/// <summary> /// Whether or not the given Medius game client library message id should be logged /// </summary> public bool IsLog(MediusMGCLMessageIds msgType) { return(_mgclLogFilters.TryGetValue(msgType, out var r) && r); }
public MediusMessageAttribute(NetMessageTypes msgClass, MediusMGCLMessageIds msgType) { MessageClass = msgClass; MessageType = (byte)msgType; }