void Attack() { character.c_move.BlinkForward(weapon.blink_1); character.c_anim.playerAnimator.SetTrigger("meeleAttack1"); weapon.ActivateHitbox(1, MeeleType.Instant); }
void Attack() { character.c_move.MoveForward(weapon.blink_3, weapon.movPeriod_atk3); character.c_anim.playerAnimator.SetTrigger("meeleAttack3"); weapon.ActivateHitbox(3, MeeleType.Persistent); character.rb.drag = 0; }