public override void DrawSceneGUI() { MegaFFDWarp ffd = (MegaFFDWarp)target; bool snapshot = false; if (ffd.DisplayGizmo) { //MegaModifiers context = ffd.GetComponent<MegaModifiers>(); //if ( context && context.DrawGizmos ) { Vector3 size = ffd.lsize; Vector3 osize = ffd.lsize; osize.x = 1.0f / size.x; osize.y = 1.0f / size.y; osize.z = 1.0f / size.z; //Matrix4x4 tm1 = Matrix4x4.identity; //Quaternion rot = Quaternion.Euler(Vector3.zero); //ffd.gizmoRot); //tm1.SetTRS(-(ffd.gizmoPos + ffd.Offset), rot, ffd.gizmoScale); //Vector3.one); Matrix4x4 tm = Matrix4x4.identity; Handles.matrix = Matrix4x4.identity; //if ( context != null && context.sourceObj != null ) //tm = context.sourceObj.transform.localToWorldMatrix * tm1; //else tm = ffd.transform.localToWorldMatrix; // * tm1; DrawGizmos(ffd, tm); //Handles.matrix); Handles.color = Color.yellow; #if false int pc = ffd.GridSize(); pc = pc * pc * pc; for (int i = 0; i < pc; i++) { Vector3 p = ffd.GetPoint(i); // + ffd.bcenter; //pm = Handles.PositionHandle(p, Quaternion.identity); pm = Handles.FreeMoveHandle(p, Quaternion.identity, ffd.KnotSize * 0.1f, Vector3.zero, Handles.CircleCap); pm -= ffd.bcenter; p = Vector3.Scale(pm, osize); p.x += 0.5f; p.y += 0.5f; p.z += 0.5f; ffd.pt[i] = p; } #endif int gs = ffd.GridSize(); //int i = 0; Vector3 ttp = Vector3.zero; for (int z = 0; z < gs; z++) { for (int y = 0; y < gs; y++) { for (int x = 0; x < gs; x++) { int index = ffd.GridIndex(x, y, z); //Vector3 p = ffd.GetPoint(i); // + ffd.bcenter; Vector3 lp = ffd.GetPoint(index); Vector3 p = lp; //tm.MultiplyPoint(lp); //ffdi); // + ffd.bcenter; Vector3 tp = tm.MultiplyPoint(p); if (handles) { ttp = Handles.PositionHandle(tp, Quaternion.identity); //pm = tm.inverse.MultiplyPoint(Handles.PositionHandle(tm.MultiplyPoint(p), Quaternion.identity)); //pm = PositionHandle(p, Quaternion.identity, handleSize, ffd.gizCol1.a); } else { ttp = Handles.FreeMoveHandle(tp, Quaternion.identity, ffd.KnotSize * 0.1f, Vector3.zero, Handles.CircleCap); } if (ttp != tp) { if (!snapshot) { MegaUndo.SetSnapshotTarget(ffd, "FFD Lattice Move"); snapshot = true; } } pm = tm.inverse.MultiplyPoint(ttp); Vector3 delta = pm - p; //pm = lp + delta; //ffd.SetPoint(x, y, z, pm); pm -= ffd.bcenter; p = Vector3.Scale(pm, osize); p.x += 0.5f; p.y += 0.5f; p.z += 0.5f; ffd.pt[index] = p; if (mirrorX) { int y1 = y - (gs - 1); if (y1 < 0) { y1 = -y1; } if (y != y1) { Vector3 p1 = ffd.GetPoint(ffd.GridIndex(x, y1, z)); // + ffd.bcenter; delta.y = -delta.y; p1 += delta; p1 -= ffd.bcenter; p = Vector3.Scale(p1, osize); p.x += 0.5f; p.y += 0.5f; p.z += 0.5f; ffd.pt[ffd.GridIndex(x, y1, z)] = p; } } if (mirrorY) { int z1 = z - (gs - 1); if (z1 < 0) { z1 = -z1; } if (z != z1) { Vector3 p1 = ffd.GetPoint(ffd.GridIndex(x, y, z1)); // + ffd.bcenter; delta.z = -delta.z; p1 += delta; p1 -= ffd.bcenter; p = Vector3.Scale(p1, osize); p.x += 0.5f; p.y += 0.5f; p.z += 0.5f; ffd.pt[ffd.GridIndex(x, y, z1)] = p; } } if (mirrorZ) { int x1 = x - (gs - 1); if (x1 < 0) { x1 = -x1; } if (x != x1) { Vector3 p1 = ffd.GetPoint(ffd.GridIndex(x1, y, z)); // + ffd.bcenter; delta.x = -delta.x; p1 += delta; p1 -= ffd.bcenter; p = Vector3.Scale(p1, osize); p.x += 0.5f; p.y += 0.5f; p.z += 0.5f; ffd.pt[ffd.GridIndex(x1, y, z)] = p; } } } } } Handles.matrix = Matrix4x4.identity; if (GUI.changed && snapshot) { MegaUndo.CreateSnapshot(); MegaUndo.RegisterSnapshot(); } MegaUndo.ClearSnapshotTarget(); } } }