(new WaitForSeconds(1f)); megamanController.TeleportOut(); yield return(null); }