public string GameName; // WORLDNAME_MAXLEN public void Deserialize(BinaryReader reader) { ConnectStatus = reader.Read <MediusPlayerStatus>(); MediusLobbyWorldID = reader.ReadInt32(); MediusGameWorldID = reader.ReadInt32(); LobbyName = reader.ReadString(MediusConstants.WORLDNAME_MAXLEN); GameName = reader.ReadString(MediusConstants.WORLDNAME_MAXLEN); }
public override void Deserialize(BinaryReader reader) { // base.Deserialize(reader); // reader.ReadBytes(3); StatusCode = reader.Read <MediusCallbackStatus>(); AccountName = reader.ReadString(MediusConstants.ACCOUNTNAME_MAXLEN); ApplicationID = reader.ReadInt32(); PlayerStatus = reader.Read <MediusPlayerStatus>(); ConnectionClass = reader.Read <MediusConnectionType>(); Stats = reader.ReadBytes(MediusConstants.ACCOUNTSTATS_MAXLEN); }
public override void Deserialize(BinaryReader reader) { // base.Deserialize(reader); // reader.ReadBytes(3); StatusCode = reader.Read <MediusCallbackStatus>(); IgnoreAccountID = reader.ReadInt32(); IgnoreAccountName = reader.ReadString(MediusConstants.ACCOUNTNAME_MAXLEN); PlayerStatus = reader.Read <MediusPlayerStatus>(); EndOfList = reader.ReadBoolean(); reader.ReadBytes(3); }