static void ExportOBJFile() { if (Selection.activeGameObject) { MeshFilter mf = (MeshFilter)Selection.activeGameObject.GetComponent <MeshFilter>(); if (mf) { string path = EditorUtility.SaveFilePanel("OBJ Export Filename", "", mf.gameObject.name + ".obj", "obj"); if (path.Length != 0) { MegaOBJExport.MeshToFile(mf, path); } } } }