public static void AddToBackPack(Resource resource)
    {
        Food            foodCheck            = resource.GetComponent <Food>();
        Water           waterCheck           = resource.GetComponent <Water>();
        MedicalSupplies medicalSuppliesCheck = resource.GetComponent <MedicalSupplies>();
        Weapon          weaponCheck          = resource.GetComponent <Weapon>();

        if (foodCheck)
        {
            //add food
            UIManager.instance.UpdateBackpackFood();
        }
        else if (waterCheck)
        {
            //add water
            UIManager.instance.UpdateBackpackWater();
        }
        else if (medicalSuppliesCheck)
        {
            //add meds
            UIManager.instance.UpdateBackpackMedicalSupplies();
        }
        else if (weaponCheck)
        {
            //add weapon
            UIManager.instance.UpdateBackpackWeapons();
        }
        Backpack.Add(resource);
        resource.gameObject.SetActive(false);
    }
    public static List <MedicalSupplies> GetMedicalSupplies()
    {
        List <MedicalSupplies> retVal = new List <MedicalSupplies>();

        foreach (Resource resource in Bunker)
        {
            MedicalSupplies medicalSuppliesCheck = resource.GetComponent <MedicalSupplies>();
            if (medicalSuppliesCheck)
            {
                retVal.Add(medicalSuppliesCheck);
            }
        }
        return(retVal);
    }